I don't think there's really a difference between plot-driven and character-driven. Character-driven doesn't mean it's all dialogue - think about how many real people or characters are drastically changed by conversation. It doesn't happen quite so often - especially when somebody is older. However, it seems to me that lately a lot of roleplays don't have that organic experience - either the GM is too focused on pushing their agenda, or the pairings are all far too planned out between players. If anything, people shouldn't discuss it before hand, and if you don't like somebody who tries to push the pairing on you, there's *always* a way around it. But too many relationships are forced and clearly rushed between two characters who don't have enough connection for it to work properly. To argue that "plot" or "character" is more important than the other is a bit counter-productive because they need one another. In roleplaying, the characters *are* the plot - otherwise the GM may as well just write their own story. ^^" Not that I'm not guilty of having been involved in it before, but it's just an observation. I think the characters are what make the story.