We have a massive, massive split here I can feel. Now personally, I don't feel offended by mecha, but the way I see it is this- we can't dominate our RP with them, nor with just infantry alone. Perhaps a get-between works well. For example, say one 10 foot mech, that happens to be the "IFV" like tool of the squad, the piece of kit that brings heavy firepower but isn't perfectly suitable for CQC. Then scale it back to maybe two mechanized suits, about 7-8ft in size, that are between that. They're far more mobile but carry less armor and weaponry, being perfect for street-to-street fighting closer to an infantry team. Then the infantry themselves perhaps use exoskeletons, as a far more nimble way to move through an urban environment, to basically enhance jumping and strength-based abilities. It's just figuring out how this all works in a tangible context- if we have too many mecha pilots for example, suddenly infantry sort of become irrelevant, while too many infantry kinda make the former a situation that is inverted. I'd like to see a neat fusion of the two, as I assume this orbital team will be stretched supply wise, and any mechs dropped will literally have to be almost like the Airborne Tanks of old- lightweight, compact and deployable alongside other airborne forces.