[hider=Daniel] [hider2=Appearance (Real Life)][img=http://d75822.medialib.glogster.com/media/c2/c212905e138dbf81e65d60c127d55160de7c8eb7d620590045e92eb2cd95371e/hot-anime.jpg][/hider2] Height: 5' 6" Weight: 128 lbs Hair Color: Brown Eye Color: Brown Name: Daniel Day Dalton Age: 14 History: Daniel lived a rather boring life. Doing homework, doing chores, listening to parents nag about how they're always right and he's always wrong, etc. Daniel was bored of his boring life. Naturally, when a copy of DGO was given to him, he was ecstatic. Here was something new, something (hopefully) fun. It was finally time for Daniel to live his own life, and no one was going to stop him. Personality: Usually arrogant, tends to go solo, appreciates help but doesn't feel like he needs any. [hider2=Appearance (Avatar)][img=http://wallpaperscraft.com/image/28371/400x613.jpg?orig=3][/hider2] Avatar Class: Gunner (Armsman spec) Avatar Title: Free Runner Avatar Level: 6 Avatar Guild: Ebony Strykers [hider2=Avatar Abilities]-Level One: Double Jump (passive): As the name implies. -Level Two: Air Strike (passive): While in the air, all attacks deal 33% more damage. -Level Three: Desperation (passive): The more Daniel's hp bar goes down, the faster he runs and the higher he jumps. Ex: can have up to about 250% increase if on 5% hp. -Level Four: Wall Jump (passive): Able to jump off walls. Also recharges the Double Jump skill. -Level Five: Half-Grav: Halves the effect of gravity on Daniel, as well as allowing him to perform a third jump in addition to his double jump while active. Duration: 1 min. Cooldown: 1 min. -Level Six: Auto-Reload (passive): When a gun runs out of ammo, the gun will automatically add bullets back into it from your ammo supply. ONLY works if the gun is out of ammo, and Daniel cannot fire the gun until the reloading process is complete. Perks: Field Medic. Combat Armor. Sleight of Hand.[/hider2] Other: Daniel wields a double-barrel shotgun, which can discharge both shells at once, and a pair of mini-shotguns of sorts. As his name implies, his skills involve speed, from reload speed to plain ol' agility. My fav. color is Blue. Theme: [youtube]EEK_uo3Lpag[/youtube][/hider] [hider=Michelle][hider2=Appearance (Real Life)][img=http://img2.ask.fm/assets2/019/099/534/592/normal/avatar_1396500264420.jpg][/hider2] Height: 5' 3" Weight: 117 lbs Hair Color: Brown Eye Color: Ruby-brown Name: Michelle Kine Age: 13 History: Michelle lived with a single widowed mother who worked long hours for both of them to get through each day. As a result, Michelle also works hard to ensure a good life for both of them as well, as well as trying to keep her mother happy. She spends plenty of time dealing with people who act as bullies, as well as helping those who are too weak to help themselves. Her mother was proud that her daughter did so well, but was also worried that one day Michelle would bite off more than she could chew. Fortunately, that never happened. Then, when Michelle turned 13, she received her copy of DGP, and vowed to become a powerful and successful player, so that they no longer had to live like they did. Her mother could barely contain her pride when Michelle rose up in level in almost record time, as well as overthrowing the previous Yellow King. She was small and nimble, giving her an enormous speed and agility advantage. Bullets could not get past her blades, and no one was fast enough to land a hit. Personality: Cheerful and friendly to people she likes, distrustful and suspicious to people she hates. Very determined when she has a goal. Definitely prefers to act casual instead of formal. [hider2=Appearance (Avatar)][img=http://i604.photobucket.com/albums/tt124/Anju-chan33/Pictures/girlsxswordsx21024ni8.png] Pretend that the robe is yellow, I couldn't find anything better.[/hider2] Avatar Class: Brawler (Beserker spec) Avatar Title: Shooting Star - Yellow King Avatar Level (Initial): 9 Avatar Guild: Tinged Beserkers [hider2=Avatar Abilities]-Level One: Shukuchi: Able to run ridiculously quickly, but only in a straight line. Speed is proportionate to her level. Can be turned on or off. -Level Two: Combo (passive): The more hits she lands, the more damage each hit will create, and the faster she becomes. Damage and speed will increase by 5% with each hit. No known limit to how many times this can stack. -Level Three: Prediction (passive): Creates a visible path that an attack, melee or ranged, is taking. Said prediction path is created as soon as the attack begins. Visible only to Michelle. -Level Four: Perception (passive): Creates red outlines around traps and other similar obstacles (pools of tar, etc), which can be seen through objects. -Level Five: Cross Slash: Strikes the enemy in an "X" form, then reverses the slashes, performing a total of four hits. Capable of ignoring damage reduction skills and perks. Each hit causes 200% more damage than normal strikes. Usable only if dual wielding melee weapons. 30 second cooldown. Can be cancelled after performing the initial "X" slash, resulting in only half the cooldown. -Level Six: Piercing Barrage: barrages the opponent with multiple super-fast piercing strikes (around 16 if dual wielding, 8 if not, each dealing 50% normal damage), each capable of causing the opponent to "bleed out" for 5 seconds, dealing continuous damage. Effect does not stack if multiple hits land. Usable only if wielding a weapon, and not being bare-handed. 1 minute cooldown. -Level Seven: Tornado: Michelle will spin around in place very quickly, sucking in objects, npc's, and players alike. Objects will be deflected, while npc's and players will suffer 75% normal damage per second while within close proximity to the "tornado". Last for 10 seconds, has a 5-minute cooldown. -Level Eight: Shooting Star: Michelle is launched up into the air (about 20 ft) and covered a yellow aura that protects her from fall damage, then shot straight down toward her target at twice the speed she was launched upward. Only successful (meaning the shot down part) if the target is below her at the peak of the launch. Deals 300% normal damage. 3-minute cooldown. -Level Nine: Devastation: Michelle's eyes turn red, and her body outline glows red, with wispy tendrils coming off occasionally. Michelle gains increased strength (triples melee damage), Shukuchi loses its "straight line" drawback, and she is capable of accelerating and decelerating instantaneously. In return, all skills used (not including Devastation) has double the cooldown time, and Michelle takes continuous damage (0.5% max hp per second). Cooldown is proportionate to the time she is in Devastation (1 hour cooldown per second). Perks: -Pain Infliction. -Bloodlust. -Gyro Strike. -Boomerang. -War Horse.[/hider2] Other: Michelle dual wields 2 short swords. My favorite color is Red. Theme: [youtube]RVdOQ1wJxnE[/youtube][/hider]