[Center][B]Level 2 Hellhound[/B] [URL=http://www.youtube.com/watch?v=zNsJI_fDoR8]Romt's Theme[/URL] [B]-Name-[/B] Romt [B]-Race-[/B] Hellhound [B]-Physical Appearance-[/B] Romt is a male Hellhound somewhere in his mid-twenties. Standing at around 5'11". His fur is a tawny brown, though generally a tad darker due to getting covered in dirt while digging and not bathing. He has multiple scars on his body, noticeable on his stomach and arms if anypony bothered to look. They are less from actual combat and more-so from training, though there are a few wounds from other combatants visible. His face isn't prettier than any other Hellhound's, especially when his mouth opens, revealing not only the fact he has terrible breath, but also teeth that look sharp enough to take a limb clean off, similar to his claws. His ugly mug usually seems to have a neutral expression that allows him to come off as passive to most, but can be replaced with a snarling face of anger when enraged by either somepony around him, or outside sources. For attire, he has a black vest similar to those worn by Diamond Dogs before the war. It's torn in a few places, but for the most part it's in one piece. On his head is a brown, broad-brimmed hat he'd picked up during his travels. These pieces of attire give him a differing appearance from the Hellhounds that still avoid pony-kind, which is mostly why he decides to wear any of it. He can usually be seen with a bag slung over one of his arms filled with supplies, and a revolver holstered at his side. [B]-Backstory-[/B][/Center] [Hider=Clicky Clicky.][center]Born in Ponyville after Fluttershy turned it into a Hellhound Sanctuary, Romt was raised on the knowledge necessary to help him be one of the Hellhounds of his generation to be more accepting of pony-kind. The history of the Diamond Dog's did not mean as much now, as if anypony in the wastes wanted to thrive, they needed cooperation. Romt generally never showed any distrust towards the caravan ponies that visited the Sanctuary, being more equal and friendly with them as planned by the elders. The pups were certainly going to be a step in the right direction for Equestria. Over the course of his younger years, he was taught effective techniques used by the Hellhounds; Digging techniques were considered necessary, and a focus on strength and agility was also necessary to ensure a Hellhound was still at odds of winning a fight without a gun. Though he did have firearms training, but never got the chance to use much in the way of Energy Weapons due to them becoming rarer. A part of his firearms training was learning how to modify weapons so he could hold and fire them in his hands. The process wasn't half as complicated as it first appeared for him, and after being given time, he learned how to modify weapons without wasting too much precious time. It wasn't an instant process, but it was fast enough to not take up half his day. What time was left after training with the older hounds, he mostly spent with other pups like himself. They enjoyed a bit of play, and listening to stories on the radio about events before their time. They also practiced with each-other in a competitive fashion. Romt was the second strongest pup, but forth fastest mechanic out of the six of them. He tended to slip up at times, prolonging the process of modifying guns. As irritating as it was, he was usually just told that slip-ups happened when trying to do work quickly. Which, while true, didn't make him feel much better. As he began to grow older, Romt began going out to patrol the caravan routes with the elder hounds. This was a task Hellhounds were generally good at, as they could cover a lot of ground and deal with issues more effectively than Earth Ponies and Unicorns, and could compete fairly with pegasi and Griffons for the most part. His first encounter with an enemy came during his second run; He and his leader at the time, Gurzil, encountered a small group of raiders waiting to ambush a caravan. He proved to be fairly competent; Taking out one pony with a shot to the neck, and also landing a shot to the chest of another. There was the occasional miss during the firefight, but overall Romt didn't waste too many bullets to make himself concerned. He felt satisfied with getting through without being injured, though Gurzil ended up being shot in the arm, which was certainly concerning for Romt. The bullet passed through, but it halted them until they stopped the bleeding. Patrols of the caravan routes would continue for years, it was becoming his job to ensure trouble was cleared away for the caravans so they could pass through. Some thoughts crossed his mind as he got older, mostly about how closed in he felt with just trotting the roads. There were enough taking to the roads, weren't there? He wished he could have some more freedom rather than this task that many others were doing. He figured that trouble had to run out in the wastes as well. so having him out there could help more ponies than just the ones travelling the caravan routes. The best decision he could make was to bring it up with the elder hounds for their opinion on the matter, and their response was simple; He could leave to travel the wastes how he liked, but would be on his own. He could always return, but it'd be generally more dangerous to explore off the roads, leading to him being unable to make it back. Not caring too much about the conditions, he stated he would be leaving to patrol more than just the caravan routes, and provide assistance to others who needed it. This decision was respected by the elder hounds, and soon after their discussion, he had collected basic supplies and left without much more thought. He wasn't sure where he was heading, but had a basic idea of where areas of interest were. He traveled a fair distance, occasionally visiting towns for supplies, but sometimes having a difficult time interacting with them. Over time, his visits to stores became more common and he was more welcomed, but at first it was mildly rough for him. This stood for his journey as well; He had some difficult times in the wastes, sometimes hardly able to afford supplies, or having to deal with the Equestrian Wasteland's many dangers that didn't even involve right or wrong. Then there was the times right or wrong was thrown into the mix, making his life harder as he tried to uphold the peace and keep those who were innocent safe, which involved risking his life on multiple occasions. As of now, he's grown to be a sort of helpful figure for the wastes. He's not exactly well-known, but ponies don't tend to forget a mutt like him once he lends them his aid. Deciding to travel a caravan route for old time's sake, he met a small group being assaulted by the remains of a raider squad. Between him and the caravan guard, the raiders were dispatched without much harm to the group or the caravan goods. After taking a moment to recall good memories of his time as a growing pup, and a minor introduction to one-another, Romt decided to travel with them to New Appleloosa giving he was running short on supplies. He'd be there for a short while to make sure he was prepared to hit the trails once again, where nopony could ever be sure of what would happen next.[/center][/Hider] [Center][B]-Karma-[/B] [B]Karma Points[/B] 255 ~ Good. [B]Karma Title[/B] Polite Pup [B]-Perks/Traits-[/B] [B]Trait ~ Hellhound Teachings:[/B] [I]The Hellhound Elders have stuffed your head to the brim with their knowledge of combat and mechanics, allowing for you to fend for yourself better in the wastes. You gain +5 to your Unarmed, Small Guns, and Repair skills, but lose 5 points in subjects that were never a focus in your life. (Medicine, Science, Explosives.)[/I] [B]Trait ~ Untrusted Hound:[/B] [I]Ponies still don't trust Hellhounds like you, and they can make your life more difficult if you make mistakes. All Negative Karma is gained at quadruple the normal value. On the bright side; As long as you maintain Good Karma, you gain a +10 to your Speech Skill and a +5 to your Barter Skill. Neutral Karma grants no downsides or benefits.[/I] [B]Companion Perk(Freya) ~ Hit First And Last:[/B] [I]Freya's fast nature in combat has rubbed off on you, allowing for you to be generally more agile in combat. As long as Freya is a companion, you gain a +1 to your Agility while in combat, and a +2 to your Combat Sequence.[/I] [B]Level-Up Perk ~ Gun Mutt:[/B] [I]You have grown fond of guns and have more knowledge about them and their mechanics than the average Joe. You gain +5 to your Small Guns and Repair skills.[/I][/Center]