[center][img=http://i739.photobucket.com/albums/xx31/WizardRPG/splash1_zps525d511f.jpg][/center] [center]This is a mission-based sandbox horror roleplaying game, in which you portray a person who awakens to amnesia in a sinister metropolis. The year is 1985. The goal is for your character to remember or figure out who and what he is and why he is pursued by strange individuals and horrible nightmares. You will be forced into doing appalling things during your endeavors. Anyone can join this roleplay and there is no player limit. You can also come and go as you please.[/center] -------------- [b]Players[/b] Your character is a conduit, a gateway for the occult forces that exist beyond our comprehension. A few days ago, your character was captured by strange men who attempted to sacrifice your character in some vile ritual, but something went wrong and your character managed to escape. Your character has recently awakened in a vast city with no memory of how she arrived there. Her clothes are soaked, she is hungry, and she is tired. Everything she has ever owned or known is gone. She does not even know her own name. [b]The Dream[/b] All conduits share a dream. Through this dream, a conduit can sense where all other conduits are within quite a distance. This is how they communicate and find each other. Any conduit can leave a message in the dream that any other conduit can read, see, or hear. For example, they can share the locations of helpful and dangerous people, time and dates for when and where they will be someplace, and so on. If the conduits are sleeping and dreaming at the same time, they can talk to each other in the dream. At first, every conduit will be unaware of the dream, but as soon as they fall asleep after awakening in the city, they will begin to learn the ropes. This way, the characters can interact with each other at all times. [b]Character Creation[/b] Keep this simple. You portray a person who is suffering from amnesia. There is no point in spending hours and hours on a background story. Keep it in your head instead. All you need is some basic information (name, age, gender, and height) and a personality. You can begin to work on this right now. However, do not become too attached to your character, he or she will die. Many of your characters will die, trust me. The system in the hider below is not a game with numbers or whatever. It's a diceless anti-godmodding system based on Nobilis and Amber. [hider=Drama Anti-Godmodding System] [b]Drama Points[/b] This is an anti-godmodding system that is balanced around a resource. A set of attributes will provide an abstract of what your character can and cannot do. By investing Drama Points into a post, you can increase your attribute(s) whenever you want. Actions pertaining to your character’s level in any attribute do not cost Drama Points. However, if you wish to perform an action above your attribute level, you must spend Drama Points on that action. Each player character has 25 Drama Points, which are static and do not reset. Use them wisely. However, you can earn new Drama Points through excellent roleplaying, smart character decisions, witty dialog, exceedingly good or evil actions, and other indefinable aspects. You can never lose Drama Points as a penalty. Drama Point rewards are given in amounts of 1, 3, and 5. When you spend Drama Points on an action, each level above your own attribute level costs +5 Drama Points, which means that if your Strength score is 0, you must spend 25 Drama Points on an action pertaining to a Strength score of 5. [b]Attributes[/b] Each attribute begins at 0. At character creation, you have 25 Attribute Points to spend. Raising an attribute level costs 3 Attribute Points. Any leftover points you can add to your Drama Points. Depending on the age and mental and physical conditions of your character, you must raise certain attributes. Some attributes cannot be raised at character creation depending on the aforementioned conditions, only through Drama Points during the game. [b]Strength[/b] [i]5 # Supernatural[/i]. This level borders improbability. All measurements of what you can do become relative: Jump distances of thirty meters or more, jump over obstacles eight to ten meters high or more, lift a bus and flip it over, and punch through steel plating. Lesser people will instantly die from your hits. [i]4 # Peak Human Performance[/i]. This level entails the utmost limit of your own capacity, which means that you might still be bested by another peak performer of different gender and posture. Jump distances of ten to twelve meters, jump over obstacles three meters high, lift a standard four-set car vertically on one end and flip it over, and cause severe physical trauma and break bones with kicks and punches that can penetrate brick and concrete. Lesser people will either be knocked out or die from your hits. [i]3 # Professional Athlete[/i]. Jump distances of eight to ten meters, jump over obstacles two meters high, lift a standard four-seat car half-way on one end, and cause moderate physical trauma with kicks and punches that can penetrate soft materials. Lesser people will be either knocked out or severely bruised from your hits. [i]2 # Rigorous Exercise[/i]. This person visits exercise facilities six times a week for at least four hours. Jump distances of four to six meters, jump over obstacles one meter high, and cause considerable physical