[center]Active GM Team consists of Fallenreaper, and Zombiedude101, with Co-GMing help of [url=http://www.roleplayerguild.com/users/1124]Tearstone[/url] (Paused). Any PMs should be sent their way. Away GMs: Aweena, and Free Faller [/center] [center][u]GM Announcements[/u][/center] --- [center][url=http://www.roleplayerguild.com/topics/6331/posts/ooc?page=1]Old OOC[/url] [url=http://www.roleplayerguild.com/topics/65318/posts/ooc]Interest Check[/url] [url=https://docs.google.com/document/d/1uAwJCy9iKaJmqsGuhcw-kE-IAPmim8oqV1248h2O5eQ/edit?pli=1]Google Doc[/url][/center] --- [center][img=http://www.pictureshoster.com/files/x0ws7qb8kic5uf4gm4wl.png][/center] [i][indent]Someone said we should write these things down – said the world needs to know who we are after all we’ve done. After all we’ve been through and all we’ve sacrificed. I guess the heroes in the history books of our youth don’t really matter as much anymore. Not after all of this. We forget too easily the faces we didn’t look at long enough and the stories that mattered only at the time. The people, the places, the events that helped shape what became of us… they need to be known. So, welcome to Hell. There are no red men with horns, wings and pitchforks dancing amidst flames here. There’s not many men left at all, I imagine. But, there’s us. And we’re still here. - The Author[/i][/indent] --- [center][u]INDEX[/u] Apocalyptica Book [i]pg. 0 ... Introduction[/i] [u]I. Havens & Maps[/u] [i]pg. 1 … Florida pg. 2 … Evergreen pg. 3 … Augusta pg. 4 … Chico pg. 5 … Reno pg. 6 … Bismarck pg. 7 … Colorado Springs pg. 8 … Mackinac pg. 9 ... Topeka[/i] [u]II. Threats[/u] Bestiary [i]pg. 10 … Infected pg. 11 … Zombies pg. 12 … Berserker pg. 13 … Titans[/i] Organizations [i]pg. 14 ... Shepherds pg. 15 ... Legion pg. 16... 1007th pg. 17 ... Condemned[/i] War [i]pg. 18 ... Recorded Conflicts[/i] [u]III. People of Apocalyptica[/u][/center] --- [center][img=http://www.pictureshoster.com/files/ismpxj2u9ok7d848p15.png][/center] [center]I.[/center] [center][img=http://i1072.photobucket.com/albums/w368/fallenreaper1/AMM_zps25cc0064.png][/center] --- [u][b]FLORIDA______________________________________________________________________________[i]pg. 1[/i][/u] [/b] [hider=Florida Haven] [i] Florida. The Sunshine State. I don’t know, I’m not really seeing any sawgrass touching the sky. I don’t even know what sawgrass is. Florida’s a strange place. The haven's not all of Florida, though. It’s just the southern tip of it. It’s kind of like the haven forgot the world ended. There’s people partying on the beach - they have paper lanterns strung-up everywhere and booze and some live band is playing one-hit-wonders from the ‘90s. Oh, a firework just went off. Yeah, Florida’s like that one drunk uncle who has no concern for who sees what it’s doing. I mean, it’s great that it’s relaxed here - and apparently you don’t have to work if you don’t want to, which I’m almost 100% I misunderstood - but it’s too chill. There’s this “Council” (AKA Florida’s government) who runs everything really strictly apparently, which I think (if I remember correctly) is an oxymoron. It’s like Disneyland and the Pentagon merged into one. It doesn’t make sense. I mean, I get how they’re so under control and got this survival thing under wraps and all - and that’s why they can celebrate the end of the world 24-freaking-7 - but it’s… it’s odd. Like, I don’t know what to feel about it. On the plus side, they have like, three layers of walls that not even the biggest horde of HAMs could get through. So it’s pretty fortified. There’s also loads of food - and not just the canned crap everywhere else has. All the veggies and fruits are grown in “urban farms” (whatever that means), and the meat is real meat, probably something that had eyes. I feel kinda fancy being here. Aaaaand another firework. Green this time. People are getting wasted on the beach. Stay classy, Florida. [indent]- Lacy Greenfield, 10/11/19[/indent][/i][/hider] [b][u]EVERGREEN COLLEGE__________________________________________________________________[i]pg. 2[/i][/u][/b] [hider=Evergreen College Haven] [i]Two stations in Washington braced in the early hours of the Great Outbreak. Civilians fled to Fort Lewis and the Vancouver Barracks in northern and southern Washington. When Vancouver fell, trains rushed survivors northward -- myself included. We met with Fort