Game Turn: One[center][u][b]Operation: Wasteland[/b][/u][/center] [b]Conflict:[/b] Unification War, Late [b]Location:[/b] North-east Yakima County. [b]Combatants:[/b] Yakima Republic vs Feral Ghouls and Raiders [b]Back Story:[/b] With the last weeks of the Unification War playing out in the south-east, the Yakima Republic has already started its search for resources. Currently, the Republic is crippled by a lack of proper medicine and pre-war materials. If it hopes to turn aside any potential NCR annexation attempt, it'll need plenty of both. With this in mind, Special Operations Command has dispatched its two standing formations to the north-eastern corner of Old World Yakima County to scour the barren deserts for anything of value. The land there is harsh, hilly and blanketed with radiation death-spots, and for this reason the President has decided against deploying regular units for the scavenging operation. Packs of Feral Ghouls rule the night, and disjointed raider bands rule the day. Whilst it is hoped that eventually, the area will be brought into the Republic, the President would rather not waste lives on a few grains of sand and some inbred locals for the time being. It takes a special kind of person to wade through sandy hills, blasted by the unseasonably hot sun of winter, to dig a few relics out of the ground. [b]Operations Map[/b] [Hider=Space Saver] [IMG]http://i62.tinypic.com/30v0kyo.jpg[/IMG][/hider] [b]Missions:[/b] [i]Refer to Operations Map for corresponding mission numbers.[/i] Mission # 1 [b]Republican Armies Involved:[/b] 1st Republic Infiltrators(The Black Widows) [b]Mission Objective:[/b] There have been reports for some weeks that a mysterious wreckage has been spotted not far from the Republic's borders. Our science community believe, from the descriptions given, that it is that of a Vertibird. For this reason, the Republic will not delay in reaching and securing the crash site, so that the craft's remains can be pillaged. Your orders are to march across the wasteland, to secure the crash site, and to transport anything of value back to the Republic's borders. [b]Enemy Strength:[/b] The north-east area of Old World Yakima County is infested with Feral Ghouls, and gun shots will quickly bring a horde down on your head. Kill what you must, and hold the crash site for as long as is needed for you to extract anything salvageable, but do not turn the desert wastes into a shooting gallery. The last thing the Republic needs is an unplanned Feral Ghoul invasion of its scarcely held borders. Mission # 2 [b]Republican Armies Involved:[/b] 8th Underground and Recon Division [b]Mission Objective:[/b] The Republic has known for some time of the location of Vault 59, but has so far decided to avoid making contact, until now. Information from captured locals is sketchy, but all conclude that the Vault has been abandoned for some time, though we've always presumed it occupied. It is said that Feral Ghouls use it as a form of hideout, often disappearing into it when the winter rains pound the sand dunes. If this is true, then it is unlikely the Vault's interior has been pillaged by others, which would provide us an excellent opportunity to gain some much needed pre-war equipment. Make your way into the wastes, avoid contact with any hostiles until you reach the vault... at which point, you have the green light to enter the facility with any means necessary. In the event that you are met with stiff resistance, then you are to retreat from the area ONLY if you are confident any perusers can either be lost or destroyed. If you are unable to disengage, you are to hold your position until reinforcements are available. On the chance that you gain entry to the vault, you are to search it for anything and everything deemed useful to the Republic's survival, from defunct robotics, motors, tools and weapons to medicine, artificial plant nutrients and water purifying equipment. [b]Enemy Strength:[/b] The north-east area of Old World Yakima County is infested with Feral Ghouls, and gun shots will quickly bring a horde down on your head, this much is known. However, the Feral Ghouls in the area seem presently occupied with a raider camp, located further to the south-east, and so you can expect to be met with less resistance than usual. The vault itself holds an unknown number of hostiles, and so caution is urged when it comes to entering the facility.