[hider=Location] [b]Plane:[/b] Sper Indiath [/hider] [hider=Lord] [b]Name:[/b] Krysennavelhelasivinelixinelishinsylis................. [b]Type:[/b] Demi-god [b]Appearance:[/b] [img]http://digital-art-gallery.com/oid/72/640x923_12853_Shiori_Heikkaki_2d_fantasy_demon_japanese_picture_image_digital_art.jpg[/img] Krysenna always hides her bare flesh. Her mask is more of a symbol than anything else as her mask never changes while the rest of her wardrobe fluctuates between armor and other finery. She is 8.1 feet tall and as her clothing shows is thin and quite attractively proportioned. Her face is as porcelain and a milky white marred only by purple scars carved into her flesh. The runic scars begin in the center of her forehead and wrap around her eyes before crossing again in the center of her forehead and curving down around her cheek bones. They meet again at her chin and then branch outwards across her neck to cover most of her body in a delicate spidery network of scars forming a single extremely long word. Her eyes glow with violet light that flickers and dances with the promise of sinister and sadistic delights. Her lips are inviting and her tongue similar to the Night Mother can stretch out far longer than a humans. Her face seems made to bring pleasure. So why does she hide it behind a mask? Raven black hair falls down around her mask and past the twin horns that rise up from her head. Her ears do not look like the picture. Krysenna's tail is almost always hidden beneath her clothing but it is coiled up beneath around her legs and is quite long. It has a retractable stinger at the tip. Krysenna's only other flaw in her appearance comes on her back where two stumps of what were once her wings remain. She hides these stumps beneath her clothing. Her fingers are tipped with long claws and so are her toes. [b]Personality and Drive:[/b] [b]History:[/b] Krysenna is the slaver queen of Sper Indiath. Her origins are mostly unknown and she is something of a mystery. The few who have seen her features claim she greatly resembles the demoness Mother Night and that she bares the same runic scars that keep the slaves that she rules over in line. Few know any answers to questions of her history and few who do know would ever speak of it for fear that the chains which bind will begin to strangle or that Krysenna will choose them to be the next victims of her twisted desires and sickening lusts. [b]Armaments:[/b] (Does your Lord even carry weapons? If so, tell us here. If not, tell us what they usually use to kill stuff. (Unless those means are magical, in which case ignore this and place in category below) [b]Abilities:[/b] Chains that Bind: Krysenna controls the magical chains of Sper Indiath. They are nearly impossible to break and their shackles will never open once they close unless she commands it. Any creature who is shackled is bound and their magical abilities and strength is sapped and added to her own. They also cannot use magic to free themselves. The chains come in any size desired. They can be summoned from Sper Indiath no matter where she is. Demon Lords and Champions are powerful enough hat they can fight against the chains and free themselves with effort. If they are weakened enough though the chains can spell the end. Truenaming: Krysenna can carve the name of a person's true name into them and then use it to control them. But the more important use of this power is that she can name things and control them. If she named the wind the wind would obey her commands, if she named fire then the fire would do as she said, and if she named water the water would obey as well. Truenaming is very powerful and very flexible but it isn't the fastest form of magic and requires her to speak in order to use. It can override normal spellcasting because truenaming makes you the master of what you name. But it is slower than normal arcane spells. Curse: Krysenna can bestow curses on her enemies. Curses are hard to dodge and hard to get rid of. She can curse people so that every pleasurable action they take causes agonizing pain and every unpleasant action causes pleasure. She can curse people so they can no longer sleep and suffer as their minds break down. Let Them Bleed: Any wound from Krysenna cannot be healed by normal means and takes high end magic to mend at all. These wounds will bleed and drain her foes no matter what type of bandages or other measures are taken to stop the bleeding. A World's Pain: The endless multitudes of tortured slaves in Sper Indiath cry out in anguish as they are worked endlessly in pointless labor. Krysenna channels all that pent up pain and hatred, all that impotent rage, all their suffering into a focused eruption of pure agony. [/hider] [hider=Holding] [b]Name:[/b] Valcili'Nothrac [b]Type:[/b] Valcili'Nothrac is a great cathedral of unholy torment and blasphemous acts. It sits at the highest point on the great chain of Sper Indiath and commands the ideal position for a fortress. [b]Description:[/b] Valcili'Nothrac is the citadel of Krysenna, Mistress of