Lewis’s forces and relocated to Olympia’s The Evergreen State College, a school amidst a thick forestry, jutted against a river, and built high with thick walls. Those who survived improved the institution. Rooftop gardens, electric fences, car walls, and a system of paths between tall trees made ours an almost mythic haven. Best of all, we had a Council to give both civilians and soldiers a voice. I was proud-- am still proud of what we achieved. But others wanted what we made. Come October 2020 the Legion sieged. We survived, but by a dirty deal my superiors made without Council approval. The 1007th gave us victory and that very day took control. Our thriving community is a husk now. Something out of Orwell. Something wrong. [indent]-Commander of Civil Defense, Milo ‘Franco’ Francoise, 01/27/20[/indent][/i][/hider] [b][u]AUGUSTA______________________________________________________________________________[i]pg. 3[/i][/u][/b] [hider=Augusta Haven] [i] Somehow Augusta always remained standing. It never had the best defences and it always took everything the citizens there had to rebuild what was destroyed by endless undead attacks. But every time after they won the battle, they would build-up - stronger walls, more barbed wire, better strategies. They never did waste time; once the outbreak was reported in Mexico, Augusta started barricading the town. They used whatever they could and did what it took. There was never a large population in Augusta, so how such a small haven stayed so strong for so long is anyone’s guess. I heard someone say once those reasons are exactly why Augusta thrived: there were never a lot of allies but alway a lot of enemies. The entire population became one hive-mind army, all in it together for survival. Getting into Augusta was always a challenge. There were undead everywhere. Beyond their walls there was little they could do to keep the dead away. They worked at thinning the crowds converging at every wall, but it never fared well. Winters were easier. Augusta was bitter in winter. The dead became more lethargic, less of a threat. As cruel as a winter in the apocalypse may be, it meant restocking their food stores, expanding their defences and disposing of the dead easily. In some aspects, Augusta was better off when the snow fell. It’s a town on the East Coast, right on the river. The ocean’s just a little ways down. Augusta was always big on ships; as a haven, it was their trademark. If all else failed and the haven fell, their evacuation plan was resting right on the water. Augusta had the luxury of sending scouting parties out on water to look for safe land or areas to scavenge. They didn’t do that well when it came to supplies, and staying in Augusta meant going hungry. But they didn’t give up. [indent]- Winifred Ross, 11/12/20[/indent][/i][/hider] [b][u]CHICO_________________________________________________________________________________[i]pg. 4[/i][/u][/b] [hider=Chico Haven] [i]Chico was one of the bigger Havens, mostly because it was kind of four Havens lumped into one. You had the actual Chico Haven, where most of the people lived (and it had the most impressive defense walls I’ve ever seen). There was a big marketplace there where you could buy almost anything. Then you had Oroville… which I think was only good for the dam they had there that provided water and electricity. I don’t think a lot of people lived there. Then there was Orland, where all the farms were, and lastly Marysville. I never visited Marysville, but I heard you could hear nothing but the dead on the other side of the walls there. [indent]- Lacy Greenfield, 3/2/19[/indent] Chico was a good place. Still is, I reckon. Can't say I'd walk the streets after bar-hopping like I used to. A while back there was word around town about someone getting bit but not turning, long after they should have. The whole place became tight after that. Heavier security, more guards roaming the streets. People protested, wanting to know about it. No one ever said shit to them. Few people got locked up over it. The guards started checking random folk, blood tests and the like. Everyone was on-edge for a long while, but after a few months things died down. No one heard anything more about the person that was supposedly immune. I guess they took them elsewhere. [indent]- Anna "Big Anna" Barnes, 