[hider=Natshuk T'Zakiel] [b]NAME:[/b] Natshuk T'Zakiel [b]AGE:[/b] 43 [b]RACE:[/b] Ansulian Possessing a physiology similar to that of amphibians, Ansulians are adept at both low light vision and swimming. Most stand at an average of 1.8 meters, have either smooth green or brown skin, and large pink eyes with lids that are seldom used. They're capable of breathing both in and out of water and face little difficult with functioning on land. Their most notable feature is likely their head-tresses, which grant them exceptional olfactory and pheromone-sensing skills. These tendrils are used to detect the emotional state of another being, and are most effective underwater. Within Ansulian culture, the ability to sense pheromone changes is an essential part of the communication process. All Ansulians have fourteen sensory tentacles and multiple hearts, which are capable of beating separately. Like their sense of smell, Nautolan language is also maximized for use underwater and not fully pronounceable in a gaseous atmosphere. Because of this loss in linguistic detail, most Ansulians rarely speak when traveling outside of their home-world. In addition, Ansulians often use communicative cues when submerged, such as reading the swirls in other Ansulians' large eyes. Little is known about Ansulian culture, as few Ansulians leave their home planet due to its remote location. However, their music is often found amongst savvy music collectors, which is solely composed of sustained notes held in irregular patterns with occasional pauses. These pauses were considered the most important part of the music to the Ansulians, causing non-Ansulian listeners to misunderstand their artistic intent. [b]RANK:[/b] Captain [b]SKILLS:[/b] Swimming Martial Arts Strategy Navigation Above Average Intelligence [b]AWAY-MISSION EQUIPMENT:[/b] [url=http://hydra-media.cursecdn.com/fallout.gamepedia.com/e/e6/Chinese_stealth_armor.png]TK-91 Resistance Suit[/url] Made of a rubber-like material, the TK-91 provides protection against a wide range of toxic substances. The design consists of water-repelling scales that allow the wearer to swim easily, and has pebbled texture much like that of a golf balls in order to reduce drag. Electrofiber technology provids the suit with a wide range of built-in sensors. Referred to as "Smart Skin" in military R&D, data regarding damage to different regions of the body, including blood loss, can be exchanged between the suit and the user's intravenous nanomachines to create a feedback system. While it isn't bullet-proof, it does provide some ballistic protection to the wearer's body. The suit can also apply varying pressure to major internal organs to maximize performance and safeguard their functions. [url=http://www.creativecrash.com/system/photos/000/221/141/221141/big/Sci-Fi_Gun_01_03.jpg?1338995535]MSTR-B8[/url] A compact, usually accurate, bull-pup style submachine gun popular with the military thanks to its relatively small size, which is just above that of a standard-issue pistol. Fires three-round bursts, and can be pulsed for a higher rate of fire at the expense of accuracy, making it an appropriate weapon for close-quarters combat. However, it is somewhat weak against armored opponents. [b]APPEARENCE:[/b] [url=http://i.imgur.com/q5GmvXS.jpg]Traditional robed outfit common of Ansulian military officials.[/url] [b]QUICK BIO:[/b] Natshuk T'Zakiel was born on the Ansulian home-world of Trek Gabsala to a family of farmers, many of whom would go on to become slaves to the Tresh following the planet's numerous invasions throughout 2198. After finishing school and working as a ship mechanic for nearly five years, he left Trek Gabsala for Earth in 2174, at the age of 25, where he hoped to become a general. Trained in the ways of the human military at the Galactic Academy for the Perseverance of Not Only the Humans but for the Other Good Guys As Well, his distinctive head tentacles contained highly sensitive olfactory receptors that allowed him to detect pheromonal expressions of emotion and other changes in body chemistry. This was indeed a unique attribute not afforded to any other species of the Alliance, either naturally or through mechanical augmentations, which were quite popular with humans at that time. Eventually finishing his training and going on to fight on a destroyer, Kit Fisto ascended to the rank of lieutenant . Not one to draw attention to himself, Natshuk studied the path of the commander, aspiring to become the Admiral of the Alliance in the future. When the captain of the ship was murdered in 2189 by mutineers, Natshuk was promoted to commander and given command of the destroyed. While he did not know if he was ready for a ship of his own, Natshuk decided that pleading such a large craft would certainly improving both his performance in future altercations and the chances of him getting one step closer to admiralty. Winning numerous battles, he was in no hurry to take another ship, preferring instead to remain with what he was comfortable with. However, another craft, a cruiser in fact, would be in the young man's near future. After a year of acting as commander of a destroyer, he was called back to Earth to accept his new rank. In 2191, Natshuk was promoted to captain and provided with an all-new cruiser, the ANS Orpheus. [/hider] [hider=ANS Orpheus] [b]SHIP DESIGNATION:[/b] ANS Orpheus [b]SHIP REGISTRY:[/b] NS 8190 [b]SHIP CLASS:[/b] Cruiser [b]SHIP SIZE:[/b] 900 meters long [b]SHIP CREW:[/b] 800 [b]SHIP WEAPONS[/b] Turbo-laser Cannons (16) The turbo-laser is the immensely scaled up version of the blaster and laser cannon. These weapons are generally mounted on rotating turrets. Turbo-lasers are heavy laser cannons equipped with large banks of capacitors, allowing them to build up and store far more powerful energy bursts than standard cannons. These capacitors give huge energy bursts to the beam, greatly increasing its power over standard laser