Alright, so here it is folks, the OOC for our little RP. So, I'd like to state this, we got a decent amount of interest, so with 6 people interested, I intend on keeping 6 spots open. Should anyone decide to give up their spot, or not create a character within a 5 day period from now, then the spot will be opened up to potential participants based on CS applications. Now with that out of the way, a quick re-iteration of the RP itself. taken from my original Int check post [b]"...for those expecting something SAO or Log Horizon where the game essentially becomes the world the players have to live in constantly, this ain't gonna be like that. Instead, this RP will be about a fictional VR MMO game where at the first, it really is all about fun, and as certain events take place, more and more secrets and threats reveal themselves, and of course danger will ensue. So, think .hack//, but instead of the phases/epitaphs/whatever and cubia, there's gonna be hackers, viruses, and other such things to deal with. Now with that out of the way, lets discuss the setting itself, the game. For the game, here is a basic explanation of the game It's a "Monster MMO." Essentially, this is gonna be a game where the setting will probably be a more fantastic version of the victorian era, basically steampunk but not so much technical steam machines but arcane powered machines and such. The Players get too choose instead of a class or something to play as, they instead pick a monster race. The basics include vampires, werewolves, ogres, ghosts, slimes, etc. As the character grows in strength, they have options in how to "evolve" and become more specialized monsters. For example, a vampire could either evolve into a vampire that focuses on drinking blood, which would allow them to even use it as an attack and form of sustain, basically becoming a tank of sorts, or to become a master of blood itself and become a hemomancer using blood magic, or focusing on stealth and transforming into bats and such to move around and get sneak attacks and backstabs against enemies. This is just an example of the evolve system, and the races aren't set in stone yet, just throwing out the "class" system and setting of the game to see if anyone wants to run with it."[/b] Now, the big question for this setup would most likely be "what monster races will be allowed?" Well...I'm gonna say anything that has versatility. As I gave examples with the vampire, the monster itself has to have a variety of paths it can follow to become more unique and tailored to a person's style of play. Of course I want to avoid over powered races like dragons and gods, but if you can give a well detailed description of your chosen race and the versatile evolution options it can take, then I'm willing to at least humor it and decide after reading your CS Before I get into CS's though, lets discuss some rules. 1. Posting: This is advanced, so I shouldn't need to explain post standards and such. 3 paragraph minimum, etc. all that jive. When I say posting, I specifically mean posting schedules, like how often can you post, etc. Here's how posting shall go. For the most part, I shall post first and begin the "round." After I post, everyone else posts once and no more. After that, the round has ended, and everyone can post once more after I have posted and started a new round. There are some exceptions. If someone wants to have themselves skipped during a round, as long as I'm notified on the OOC or through PM before hand, that's fine. If someone else wants to start a round, please check with me first before posting. Each round lasts up to a maximum of 3 or 4 days, Pretty sure all of us can manage one post every 3-4 days. If you miss a round without being notified, you get a strike/warning. If you miss a second round in a row, then you're dropped. If you miss one round, but post in the next, then your strike count goes back to 0. Basically, don't miss 2 rounds in a row without notifying us beforehand, or your dropped. 2. Attitude: Two things for this. One, be nice to one another. Don't act like assholes to each other (unless you decide amongst one another that your characters are going to be rivals and/or jerks to one another). So yeah, not to hard. Second, if you want to try an argue against me, do it intelligently. By this I mean, for example, if I deny your character based on it's race/evolutions, please come up with a valid argument for your character and not just say "You're a dick, let me do this, blah blah blah." I don't mean to be a dictator, but as the GM my word is going to be final and while I do welcome friendly and intelligent debates about certain things, if you just act like an aggressive or passive aggressive jerk, then I'm just going to drop you from the RP. Again, I don't mind being challenged or fought on things if there is a valid point to be made, but just don't argue with me cause I'm not letting you do what you want freely. This might have come out as more of a rambling mess than I intended, but I hope I got my pointed across. 3. Dropping: As I said before, miss two rounds in a row, you're dropped. For the interest check people, if you don't post within 5 days with a CS then your spot is open for grabs from any new comers. If you decide not to pursue this RP, just let me know so I can open the spots before hand. That's pretty much it on rules, now time for a more indepth analysis of the game Dark World Dark World is a virtual reality massively multiplayer online role playing game, or VRMMORPG for short. The game has players creating a character that instead of picking a standard fantasy race like elves, humans, dwarves along with classes such as wizard, warrior, rogues, etc, instead combines the options of race and class together by having players pick a monster race, which in turn also determines their skills and possible evolutions into more specialized roles within that race. There is a leveling system, but for the sake of this RP, I will be keeping personal tabs on events and characters and via the OOC will notify you on