trauma with kicks and punches. Lesser people will be either severely bruised or scratched by your hits. [i]1 # Normal Adult[/i]. This is a normal adult that does not exercise in any way. If your character is above the age of eleven and not overweight, he or she must have this level of strength. Jump distances of maximum one to two meters and jump over obstacles one meter high. Kicks and punches must be in weak spots in order to cause physical trauma. Other adults and children will by bruised or scratched by your hits. [i]0 # Child / Overweight[/i]. This level entails children or people whom are overweight. A character cannot raise this attribute beyond this level if he is below the age of eleven or weighs over a hundred and twenty kilograms. Jumping short distances is harmless, but jumping over obstacles will hurt you. Kicking or punching someone or something will hurt you more than them or it. Other people will barely feel your hits. [b]Endurance[/b] [i]5 # Supernatural[/i]. This level borders improbability. All measurements of what you can do become relative: suffer several gunshots and numerous stab wounds without dying, fall from heights of twenty to thirty meters or more without physical trauma, run and swim at maximum capacity for an infinite amount of time, and physically and mentally recover from physical trauma and bleeding at an incredible rate. Your bones will only break if you are hit by a person with supernatural strength, but it will not kill you. [i]4 # Peak Human Performance[/i]. Suffer one or two gunshot or several stab wounds without dying, fall from heights of eight to ten meters without physical trauma, run and swim at maximum capacity for half an hour, and physically and mentally recover from physical trauma and bleeding at an increased rate. Your bones do not break from conventional injuries that would otherwise cause them to break. [i]3 # Professional Athlete[/i]. Fall from heights of five to seven meters without physical trauma, run and swim at maximum capacity for fifteen minutes, and physically and mentally recover from physical trauma at a desirable rate. You possess proper techniques for avoiding injuries that would break bones. You might survive a gunshot or stab wound if you are treated fast enough. [i]2 # Rigorous Exercise[/i]. This person visits exercise facilities six times a week for at least four hours. Fall from heights of two to three meters without physical trauma, and run and swim at maximum capacity for a three minutes. You will die from a gunshot or stab wound. [i]1 # Normal Adult[/i]. This is a normal adult that does not exercise in any way. If your character is above the age of eleven and not overweight, he or she must have this level of endurance. Fall from heights of one to two meters without physical trauma, and run and swim at maximum capacity for a minute. You will die from a gunshot or stab wound. [i]0 # Inferior[/i]. This level entails children or people whom are overweight. A character cannot raise this attribute beyond this level if he is below the age of eleven or weighs over a hundred and twenty kilograms. You will hurt yourself if you fall from any height. Running or swimming at maximum capacity will not help and you will exhaust yourself under a minute, and probably drown. You will die from a gunshot or stab wound. [b]Agility[/b] [i]5 # Supernatural[/i]. This level borders improbability. All measurements of what you can do become relative: maintain perfect balance in any situation, your speed equals automobiles, squeeze through narrow passages that would otherwise trap you, always hit someone or something with ranged or close combat weapons, and evade most gunshots and every melee attack made against you. [i]4 # Peak Human Performance[/i]. Maintain ideal balance in any situation. Beyond world-record speed. Squeeze through narrow passages that would otherwise trap you. Most of your shots or swings with weapons will hit. Evade some gunshots and most melee attacks made against you. [i]3 # Professional Athlete[/i]. Difficult situations will throw you off-balance. World-record speed. Squeeze through most narrow passages that would otherwise trap you. Some of your shots and swings with weapons will hit. Evade most melee attacks made against you. [i]2 # Rigorous Exercise[/i]. This person visits exercise facilities six times a week for at least four hours. Maintain balance in normal situations. Your speed is above average. Squeeze through some narrow passages that would otherwise trap you. Most of your gunshots will miss, some of your melee swings will hit. Evade some melee attacks made against you. [i]1 # Normal Adult[/i]. This is a normal adult that does not exercise in any way. If your character is above the age of eleven and not overweight, he or she must have this level of agility. Maintain balance in easy situations. Your speed average at best. The majority of your gunshots will miss, most of your melee swings will miss. [i]0 # Inferior[/i]. This level entails children or people whom are overweight. A character cannot raise this attribute beyond this level if he is below the age of eleven or weighs over a hundred and twenty kilograms. You will lose your balance in most situations and hurt yourself. Your speed is below average, but you will most likely trip and hurt yourself. You might get lucky with some gunshots and melee swings, but you will most likely just hurt