4/1/21[/i][/indent][/hider] [b][u]RENO_________________________________________________________________________________[i]pg. 5[/i][/u][/b] [hider=Reno Haven] [i]I was pretty much there at the beginning of Reno Haven. Can’t say it’s changed much since then and I can’t say it’s a good place to be. I mean, yeah, it’s pretty safe from the deaders being in the desert and surrounded by a concrete wall and all, but it’s not the undead you need to worry about there. Most of the businessmen around there are… what’s a nice term? Morally ambiguous? Yeah, that. You gotta be street smart to make it in Reno. Fuck around with the wrong guy and you’ll wake up dead in an alleyway or not being able to find someone willing to sell you a glass of water. The militia generally tries to keep everything peaceful, and the leaders mean well, but they can’t be everywhere at once and they’re pretty lax when it comes to who they let in the walls. I’ve never seen more outbreaks than when I lived in Reno. Fun is still a pretty big seller there, though. It’s got a lot of that Vegas mentality going and you’ll always find someone willing to buy or sell one of the big three: drinks, drugs, or sex. If you need to relive some of the old-world, Reno is one of those Havens you can do it in. You know, if you’re into that sort of thing. [indent]-Cassie Shannahan, 06/21/21[/i][/indent][/hider] [b][u]BISMARCK_____________________________________________________________________________[i]pg. 6[/i][/u][/b] [hider=Bismarck Haven] [i]It wasn’t like the other Havens. There were no great walls keeping us in and them out. There were no trenches or land mines or heavy artillery stationed at watchtowers spaced every hundred feet apart. Just barricades we made from what we found. We put up lots of fences and we patrolled them, day in and day out. It was right in the middle of a city with trees everywhere. It was out of the way, so we didn’t always see lots of undead. But the people of Bismarck never stopped. They were always helpful and willing to fight, and maybe it was that determination that kept things going. There were lots of fields outside the Haven and a few sub-districts we left alone. Eventually those fields were turned into farmland. Even knowing what was going on to the rest of the world, it didn’t feel a bad in Bismarck. There was always lots of food and warmth. We had gas –there was a gasoline refinery just across this river, and it still worked for a while. It was in another little city, Mandan. It was never fortified like Bismarck, but there were never enough undead there for it to be a danger zone. Groups of people would go out on day-trips to scavenge for necessities, and they always brought back more than enough gas. There were lots of hunters and lots of wild animals to bring home. I never felt comfortable enough to relax there, but I could see why others did. It wasn’t the most well-defended Haven out there, and it would fall easily from a horde, but the people knew how to make the most of it. [indent] - Winifred Ross, 11/11/25[/indent][/i][/hider] [b][u]COLORADO SPRINGS____________________________________________________________________[i]pg. 7[/i][/u][/b] [hider=Colorado Springs] ??? [/hider] [b][u]MACKINAC_____________________________________________________________________________[i]pg. 8[/i][/u][/b] [hider=Mackinac Haven] [i]For the longest time, nobody really knew about Mackinac Haven. It’s super secluded, being an island off the coasts of the upper and lower peninsulas of Michigan. Yeah, it’s the same Mackinac that was a tourist town back in the day. You know, with the fudge. People live in the hotels that covered the place, or built homes from the trees. Most people there are fishermen or hunters that are sent to the mainland to get food. The water protects them from the undead almost all year long, but it’s a northern haven and it gets super fucking cold in the winter. For a few weeks a year the lakes freeze over enough for zeds to walk across them. They call it Horde Season, and it takes the entire population of the haven to fend off the zombies that gather on the shoreline throughout the year. They’ve fenced in the island, but shit still sucks. I’ve only been there for two of them, but I don’t think I’ve killed so many zeds anywhere else in my travels. Once and awhile I’ll get word that some condemned pirates have raided a haven boat or two, but they don’t pose much threat to Mackinac itself. Their