** Fixed tech that stems from Particle Manipulation to what if was supposed to be, Particle Fields This is how combat will work, and will also be put into post one: At the end of each three-day tick (in addition to science and faith updates) each player will receive a "Fleet Strength (FS)" that I calculate on my end. This number will be a result of raw military power modified by bonuses that I derive from science and religion. Fleet Strength represents the aggregate total fighting power of a majority of a race's ships. Combat calculation occurs when two or more players engage in fleet vs. fleet combat (ie. it applies only to large scale fights). This is up to interpretation, but it is implied that it is between two race's core fleets that represent a majority of their military statistic and thus can only be in one place at once. Other engagements fall fully under roleplay and should be worked out by players involved. Simply put, the player who has a higher current Fleet Strength wins the engagement. Both players will have lost ships during the fight - thus both receive a negative change to their Fleet Strength. The player who has won the engagement loses 20% of their Fleet Strength, while the loser loses 50%. The result of this system is that although it is difficult to be completely obliterated over each three-day tick, you become very unlikely to conduct successful fleet actions henceforth until the start of the following three-day tick at which time your Fleet Strength is refreshed. Aggressors receive a smaller loss that makes engagements a more strategic venture. Allied race may choose to conduct a joint fleet operation that results in their Fleet Strength being added together for combat calculation. Currently it is very simple - winner loses 20%, loser loses 50%. In the near future I may make a small html calculator that does more complicated calculations that determines Fleet Strength loss via the difference in between the two before combat, (albeit a fleet 10x the size of another will lose a lot less that 20%). After each three-day tick when science/faith is updated in my post, I will include an updated Fleet Strength for each race that represents them constructing more ships to replace those you lost during the previous tick.