So, guys. I have been made aware of some concerns about the nature of antagonists here. While they are an interesting addition, a lot of people are waiting on theirs, feeling tied up without interaction from them. As there are so [i]many[/i] it's a huge task for me to keep up with you guys, so there obviously needs to be a change of some sort. This is where I could use some input from everybody, as there are a few options: 1- Divert control to Co-GMs. 2- Divert control to new players. 3- Allow every player to take control of another's rival. This would require individual briefings about your select rival to make sure the idea behind them is preserved.