when your character levels up and is eligible for evolutions or other special events. Evolutions specifically will be made available at level 10 for any character. It won't take long to hit ten, at most 10 posting rounds (leveling will be faster at the start). Dark World is a new VR MMORPG so of course, most people are probably logging in for the first time (aka you all start at level 1 (however for anyone who really wants to start off at a higher level, PM me and I'll be willing to discuss it with you privately if you have a valid enough reason for your character to start off higher)) I know most MMO based RP's probably won't value levels too much, but I'm going too as levels are more or less gonna be indicators for how tough battles will be when starting out. As the game progresses levels will become somewhat irrelevant, but for the start, don't fight enemies with much higher levels. The other big thing to know about is elemental effects. There are 6 elements. Fire, ice, air, stone, darkness, and electricity. Each element has different effects. -Fire: Fire basically allows attacks and spells to do more damage after an initial hit, aka it burns the enemy. The only exceptions are monsters made from fire, or enemeies resistant to fire. -Ice: Allows you to slow enemies, making them easier to chase down or stop them from attacking you by out maneuvering them. Again, exceptions are monsters made of ice, or ice resistant enemies. -Wind: Wind instead of applying on hit effects like fire and ice, allows the user to deal more initial damage due to having more "pierce" damage. Wind allows people to ignore enemies defensive stats somewhat, dealing more damage. Again, wind monsters or wind resistant enemies are immune to wind effects. -Stone: Stone, instead of dealing damage in attacks, increases the users defensive stats as well as damages enemies whenever they attack stone magic users. Basically it's like having a reflective barrier type magic. Stone monsters are immune, but there is no stone resistance as you don't defend against stone attacks, as stone is a defensive element. -Darkness: Darkness is all about enemies not being able to see you, so dark magic lowers enemies visual abilities. Enemies hit with dark effects receive penalties to their chance to hit, and can even be fully blinded for a time. Enemies made of dark magic are resistant, and enemies that don't rely on their eyes to find their opponent are resistant to it as well (aka things like werewolves that can use smell and sound to find their enemies. They aren't resistant to the blind, but the blind doesn't really effect them as they have other ways to locate their enemies) -Electricity: Not to hard to explain. Electric effects have a chance to stun target Enemies made from electricity and resistant to electricity are immune. Real Life Name: Gender: Age: (17+ preferred) Occupation: (Be reasonable. Don't be an "elite haxorz" when you're 18 or something. If you're a student, that's fine. If your a cubicle worker, that's cool too) Location: (Where your real person resides in the world. Pick a country that would at least have them speak english decently since that would make international communication easier.) Reason for playing Dark World: (self explanatory) In Game: Name: Gender: Appearance: (If your race has a human form and separate monster form, then create a second appearance tag called "true form". Pics of any kind or description allowed) Race: (self explanatory) Evolution: (as explained, evolutions are available at level 10. If you have a specific evolution in mind, please list that here, or if you haven't decided, then just give basic descriptions of possible evolutions for your character) and now for my own CS Real Life Name: Mia Smith Gender: Female Age: 19 Occupation: Unemployed/Free lancer. Mia is a highschool graduate that dropped out of college. While she can do a variety of work, she specializes in computer work, anything from managing websites to creating news posts on electronic centered websites. She basically takes whatever work she can get and lives on a salary that gives her just enough to afford a studio apartment while feeding her gaming nature Location: Seattle Washignton, USA Reason for playing Dark World: It's a new game that came out, she loves MMOs, why not? In Game: Name: Slide Gender: Female Appearance: [img]http://img4.wikia.nocookie.net/__cb20130530022730/monster-musume-no-iru-nichijou/es/images/archive/0/0d/20130728201539!Suu.jpg[/img] Race: Humanoid Slime. A humanoid slime, unlike regular slimes, are more intelligent and are able to replicate speech and communicate with other beings. Their attacks consist largely of extending any party of their body to strike the enemy with, but they can also sacrifice their own health to send off chunks of themselves as projectiles, and can also retrieve these chunks to regain the health they sacrificed. Evolution: -Elemental Slime: An elemental slime is just a slime thhat when attacking in any way will apply the effect of their chosen element. -Weaponized Slime: While regular slimes can control the shape of their body somewhat, shifting slimes have the ability to create actual weapons from their body, giving them more damaging strikes as they are using more weapon like appendages rather then regular slabs of slime. -Controlling slime: A controlling slime is similar to a weaponized slime as they can shift their body into more defined shapes, but instead of creating weapon appendages, controlling slimes can create shapes such as nets, ropes, and other such objects, as well as having a natural bonding agent within their body. Should an enemy be hit with a piece of a controlling slime, they began to move slower, and can be completely rooted in place if they don't realize they're in contact with it. Long explanation short, controlling slimes are basically masters at crowd control and stunning enemies So, I know that there's gonna be a lot more I'll need to explain as I'm sure I missed a good amount of stuff, so please feel free to ask me questions of any kind