[quote=MelonHead] Well, that's just not really true, is it, really.He's actually quite a bit under the durability and speed checks, and his skill is only comparable to a human in every feat he can partake in. (The fact that the skills are more effective due to his superhuman attributes doesn't change his ability to carry out actions any human can do with some practice.)Hell, I didn't even make him a superhuman sword-fighter, which would be stupid, because everything in Arena is down to my actions anyway, and I know I'm no brilliant sword master.So yeah, he can deliver the strikes I decide with brilliant (for a human) poise and precision, but considering that's only considered a T0 skill in this system, you're just blatantly wrong eh. [/quote] Just to clarify, the ability to perform any action a human being can perform isn't a tier 0 feat. Not even close (unless LeeRoy decides otherwise, that is). There are all kinds of humans that can do incredible things that I could never hope to mimic, and yet I'm just as human as they are. Could I deliver a punch with good poise and precision? Sure, but without training and the knowledge of how to properly apply that in a fight, it won't do me any good. Can I move my limbs in the manner required for good grappling skills? Most of the time, yes. But I still can't manage it in a fight until I learn how and practice a ton. Unless a character has actual training or a huge amount of natural talent, their fighting skill shouldn't be anything greater than "I swing my fist at his face and hope for the best", regardless of how well you write the combat. So while your character may be able to perform any action a human can perform, having him do anything outside of normal day to day movements would require training, and increase that particular stat in his CS. Going for a jog? Tier 0 feat. Fighting like Georges St Pierre? At least a tier 2 feat, if not tier 3. I just ask that you keep that in mind.