(Disclaimer, yes I am new, but I have done nation rps on multiple sites before, so don't think this will suck) So if you haven't heard of Victoria 2, then what have you been doing with your life, either way, here is a description. [hider=Description, From Wikipedia]Victoria II is a grand strategy wargame developed by Paradox Development Studio and published by Paradox Interactive, sequel to 2003's Victoria. It was announced on 19 August 2009 and was released on 13 August 2010. Virtual Programming published the Mac OS X version of the game on September 17, 2010. Like its predecessor, Victoria II allows for the player to take control of and manage a 19th-century state including its political, diplomatic, economic, military, and technological aspects. Victoria II spans the globe from 1836 to the start of 1936 with over 200 playable nations. Like its predecessor, Victoria II focuses on internal management, covering the industrialization and social/political changes in a country with dozens of different government types. The game gives a lot of importance to the economy of a country by having a complex market system with over 50 types of goods and factories. While warfare is a component of the game it is not the primary focus as in other Paradox Interactive games such as the Hearts of Iron series. Nations' populations are divided into cultures, religions, and occupations. There are several different population groups or "pops" including aristocrats, officers, clergy, capitalists, clerks, craftsmen, soldiers, laborers, and farmers. Victoria II introduces two new groups, artisans and bureaucrats. As in other Paradox titles, like Europa Universalis, historical missions that are micro-objectives in the larger game have been added. There are thousands of historical events and decisions as well. These events and nationalist forces can lead to the creation or disintegration of nation states. Victoria II contains a number of changes and improvements from its predecessor. The interface was streamlined when compared to the original game, which was described by producer Johan Andersson as, "the interface God forgot". Automation of various tasks has been added, including trade and population promotion. The education system has been overhauled by having clergy educate people of the same religion, and each population group now has their own literacy levels. Education and literacy's importance is reflected in the vast technology system that contains thousands of inventions. Additionally, the functioning of ideology in the game was tweaked such that population groups are more sensitive to changes in their country's situation, as well as inclined to agitate for specific levels of political and social reforms. [/hider] So yeah, did you read that, you should. Either way, what I'm planning for this rp to be (if it gets off the ground) is a total simulation of Victoria 2 that will go on for something longer then the 1930s (Note, i will probably have a vote if it gets off the ground to either have a sequel or to just continue it) [hider=Nations you can choose from the beginning that are civilized, also just go with the pngs and double names, I copied it from wiki] United Kingdom United Kingdom (ENG) France France (FRA) Prussia Prussia (PRU) Russia Russia (RUS) Austria Austria (AUS) United States of America United States of America (USA) Ottoman Empire Ottoman Empire (TUR) Spain Spain (SPA) Belgium Belgium (BEL) Brazil Brazil (BRZ) Denmark Denmark (DEN) Mexico Mexico (MEX) Netherlands Netherlands (NET) Portugal Portugal (POR) Sardinia-Piedmont Sardinia-Piedmont (SAR) Sweden Sweden (SWE) Two Sicilies Two Sicilies (SIC) Anhalt Anhalt (ANH) Argentina Argentina (ARG) Baden Baden (BAD) Bavaria Bavaria (BAV) Bolivia Bolivia (BOL) Braunschweig Braunschweig (BRA) Bremen Bremen (BRE) Chile Chile (CHL) Colombia Colombia (CLM) Ecuador.png Ecuador (ECU) Frankfurt.png Frankfurt am Main (FRM) Greece.png Greece (GRE) Haiti.png Haiti (HAI) Hamburg.png