yourself. [b]Perception[/b] [i]5 # Supernatural[/i]. This level borders improbability. All measurements of what you can do become relative: detect people and objects through walls and in pitch black darkness, detect any form of sound otherwise not detectable by humans, detect any form of scent otherwise not detectable by humans, drive every vehicle known to mankind with uncanny skill, and notice hidden things in places that nobody would ever care to look or see. [i]4 # Animalistic[/i]. See people and objects in almost complete darkness, detect sounds that most people could not, detect a scent that most people could not, drive most vehicles at world-record skill, and notice hidden things if you are actively looking for them. [i]3 # Talented[/i]. Sense people and objects in almost complete darkness, detect sounds that are not obvious, detect a scent that is not obvious, drive any wheeled vehicle at impressive skill, and notice hidden things if you know what it looks like. [i]2 # Above Average[/i]. See people and objects in partial darkness, detect obvious sounds, detect obvious scents, drive wheeled vehicles at noticeable skill, and notice hidden things if you know what they look like and roughly where they should be. [i]1 # Average[/i]. Sense people and objects in partial darkness, detect most obvious sounds, detect most obvious scents, drive cars at acceptable skill and notice hidden things if they are partially visible, you know what they look like, and roughly where they are. [i]0 # Inferior[/i]. Characters below the age of eleven or who are mentally disabled somehow cannot raise this attribute above this level. You can only detect people and objects with a powerful light source, you are oblivious to most obvious sounds, you are oblivious to most obvious scents, you cannot drive any vehicle, and you cannot detect hidden things. [b]Social[/b] [i]5 # Supernatural[/i]. This level borders improbability. All measurements of what you can do become relative: you appear as a god/goddess to both genders, non-player characters and player characters will never hesitate to agree or do what you say, most items will be free, sexual relations with a non-player character or player character will turn them into your slave. [i]4 # Ideal[/i]. You have the ideal appearance to every individual of the opposite gender, non-player characters will never hesitate to agree or do what you say, non-lethal items will be free, and sexual relations with a non-player character will turn them into your slave. [i]3 # Supermodel[/i]. You have a universally appealing appearance equaled only by supermodels, most non-player characters will not hesitate to agree or do what you say, most items will be cheap, and sexual relations with a non-player character will make him or her obsessive about you. [i]2 # Photogenic[/i]. You have an appealing appearance to most people, select non-player characters will not hesitate to agree or do what you say, items will be cheap depending on influence with the seller, and sexual relations with a non-player character will make him or her a reliable contact. [i]1 # Normal[/i]. Your appearance is appealing to specific people, most non-player characters will require bribery or compelling arguments, items are only cheaper if there is a sale, and sexual relations with a non-player character will have next to no effect. [i]0 # Unattractive[/i]. Most people think that you are hideous, most non-player characters are more likely to tell you to fuck off, items will probably be more expensive than normal, and sexual relations with a non-player character will scar them for life. [b]Cognition[/b] [i]5 # Supernatural[/i]. This level borders improbability. All measurements of what you can do become relative: remember everything that you have ever seen or experienced with pinpoint accuracy, nothing can frighten you, learn new things to perfection as you go, understand and manifest any form of supernatural effect, and your willpower is otherworldly. [i]4 # Genius[/i]. Remember important things that you have seen or experienced, non-supernatural things do not frighten you, learn new things well through education, understand most supernatural effects, and your willpower is strong. [i]3 # Marvelous[/i]. Remember mundane things that you have seen or experienced, non-lethal things do not frighten you, learn new things with proper experience, understand mundane supernatural effects, and you are not easily persuaded. [i]2 # Gifted[/i]. Remember very specific things that you have seen or experienced, most hostilities frightens you, learn new things with proper education and experience, understand mundane supernatural effects with the aid of someone or something, and you are not easily persuaded. [i]1 # Normal[/i]. You can remember some things that are not random if you are lucky, most things frightens you, learn new things with proper education and experience and with the aid of professional instructors, you do not understand supernatural effects, and your willpower is not great. [i]0 # Disabled[/i]. Characters below the age of eleven or who are mentally disabled somehow cannot raise this attribute above this level. You have no long-term memory and you can barely remember things that just happened. Sudden noises or your own shadow will frighten you a lot. You cannot properly learn new things, but you might get lucky sometimes. You can be persuaded and manipulated by anyone. [/hider]