Game Turn: One (Mid Turn Event) [center][u][b]Operation: End Game || Mid-Turn Event[/b][/u][/center] [b]War:[/b] Unification War, Late [b]Location:[/b] South-east Yakima County. [b]Combatants:[/b] Yakima Republic vs Badlands Commonwealth [b]Back Story:[/b] The Unification War officially ended two years ago, after Republican forces comprehensively defeated the Badlands Commonwealth at the Battle of New Toppenish. However, whilst the Republic has been licking its wounds and rebuilding its battered military, the Commonwealth has sought to consolidate its surviving territories - all located in the South-east region of Old World Yakima County. Though militarily defeated, and lacking in both men and material, the Commonwealth's Merchant Parliament is stubbornly refusing to give up the struggle. Four promises of amnesty and peaceful annexation from the YR have been rejected, often with violent outcomes, and with the NCR possibly on the horizon, President Gordon Clearwater has called lights out on any peace agreement. He believes they need to be dealt with now or never, and with all means necessary. With this in mind, the Republic has mustered four of its standing armies, and dispatched them to the YR/Commonwealth borders to finally end a war was supposed to have ended two years ago. Starting with the Commonwealth stronghold of Sunnyside, the Republican army will finally begin its push to fully unify all original members of the Yakima Grand Alliance (the Republic's political forerunner) under a single flag. [b]Operations Map[/b] [Hider=Space Saver] [IMG]http://i58.tinypic.com/35k37de.jpg[/IMG][/hider] [b]Missions:[/b] [i]Refer to Operations Map for corresponding mission numbers.[/i] Mission #4 [b]Republican Armies Involved:[/b] First Battalion, Rifle Infantry [b]Mission Objective:[/b] We've picked up a column of mixed-strength Commonwealth troops coming your way, and they look set on evicting you from your position around Outlook. The ruins may be little more than tumbled Old World bricks and mortar, but the President has seen fit to have this rather significant Commonwealth formation obliterated. Therefore, you are to hold Outlook, and to use the defence effort as an opportunity to deal these stubborn bastards a mighty blow! [b]Enemy Strength:[/b] The Commonwealth column is a rag-tag group of Sunnyside militia, and Freedom Guard. Our estimates put them at five hundred strong, and they represent a large portion of the Commonwealth's forces in the area. Their equipment ranges, with the militia relying on the mass-produced varmint rifle, whilst the Freedom Guard have a variety of automatic weaponry. We've also spotted atleast two medium-range mortar teams, but are unaware of their effectiveness. Last, but not least, is a rather laughable addition to their little assault. We've seen what appears to be a small herd of Brahmin travelling with the column, but upon closer inspection, they're laden with explosives. As funny as that may sound, I wouldn't let them get too close.