Alright servant sheet finished and approved - also bumping. Name: Hassan I Sabbah(III) - Doesn't know his name, but prefers to be called Hishiyya over the simple Assassin. Class: Assassin Gender: Male Appearance: [img]http://i747.photobucket.com/albums/xx115/Xenon44/Assassin_zps63ce178e.png[/img] Birth and Death Dates: 1186 CE - 1218 CE Alignment: Chaotic Good Personality: Assassin is a quiet and reserved man who generates an unique completely unassuming air that draws attention away from him. He outwardly maintains a facade of undying loyalty and emotionless devotion to his duty as a servant. Assassin is however, an empathetic man who can perceive the mental state of others with a sharp eye. He much prefers to lead than to follow, and has a surprisingly powerful will behind his glazing of subservience. Assassin is a deeply philosophical individual who considers everything with an almost inhuman level of unbiased consideration. As such he will come to conclusions that are always rational and reasonable but not always acceptable or moral. Assassin is also a highly perceptive man who can sense the slightest of changes in both his environment and in the emotional state of a person. Assassin upholds firm pragmatism as his combat mantra, and he is willing to cast away any honor in order to achieve the goal of victory. Assassin is also not a blind follower, and will often rationalize events on his own terms and disobey his master if he does not believe that their current course of action fits the sole accomplishment of victory. Assassin is a calculating man who strives for his goals, but at the same time he does not abandon his basic humanity in the process. He can cast away noble ideals such as battle honor without a second thought, but senseless killing will fall under the action category of "unnecessary" to Assassin, which is unacceptable to him both in moral terms and in practical terms. Bio: Assassin is a wraith based upon the third Hassan who took control over the Hassassin organization at around 1200 CE. The original third Hassan was born into the society of Assassins and was trained from birth to achieve the apex of what the organization could provide. He was trained in all the fields of assassination and became a superb killer that contributed to countless assassinations through any means imaginable. Throughout this course of life, he felt beholden to the duty of assassination as a means of securing the spread of his religion which he was firmly indoctrinated to. During his teenage years though, he was introduced to the works of intellectuals outside of his limited cultural sphere. He avidly imbibed the complex works of Byzantium, the Daoist philosophies of China, the deep human understanding of Indian texts, and the practical intelligence of Western Europe. From these outside sources he developed an independent mindset with an exceptional acuity that allowed him to see the world around him unclouded from bias. Due to this he saw both the flaws and merits of his religion, and eventually he only practiced it in name to secure his position as the next Hassan. These texts also naturally introduced him to magecraft, which he studied ardently upon realizing that the past Hassan did not have a definite means of ending the life of a mage. However, he himself had no real aptitude for magecraft which limited his options and severely hindered his potential to form a Zabaniya technique. This was solved through an eventual discovery of a means of Self-Modification. By altering his own eyes, an ability of the Elemental Shaytan was gifted to him, much like a fellow Hassan's grafting of Shaytan's arm to his body Weapon: Poisoned Daggers [IMG]http://fc06.deviantart.net/fs71/f/2012/220/2/9/fantasy_dagger_by_corderostorm-d5abtex.jpg[/img] Eight daggers of rare beauty each measuring around eleven inches in length. They are fragile daggers created from cinnabar and orpiment crystals and strengthened with exceptional smithwork. Assassin will never wield these daggers against servants as they will shatter under any reasonable force exerted from a servant, but he will utilize these against masters with impunity. The blades have toxic properties to them naturally and are quick and graceful. Their sharpness is superb though their strength my be lacking, and Assassin utilizes these daggers to slice down vital areas in an instant. They can also be thrown with the skill that Assassin can wield with his chakram. These daggers are able to be poisoned extremely efficiently as well. Bladed Chakram [img]http://www.swordsknivesanddaggers.com/daggers/daggers-dragon-chakram-hk-05360.jpg[/img] Assassin wields fifteen bladed chakrams hidden under his cloak. They have no special properties other than their bladed edges and handles which allow them to be used as melee weapons if needed. They are not very large, being only nine inches in diameter. Assassin's