leaders keep everything pretty orderly, along with their volunteer force. They get a little too big for their britches, sometimes, and can be a little harsh on their punishments for breaking the rules too. Trust me on that. Other than that it’s an alright place, I guess. Kept my family pretty safe for a long time. [indent]-Cassie Shannahan, Fall ‘22[/indent][/i][/hider] [b][u]TOPEKA_______________________________________________________________________________[i]pg. 9 [/i][/u][/b] [hider=Topeka Haven] [i] Being in Topeka Haven was… uncomfortably comfortable. A lot of people just called it “The Church” because it’s a really religious Haven. They had some socially backward ways there, but a lot of the people were nice, wholesome people who just needed support and the Church gave them that support. It had this Western feel to it, like with cowboys and saloons from those old books. They had fences and walls in some areas, but nothing too extreme. The dead just never went around to those parts… it was like they never wanted to. At dinnertime when the weather was right, we’d have these really big dinners outside on wooden picnic tables until the moon came out, and everyone would laugh and talk. The clothes they wore were bland and you had to work no matter what (and they stuck to some real sexist gender roles), but some days it just felt like home. It used to be run by a madman named Caecilius. He was kinda seriously warped. He corrupted a lot of the Church because he himself was corrupted. He used to think he was a beacon for God and that God wanted him to do his bidding by converting everyone into the Church, because every sane person thinks that way. He used to send out search parties to find people and, “with force”, make them go back to the Church. Otherwise they were slaughtered – no, sorry, “cleansed” from the world. Yeah, it’s definitely a better place now that Misty Raines has taken over. [indent] - Lacy Greenfield, 3/2/23[/indent][/i][/hider] --- [center][img=http://www.pictureshoster.com/files/84wo62sj56jxqddca3v.png][/center] [center]II.[/center] --- [center][u][i]Bestiary[/u][/i][/center] [center][img=http://idrawgirls.com/images/2010Q4/zombie-drawing-tutorial.jpg][/center] [u][b]INFECTED_____________________________________________________________________________[i]pg. 10[/i][/u] [/b] [hider=Infected] [i]It can be just a small bite or a scratch, or maybe an unlucky blood splatter. I’ve seen victims not know they were infected until they start turning. Sometimes amputation might work if done quickly. But once it starts, it’s always the same. You start coughing too much, and then the fever comes on. Sweating, mucus and phlegm. Soon the vomiting and diarrhea begin. That lasts for a few hours. A short time after that they become agitated, emotional, reckless and irrational. They’ll get muscle spasms and hallucinations. Soon they stop making sense. They might remember you, but not for long. They’ll attack you, disregard their own safety, become animalistic and suicidal. The person you knew before the infection is no longer there. It takes just twelve hours. Twelve hours, and a monster is made. It all starts with just a cough. [indent]- Winifred Ross, 10/12/22[/indent] It doesn’t take long to figure out that most things don’t seem to phase them. If you want to put them down permanently then you need to take out the brain, either with a bullet to the head - an axe, a sharp blade - even decapitating them is good enough to keep them from getting back up again. There isn’t a lot else that seems to work, I’ve seen a few of them end up being doused in gas and set on fire before but from what I know it takes a while to reach the brain and cook them and even then, sometimes you’ll have these mangled, burnt bodies which haven’t exactly been put down just yet. The cold sometimes works against them too, I saw it down in Southern Cali a few years back. When it starts snowing and freezing over, I’ve seen a few of them start slowing down or completely icing over. Doesn’t work forever, though - when the ice thaws out so do they. Take it from me, if you can spare the bullet (and the noise) then use that, otherwise the closest you’ll have to a ‘clean’ method of putting the dead down is by scrambling their heads. [indent]-Trane, 12/05/20[/indent][/i] [/hider] [u][b]ZOMBIES_____________________________________________________________________________[i]pg. 