Pain, Lady of Torment, The Queen of Chains. It is a remarkable building that is huge in size. Towering spires rise up above the cathedral and enormous stained glass windows show many scenes of torture and debauchery. Almost all of them show Kyrsenna at the helm, inflicting the torture on the slaves of the realm. Valcili'Nothrac is also the heart of the plane and the nexus of the chains. It is defended by all the chains of Sper Indiath and they answer the Queen's commands alone. Deep inside the cathedral are Krysenna's own chambers where an endless exercise of deviancy and twisted lusts mixed with the ecstasy of pain is carried out. [/hider] [hider=Host] [b]Name:[/b] [b]Size:[/b] Attendants- 200 High Masters- 15 Legion Masters-45 Chained Legions- 4500 Blessed Chosen- 100 [b]Hierarchy and Culture:[/b] (What is life like within your warband host?? How does one advance, and what ranks are there? What is their reason for following your Lord?) [b]History:[/b] [Redacted] [b]Military Capabilities:[/b] Attendants- The attendants attend to the needs of the other members of the faction. They have no authority and never have any slaves bound to them. Krysenna personally holds them all in bondage through her naming. They are not combatants but their wretched eagerness to sacrifice themselves to save their mistress means they do need to be considered. High Masters- The 15 high masters are powerful namers who answer only to Krysenna. She holds their bonds and they are linked to her and by her authority they control the lower levels of the cohort. They are potent magicians and their magical power makes them extremely dangerous in a fight. Plus they have some control over the chains of Sper Indiath as well and can be nasty to fight against. Legion Masters- The legion masters each control a legion of 100 hundred soldiers. They are powerful warriors who normally have honed their fighting skills for years in countless raids against other planes to capture new slaves. They are very tough and difficult to kill. Chained Legions- Blessed Chosen- The Blessed Chosen are Krysenna's own 'children'. Krysenna rarely spares those she decides to use to slake her twisted lusts and desires. But those who she favors and finds satisfying are remade by her skill with truenaming. She reshapes their bodies and minds to fit her desires and calls them her children, the Blessed Chosen of the Queen of Chains. Her chosen have two forms. The first is a human form where they appear extremely handsome or beautiful and the second is the form of the Derevi. [b]Warcry:[/b] [/hider] [Hider= Derevi Description] Derevi heads are roughly human shaped but they do not have the same structures. Derevi eyes are larger and more light sensitive than human eyes but they are also less precise and paint a poor picture. Two ridges above and below the eyes can be pushed shut to protect them from the elements or overly bright lights. Above the nasal canals is a hollow horn-like organ that acts like a trumpet. The horn lets Derevi make sounds to help with echolocation and underwater sonar. Below the eyes are two pits that can sense heat which also help the Derevi in the darkness of their underground homes. Thier mouths are large and full of cutting teeth. Derevi heads can tilt back more than human heads and can either be socketed in a horizontal or vertical orientation. Derevi have two 4 meter long wing fins that are linked to their upper and lower set of limbs. The upper limbs have one long claw finger that is not part of the wing, but are otherwise encased in the wing fins. The fins also include the upper part of the lower set of limbs, going down to around the knee level. The wings are heavily muscled and the Derevi can use them to fly or to propel themselves very quickly under water. When Derevi walk on land they use their two hind-limbs to stand on and fold their wing fins up so that they do not take up as much space. This posture leaves the claw finger ready to strike. Derevi have three 4 meter long prehensile tails that emerge from the base of the spine. Thier tails are very strong and can easily break bones or constrict tightly. Each tail has a spike at the tip and a venom sack inside. The spikes inject their venom into prey species and are retractable. The tails also can scoop up items for fine motor skills and are much more useful than the wing fin claws there. Derevi venom is a potent paralytic neurotoxin. It causes excruciating pain instantly and then rapid paralysis and death within minutes. Derevi lower limbs are like human limbs in that they support the body in an upright position. But their lower limbs are shorter than humans and more heavily muscled. They end in four -clawed feet that can close with a vice grip. Two clawed toes point forward and two clawed toes point backwards. When they stand upright on two legs Derevi are about 2 meters tall. Derevi have slimy skin that is covered by a thin layer of mucus. If their skin dries out it cracks and can develop painful sores. Their skin is tough though and not easily broken. [/hider]