@Tachyon: I cringe at the thought of accepting a character without a real power weakness, but I suppose Kane is okay because his power isn't that strong compared to the others. Accepted. @Engel: I don't know how I feel about this one. I mean, in a roleplay with only one normal human character, power manipulation is extremely strong. I just feel like Umi will end up being, in allen's words, a "Super dooper badass that can solo both factions". As I mentioned before with Cruiser's character, the reason that the rp has gangs is to use teamwork to accomplish goals; I don't want any one character being able to fight solo against a large group and win. No character in the rp can do that thus far (one could make a case for Titus for this, but he has the common sense of a half-toasted bagel and because he's such a moron the chance of him winning a fight even against one person is close to zero). You can still make a case for her, but I suggest either nerfing the first power or just going with the replication. Also, if you do find out a way to nerf the first power, then I'd like you to cut the second one. Power manipulation is strong enough in any form that a backup power isn't necessary. @All: Just a quick note. I'm fine with having neutral characters (if I wasn't I wouldn't have allowed it) but the gangs don't exactly have a lot of members in them atm. If you make a character and you can't decide whether to make them a part of a gang or neutral, I'd suggest gang.