skill with them is extraordinary, and he can fire multiple at once from both hands with precision and accuracy. He can also fire them behind him while running forward consistently with the same accuracy and perform drastically curving shots. These are not thrown to kill against servants as Assassin knows that servants will be easily capable of blocking these projectiles, but he still aims for vital points as that is the only way for an enemy servant to bother to block these chakrams. Instead he utilizes them to scout out an opponent's abilities and combat tactics as well as to disengage from enemy servants when needed. Against masters, Assassin will throw these to definitely kill and will utilize his strategic mind to time his throws so that the master may not defend from them consistently. Parameters: Strength: C Endurance: D Agility: A+ Mana: E Luck: D Class Skills: Presence Concealment Rank: A+ It is possible to disappear completely and become almost impossible to be detected. However, efficiency will decrease once preparations to attack are taken, however these preparations do not apply when poisoning something. Personal Skills: Projectiles( Chakram) Rank: B Thrown projectile weapons are now comparable to bullets Eye of the Mind(True) Rank: B Capable of calm analysis of battle conditions even when in danger and deduce an appropriate course of action after considering all possibilities to escape from a predicament. So long there is even a 1% chance of a comeback, this ability greatly improves the chances of winning. Self Modification: C The aptitude to merge one's own flesh with body parts of others. The higher the ranking in this skill, the further away one is from being a proper hero. Assassin has fused the eyes of Shaytan with his own. Noble Phantasm(s): Zabaniya: Ocular Obfuscation Rank: B Type: Anti - Mind Range: 10-20 Maximum number of targets: 1 A technique developed when Assassin had his eye replaced by the eye of Shaytan. Upon activation, the right half of Assassin's face transforms into a mimic's of Shaytan's. Assassin's right eye is transformed into a demonic eye of a perfect circular shape rimmed with crimson red enclosing darkness all the way until the circular snow white iris, with a lavender purple pupil at the center. A larger copy of the eye is centered on where Assassin's forehead should be. The eyes are essentially the "evil eye" curse of the Middle East, but empowered beyond levels any human mage could attain. Looking at the eyes will cause instincts and fear to flare out uncontrollably, severely hampering motor functions and thought processes. The viewer suffers delirium, migraines, hallucinations and absolute confusion. The viewer is also left with an oppressive urge to fear, causing their actions to become severely hampered and mental processes to become sluggish. The viewer will practically be rendered completely mute from the fear and mental trauma. Movement will become difficult as the mind decays into a state of chaotic fear infused mush and the basic instinctive acts of recognizing threats or flight or fight signals will become severely impaired. As such gazing into these eyes will also render a mage incapable of casting spells as it will remove the possibilities of thinking clearly enough to shape prana. Additionally, traditional methods to remove such mental curses like coursing magical energy through circuits will not work as the nature of this phantasm is close to that of Cybele. [img]http://i747.photobucket.com/albums/xx115/Xenon44/Zabaniya_zps839fab54.jpg[/img] The curse is held as long as eye contact is retained, and it's full effects are instantly realized with even just a single moment of eye contact. Breaking off eye contact immediately will also leave the target with drastically lessened effects of the curse for a few more seconds, but even the act of breaking eye contact will become difficult for regular masters as they will literally be frozen in fear and confusion. Although this ability is a noble phantasm, its level of mystery is quite low as it is a simple curse in terms of theory. Against servants with magic resistance rank B or above, this noble phantasm is completely useless. Servants with skills that nullify mental interference will also be capable of easily nullifying this ability. Servants with luck B or higher can sharply mitigate the effects of this ability. Servants with magic/mana C or above can sharply mitigate the effects of this ability also. As such, this ability is almost near useless against servants, but highly effective against masters as they will not be able to cast spells due to them being rendered mute and having their mental processes severely disoriented. Additionally, servants that do not meet the necessary MGI/LCK/Magic resistance minimum to resist this ability fill take its effects in complete full, rendering them practically useless.