11[/i][/u] [/b] [hider=Zombies] [i]All dead things came back. If you died with the infection, you come back no matter what. Eventually all Infected come back as one of them, and every corpse that had it rises within a day. They’re slow, only ever going at a normal pace. You can outrun them if there’s only a few. But they’ll follow you to the ends of the earth. They never give up. Sometimes you can see one clawing at the same door it was last week. That’s when the others show up, and soon a loner is just another moan in a horde. [indent]- Winifred Ross, 10/12/22[/indent] [/i][/hider] [u][b]BERSERKER STRAIN____________________________________________________________________[i]pg. 12[/i][/u] [/b] [hider=Berserker] [i]From what we can tell the Berserker is related to a few other forms of undead. I ran into one first in the forests surrounding Evergreen. They are lanky with lean, tightly woven muscles and tattered skin. Many have patches of hair all about the body, so maybe some of them are still alive like the Infected. Either way, these bastards are dangerous. You’ll hear them howl and their hands and feet, worn to the bone, scratching against the ground. The basic form will tear you to shreds. Listen. You’re not going to know if it’s a Berserker or Collector from seeing it. The only difference I know is that the Berserker will rip you apart while the Collector will beat you to hell before dragging you to its ‘nest’. Pay attention. Next time you wander through a sleeping tent, question it. [indent]-Simon-Pietro Lombardi, 11/03/20[/indent] Ever seen a handless zombie with its forearms gnawed down to a point or its face deformed by its skull splitting through the skin? Then you, my friend, have met a Blader. Nasty, calcium eating zombies that can display two types of behaviors: lone wolf or pack hunter. When in a pack they are impatient, very aggressive but also very reckless. Loners however seem more patient, able to stalk their prey and that makes them more dangerous. Both types tend to have a long memory so don’t expect all your tricks to work forever on them, namely those that have seen said tricks in action. There’s very few ways in fact that we discovered actually works when killing a Blader: total decapitation and hitting the quarter size kill spot near the nose. If that weren’t bad enough then let’s not forget the fact they can play possum. Yes, possum as in fake death when you fail to kill in those ways I’ve mentioned. They will jump right back up and bite you in the ass when you least expect it. [indent]- Abigail O’Keeffe, 10/28/20[/indent] Don't let them get close, either - even with armour, these fuckers have teeth strong enough to crack bone. That's how they get through to the marrow. [indent]- Michael Dougherty - 12/6/19[/indent] Sisters of Mercy. Well, their name kinda makes sense… In a fucked up, don’t-wanna-live-anymore kinda way. I’ve never actually seen one, personally, but I’ve gotten close enough to hear one’s wails. These guys, for whatever reason, still have the ability to make basic human noises like crying. They lure you to them with plaintive sounds and then once you get close enough they go for your throat. I’ve been told that they only take that one bite, and then sweetly caress you until you die before actually eating your brains and whatnot. Creepy little shits. They’re also supposedly faster and hardier than the average infected and prefer to hunt alone, so there’s that. I guess the moral of the story is to be careful when you decide to play hero and save the damsel in distress, because she may or may not attempt to lovingly eat your face off. [indent]- Cassie Shannahan, 07/06/21[/indent] [/i][/hider] [u][b]TITAN STRAIN__________________________________________________________________________[i]pg. 13[/i][/u] [/b] [hider=Titans] [i]Ever see a small mountain in the distance, but somehow it’s grown or moved while you haven’t? Titans are extremely large and, we think like the Berserker, somehow developed from the Infected. I’m writing this because we saw one a few days ago on our way to Riley. Not sure where it is now, but the thing was so slow we just kept driving. Miles behind us and I still can’t shake the sight. The head was small, arms and legs hulking, I get the sense we’d need heavy artillery to take it down. They’re slow though -- thankfully. I doubt anything could get in its way. The thing must’ve been two men tall. More. [indent]-Simon-Pietro Lombardi, 10/12/20[/indent] [/i] [i]Once I came across a HAM. We call them HAM for "huge ass motherfucker," and I don't know who came up with the name per se, but I want to shake that clever bastard's hand. It makes facing a HAM a little more... amusing, I guess? You're not totally afraid to go face-to-face with something named after food, y'know? They're massive. Not as big as a Titan, but fatter. This doctor a pal of mine knew said it was all growths, this liquid shit stored between fat and muscle, and pus making it jiggle like that. 