Hamburg (HAM) Hannover.png Hannover (HAN) Hesse-Darmstadt.png Hesse-Darmstadt (HES) Hesse-Kassel.png Hesse-Kassel (HEK) Holstein.png Holstein (HOL) Krakow.png Krakow (KRA) Lübeck.png Lübeck (LUB) Lucca.png Lucca (LUC) Mecklenburg.png Mecklenburg (MEC) Modena.png Modena (MOD) Moldavia.png Moldavia (MOL) Montenegro.png Montenegro (MON) Nassau.png Nassau (NAS) Oldenburg.png Oldenburg (OLD) Oranje.png Oranje (ORA) Papal States.png The Papal States (PAP) Paraguay.png Paraguay (PRG) Parma.png Parma (PAR) Peru.png Peru (PEU) Saxe-Coburg-Gotha.png Saxe-Coburg-Gotha (COB) Saxe-Meiningen.png Saxe-Meiningen (MEI) Saxe-Weimar.png Saxe-Weimar (WEI) Saxony.png Saxony (SAX) Serbia.png Serbia (SER) South African Republic.png South African Republic/Transvaal (TRN) Switzerland.png Switzerland (SWI) Tuscany.png Tuscany (TUS) Texas.png Texas (TEX) USCA.png United States of Central America (UCA) Uruguay.png Uruguay (URU) Venezuela.png Venezuela (VNZ) Wallachia.png Wallachia (WAL) Württemberg.png Württemberg (WUR) [/hider] [hider=Uncivilized Nations] Abu Dhabi.png Abu Dhabi (ABU) Afghanistan.png Afghanistan (AFG) Algeria.png Aldjazair (ALD) V2 Algeria.png Algeria (ALD) AHD Atjeh.png Atjeh (ATJ) Awadh.png Awadh (AWA) Bali.png Bali (BAL) Beroda.png Beroda (BER) Bhopal.png Bhopal (BHO) Bikaner.png Bikaner (BIK) Brunei.png Brunei (BRU) Bundelkhand.png Bundelkhand (BUN) Bukkhara.png Bukkhara (BUK) Flag Burma.png Burma (BUR) Cambodia.png Cambodia (CAM) China.png China (CHI) Dai Nam.png Dai Nam (DAI) Egypt.png Egypt (EGY) Ethiopia.png Ethiopia (ETH) Gwalior.png Gwalior (GWA) 25px Guangxi (GXI) AHD Hawaii.png Hawaii (HAW) Hedjaz.png Hedjaz (HDJ) Flag Hyderabad.png Hyderabad (HYD) Heavenly Kingdom.png Heavenly Kingdom (TPG) 25px Indore (IND) Japan.png Japan (JAP) 25px Johore (JOH) Khiva.png Khiva (KHI) Kokand.png Kokand (KOK) Korea.png Korea (KOR) 25px Kutch (KUT) Liberia.png Liberia (LIB) Luang Prabang.png Luang Prabang (LUA) Madagascar.png Madagascar (MAD) Makran.png Makran (MAK) 25px Manchuria (MCK) AHD Mewar.png Mewar (MEW) Mongolia.png Mongolia (MGL) Morocco.png Morocco (MOR) Nejd.png Nejd (NEJ) 25px Nepal (NEP) Oman.png Oman (OMA) Punjab.png Panjab (PAN) Persia.png Persia (PER) 25px Qinghai (XBI) AHD Siam.png Siam (SIA) Sikkim.png Sikkim (SIK) Sindh.png Sindh (SIN) Sokoto.png Sokoto (SOK) 25px Travancore (TRA) Tibet.png Tibet (TIB) Tripoli.png Tripoli (TRI) Tunis.png Tunis (TUN) Xinjiang.png Xinjiang (XIN) AHD Yemen.png Yemen (YEM) 25px Yunnan (YNN) AHD Zulu (ZUL) [/hider] Possible Sheet, might edit if it starts Nation you pick: Allies (You get 3): Enemies (You get 3): Leaders Name: Main Culture: Prestige (If you are an unciv you can get 10-20, if you are civd, you can get 20-30, or you can always pick 0) Military (0-100): Industry (Uncivs get 0, Normal Civs get 0-10): Literacy (uncivs get up to 10%): Also, you can post the sheets now, ignore the starting list in the actual game. Depending on how many people sign up, I will create a list of the 16 strongest civs. The first 8 are great powers, the next 8 are Secondary Powers, those are the groups that will be able to colonize late game. Rules: No God moding No Cheating Conquering is allowed No cursing Have fun How turns will work: A turn will work like this 1 day = 1 turn = 2 years. In 1 year you can decide to build factories, units, invade, or research all of these amp up or bring down your 4 stats in the Sheet. Also, sometimes I will supply everyone with random events such as chances to explore or chances to amp some stats. Uncivs cannot create factories or research. How to become civd: If you invade 4 countries that are civd and win. How invasions work: You say you declare war, I will roll a die, uncivs get 4 rolls, Normal civs get 5, depending on the nations in the war, the wars can last plenty of turns. Nations Taken: Papal States - Me Jan Mayen (LOL) - Dinh Also, if we get 4 people, I will start. (Note I will go much more into detail if this gets off the ground)