Here we go (again). No pictures, though (sorry). I also added percentages for my abilities to make it easier. Appearance (Real Life): One eye covered by hair, wears a suit most of the time. Height: 5’ 10 Weight: 55 Kg Hair color: Black (straight) Eye color: Black Name: Albus Phantom Age: 16 History: His father is a successful businessman and his mother is a famous designer who is usually overseas. His father brought him up to continue his trade and as a result, Albus was brought up in a struct manner. To thrive in the business world, Albus was taught to keep up a façade at all times and this annoys him to no end. On his 13th birthday, however, things changed. When offered anything he wanted for his 13th, Albus had but one request. Deep Ground Online. The companies of the friends of his father's had helped to fund its creation and it had been talked about in high esteem by his 'friends', or rather, those his father deemed to be profitable enough to get close to. On his 13th birthday, Albus took his first step into deep ground and found something he'd been missing. In a world where even the children of the upper echelons of society played this game, a brawler wasn't something seen as the first choice for someone in the first class. In fact, there were many who played Deep Ground for fun in the upper class, as their futures were secured even if they didn't play the game. Albus played the game for therapy. His other 'friends' scoffed at his decision to be a brawler, a brute in a pond full of refined aristocracy. To Albus, they couldn't comprehend the therapeutic effects of smashing their foes into the ground and tearing through enemies close enough to feel their dying breath. It brought exhilaration to Albus, a certain excitement that couldn't be copied in the dull and dangerous business world. He'd managed to join the Purple crown academy, convincing his father that it was to boost the company's success. With his almost undefeated track record, when he turned 19 he'd doubtlessly be showered in blessings and wouldn't have to worry about his life or livelihood. In truth, Albus had gotten tired of the drab world he'd been stuck in for 13 years. 3 years on and he was level 8 before being called back to his homeland for some family matters. This took several months. Matters settled, Albus came back to a turbulent and even more exciting Deep Ground experience. Personality: Has a façade of being nice but is business like and serious as a result of his strict upbringing below the surface. When in game, he's calm and collected but is merciless in combat. He revels in fighting people on a similar level to him but occasionally indulges in killing large numbers of weaker enemies. Appearance (Avatar): When in game, he wears a featureless grey winter coat with the fluffy stuff on it. He has white, spiky hair in his avatar form and has a smiley face mask. He dual wields these: [img=http://oyster.ignimgs.com/mediawiki/apis.ign.com/tera/thumb/6/68/Greatsword.png/228px-Greatsword.png] Favourite colour: Red My favourite colour: Blue Avatar class: Berserker Avatar Title: Carnage liberated Avatar level (Initial): 8 Avatar Guild: Solo players [hider=avatar abilities] [u]Bloody rampage[/u] Albus gains a bonus damage buff as he deals damage. Every time he hits an enemy, he gets a stack of blood rampage which increases his attack by 5%, capping at 50% bonus damage, and he loses half of those stacks when he gets hit. When he gets 7 stacks of blood rampage, he gains an intimidation aura. Stacks gained after hitting the damage cap do not increase damage. The stacks last for 30 seconds after he leaves combat after which they fade. [u]Leap smash[/u] Albus jumps forward and smashes the target. 150% damage and the target is slammed onto the floor. It has a small area of effect. Can be used in conjunction with Icarus strike and gains extra damage per foot of fall distance as a result (max 100 ft, approx 10% per 5 ft.). When double up is used, an additional 150% damage is added and 5 seconds is added to the cooldown. Cooldown is 20 seconds + 1 second per 5 feet of fall distance. [u]Extreme speed[/u] Albus can activate this ability to dash in any one direction for 10 meters dodging any attacks directed at him (somehow includes AoE) or move at 5 times his speed for 2 seconds. He may use the momentum gained with his 5 times speed boost to launch an attack at 150% damage. If double up is used for this attack, a strong knockback effect is created and a bonus 150% damage is added. The dodge and the speed boost's cooldown is 5 seconds but with the attack, it's 10 seconds. [u]Double up[/u] Strike with both weapons for 200% damage. Additionally, when this skill is used in conjunction with another skill, certain things can happen. Cooldown: 5 seconds. [u]Warrior's execution[/u] Albus deals 300% damage to a single target. Bonus damage is added proportional to the percentage of health the target has lost, capping at an additional 90% when the opponent is at 10% health. It also deals an additional 50% damage if the target is debuffed. It also consumes all stacks of bloody rampage for 5% damage per stack. When double up is used in conjunction with this skill, the initial 300% damage is doubled as well as the debuff bonus and it adds 10 minutes to the cooldown. Takes 4 seconds to execute and has a 2 hour cooldown. [u]Crippling throw[/u] Albus throws one his weapons for 150% damage, disrupts and cripples the target, which slows them and makes them take 20% more damage. Additionally, he loses his thrown weapon and can’t use double up or anything using two weapons until he retrieves his weapon. Using double up makes Albus throw both swords. Also, if Albus has the boomerang perk, Albus may choose to use sword throw so that Boomerang doesn’t apply or throw his weapon for normal throw damage so that it boomerangs. 2 minute cooldown. While on cooldown, Albus can throw his sword normally but it doesn’t cripple them and deals normal damage Albus can't use double up, crippling throw and boomerang at the same time because that's stupid. Cooldown is 20 seconds. [u]Power up[/u] Albus takes 5 seconds to pool his power into a physical aspect of his choice. He may choose to pool his power to increase the damage of his next hit by 60%, increase his jump height or induce a burst of speed (4 times speed). 5 second cooldown. [u]Savage combo[/u] Albus savagely combos the opponent for 3 hits. The hits increase in damage with lowered accuracy and each successful hit increases damage by 10%, the last hit potentially dealing 120% damage for a potential 320% damage at lowered accuracy for each hit. If power up is used, the damage of each hit increases by 20% each hit (starting at 110% damage). If double up is used, Albus strikes 6 times instead of 3 for a maximum of 690% damage (without buffs). If a target takes 3 hits, they are also crippled. However, Albus may use this ability on multiple targets (one target per hit). Cooldown: 20 minutes. It has pretty low accuracy so unless they’re crippled or otherwise immobilised, at least one hit misses. Usually. [/hider] Perks: Pain infliction, Titan's grip, Gyro strike, Icarus attack If anyone has suggestions for a theme song, plz tell me.