'Cause those fuckers got bellies bigger than Hell itself. Sounds funny and shit, but the way it belly sags like that makes it produce more stomach acid. Something like when women used to wear corsets and it disfigured their guts, so they'd suffer from intense heartburn. Medical shit like that. But they're slow. They can't chase you. They'll try to vomit up all that acid on you, which is a total dick move. Just don't go anywhere near them and you're fine. Trust me, you'll smell them from a mile away. [indent] - Sheila Hudson, 05/06/21[/indent][/i] [/hider] --- [center][i][u]Organizations[/i][/u][/center] [u][b]LEGION_______________________________________________________________________________[i]pg. 14[/i][/u] [/b] [hider=Legion] [i]The Legion was born under Emperor Guy Keyes. A strong, charismatic man with para-military experience and a respect for the Ancient Roman Empire, he formed the group in their image. Ours is a hardened lot, tested through action with our minds set on the greater good and our souls given in the name of absolute loyalty. We hail from many backgrounds, yet in Legion we are one. Keyes reigns in the west, set on solidifying control in order to establish a new civilization. In the east, many say I reign. Here spreading is less a concern than maintaining our lines. Bandits without loyalties, the Condemned, challenge the lands we’ve built. The Western Legion stronghold is in eastern Oregon. In the Eastern Legion, I have walls and various safe-zones around the former US Capital. We are more stable here and, truthfully, I am concerned to hear that Keyes may soon move onto this ‘Evergreen Haven’. [indent]- Juneau Motzkin, Emperor of the Eastern Legion, 09/27/20[/indent][/i][/hider] [u][b]1007th________________________________________________________________________________[i]pg. 15[/i][/u] [/b] [hider=1007th] [i]Listen, we’re not like the others. We don’t buy or sell humans, don’t crucify or torture, and we don’t think take pretend to be some higher class. The 1007th are all that’s left of the good ol’ Red White and Blue. Our aim is to use our training to return order -- that’s it. Freedom means sacrifice. I admit sometimes we act like the devil, but if that’s what it takes to bring back the old America so be it. We started in the east and Evergreen was a big step forward. Why still fight us? We aren’t some big group trying to take over, we are just a skilled, selective bunch who know what it’ll take to get right. If a hundred gotta die so we can bring safety back, so be it. Why don’t they get that? [indent]- Unnamed Soldier, 11/15/21[/indent] When they first took over our community, it was to 'protect' us from the dangers of the outside. The dead, the bandits, the legion - it seemed like we'd found ourselves on the better half of the deal, until they started bringing down their authority upon our heads. Twenty four hours a day under martial law isn't a way to live, and yet when we spoke up or even dared to act against it they just blurted on about how it was for our 'own good', and necessary for the restoration of the United States of old - right before they shot us down and shipped the rest off to some far-gone labor camps to 'reinforce our loyalties to the American people'. I'll tell you something, whatever kind of America they're hoping to bring back, it's nothing we'll ever recognise. [indent]- Washington State Refugee, 11/01/20[/indent][/i][/hider] [u][b]THE SHEPHERDS_______________________________________________________________________[i]pg. 16[/i][/u] [/b] [hider=Shepherds] [i]We are sick of our friends and neighbours being shot or beaten in the streets. The 1007th took over for ‘our protection’, yet it is us who suffer most. Our Council is now a puppet, they have taken our voice. Evergreen will be free again and we won’t wait. This disease must die before it spreads further. Revolution is coming and we are its Shepherd. [indent]- Milo ‘Franco’ Francoise, 11/04/20[/indent] I've seen what these jarheads are capable of, the families they've destroyed - the people they've broken. Someone has to take a stand against the 1007th and if that means we drag this into a war - then so be it. - [indent]C' Avarisque, 11/06/20[/indent][/i][/hider] [u][b]CONDEMNED__________________________________________________________________________[i]pg. 17[/i][/u] [/b] [hider=Condemned] [i]You know how many people were in the American Prison System before everything went to shit? 2.3 million. Yes, that’s right - 2.3 million inmates locked up for crimes ranging from tax evasion to first degree murder, and even before it all went to hell it was barely under control. When the infection hit us and the country began to fall apart it wasn’t long before the inmates realised that everything was completely fucked and ended up taking over. These days, they’re a dangerous bunch who don’t take too kindly to outsiders and are just as much of a problem in some places as the bandits or the Legion are. Though, the word is that they respect anyone who can ink them up with tattoos, and there’s a couple folks who reckon that if for some mysterious, suicidal reason you wanted to talk with ‘em - the tat man’s your guy. [indent]- Unnamed Chico Scout, 05/19/20[/indent][/i][/hider] --- [center][u][i]Recorded Events[/u][/i][/center] [indent][i][u]Siege of Evergreen, Evergreen College Haven, October 2020[/u][/i][/indent] [i]The Evergreen Haven, a stable and strong community was faced against the Legion for control of the land. While the haven had many defensive strategies in place, the combination of undead and Legion proved too much. A deal made in the background by a few offered salvation. The 1007th repelled the Legion on behalf of Evergreen. The Siege ended within a day, resulting in Evergreen Haven falling under complete 1007th control.[/i] [indent][i][u]Rumors of Immunity, Chico Haven, November 2020[/u][/i][/indent] [i]Rumors of a potential immunity spread within the Chico Haven after eyewitness reports claimed guards had discovered multiple bite wounds covering a young child's body. Inside sources of the hospital where the child had been kept claimed the child was perfectly conscious and coherent with no indication of illness, despite clarification the child displayed minor traits of infection. Two weeks after the rumors began, the child had been removed from the Haven and brought to an unknown location. Since then, there has been no other information regarding the situation.[/i] --- [center][img=http://www.pictureshoster.com/files/uh0zpkmathmxo2pb7kyd.png][/center] [i]For information on the stories of Apocalyptica's survivors, please see "[url=http://www.roleplayerguild.com/topics/66305/posts/ooc?page=1#post-2060674]The People of Apocalyptica[/url]".[/i] [indent]- The Author[/indent] CS Format [b]Name:[/b] [b]Age:[/b] [b]Height: [/b] [b]Build: [/b] [b]Appearance:[/b] Picture and a bit of description, including height and things unable to be told by just the picture. [b]Arsenal: [/b] NO rocket launchers, landmines or other heavy military weapons. Molotovs, homemade things are allowed. [b]Equipment: [/b] Can be assigned or can figure out on your own. Usually a bit of food, some water, spare clothes, a few odds and ends, useful things. Keep in mind that ounces turn into pounds at the end of the day. No human pack mules! However, you'd be surprised what you can haul around especially with creative packing. [b]Bio/Narrative:[/b]((Tell us about yourself, spin me a tale about how you came to this sorry state of affairs. Anything good or bad we should know about you? What about family, what you did, what you were good at, and/or bad at. What’s been going on since the world crumbled, and how you deal with it all might be good, but… try not to overshare. We’ve all got problems.)) --- Timeline (TBA) --- [u]Current Location Active Player- Character(s) [/u] Fallenreaper -[url=http://www.roleplayerguild.com/topics/66300/posts/ooc?page=11#post-2294454]Abigail[/url] Tearstone - [url=https://docs.google.com/document/d/1kNsb7fQ3JesRwM07v6tNcKuZReFujXnFIrTxLa6dFaw/edit]"DJ"[/url] Jazzy-Allison, Brick, and Tony Zombiedude101- Coltrane [u]Interested Players with Character Approval Pending[/u]