cannons. They also help power the galven coils in the barrels of turbolasers. First, a particle beam is generated in the manner standard of blasters and laser cannons. Then even more power is achieved by guiding this laser cannon particle-beam through another stream of energized gas besides the one used in generating the initial beam to increase its power. The extra capacitors in a turbo-laser that store huge amounts of raw energy then contribute to the beam by energizing it even further as it moves to the turbolaser's barrel. The resulting beam carries roughly three or more times the energy of a standard laser cannon beam. It then passes through a set of galven coils located in the turbolaser's barrel, even further increasing the beam's power, and allowing it to pierce the defenses of heavily protected targets. Because these weapons require extra time to build up energy for their powerful blasts, they tended to have a slightly slower rate of fire than their weaker brethren (usually around one to two seconds between volleys, depending on the type of turbo-laser and what power setting it was on). The risk of overheating is high due to this massive energy buildup, and many turbolaser models are protected with complex cryosystems and a powerful cooling sleeve on the barrel. Turbo-lasers are the primary weapons of capital ships. They were used for ship-to-ship combat or, in some cases, planetary bombardment. A single blast from a turbolaser could completely incinerate a fully shielded starfighter; however, due to their slow turret traverse and an equally slow period of charging up and cooling down, using turbolasers against fighters proves to be highly ineffective because fighters are too fast and small for a good target lock due to a slower rate of fire than point-defense laser cannons. Point-defense Laser Cannons (20) A laser cannon is the standard weapon for use by most starships and other vehicles. It exists in a myriad of forms, from the huge versions used by starships, through medium-sized turret-mounted variants, to the much smaller personal cannons sometimes carried by infantry. Although they were capable of causing a considerable amount of damage, they were no match to some of the more advanced beam weapons such as electromagnetic plasma cannons, turbo-lasers and super-lasers. Though based on the same principles, with their beams having a nearly identical nature, laser cannons are more powerful than similarly-sized blasters. Laser cannons were originally used by starships to blast debris, such as asteroids, out of their way. These cannons are both incredibly destructive and very accurate. Heavy Ion Cannons (8) An ion cannon is a weapon which fires highly ionized particles or highly ionized plasma. Ion cannons fire particles that seriously interfere with the operation of electronics and computer systems, shorting circuits and often disabling them outright, in much the same manner as an electromagnetic pulse. The actual physical damage sometimes results in fused joints on machines, due to the heat produced. Large negative-ion pulses are charged in a turbine generator then channeled into a plasma charge or released as a large pulse towards a target. As a result, ion cannons are the weapon of choice for subduing, rather than destroying, enemy starships, vehicles, shields, or droids. The ion cannon is not without its weaknesses, however. For instance, they aren't known for tight-beam accuracy, to the point that a ground-based ion cannon might hit the defender's own battle stations as well as its intended targets. Moreover, on capital ships, there are crewmen that can repair any damage done, which allows the vessel to continue fighting. Tractor Beam Projectors (12) A tractor beam is a projected force-field used by spaceports, planetary bases, space stations, and starships to effectively grasp and guide vessels to a safe designated landing. They can also be used to forcibly capture enemy ships. The most common use for a tractor beam is to help guide spacecraft into a safe landing at spaceports and docking bays, as well as to aid with the loading and unloading of cargo. Some ships also have personnel retrieval tractor beams enabling them to rescue extravehicular personnel. Warships boast powerful military-grade tractor beam projectors that can capture enemy ships. These high-powered force-fields can overpower their quarry's engines at times, to be maneuvered into a hangar or to hold them in position for boarding. A tractor beam relies upon the inertia of the craft it is based upon as compared to the craft being affected. Ships with high inertia, typically meaning high mass, can affect smaller vessels with little strain on their own propulsion. Capital ships can tractor small freighters, for example, but if a freighter attempts to tractor a capital ship, it would actually affect the smaller freighter's trajectory. For two ships of roughly equal size, the attraction is equal, but can be affected by the relative speeds of the two vessels. [b]OTHER:[/b] Has two hangars located on the sides of the ship, each capable of holding up to two interceptors or similarly-sized ships (fighter-bombers, bombers, etc.) Everything else on-board is standard-issue. Let me know if you want to add some more info as to what this means. [b]SHIP APPEARENCE:[/b] [img=http://fc02.deviantart.net/fs19/f/2007/303/5/f/Gun_Frigate_by_Orpheus7.jpg] [/hider] [hider=ANS Herma, Hermes, Talaria, and Atlante] [b]SHIPS' DESIGNATIONS[/b] ANS Herma, Hermes, Talaria, and Atlante [b]SHIPS' CLASSES:[/b] Interceptor [b]SHIPS' CREWS:[/b] 1 pilot per ship. [b]SHIPS' WEAPONS:[/b] Work in progress, just like the rest of this post. Other: Ship Appearance: [/hider] Decided against the whole destroyer thing. Other stuff is a WIP. [hider=Fel Roals] [b]NAME:[/b] Fel Roals [b]AGE:[/b] 48 [b]RACE:[/b] Human [b]RANK:[/b] Lieutenant [b]SKILLS:[/b] Strategy Navigation Marksmanship [b]AWAY-MISSION EQUIPMENT:[/b] [url=http://img3.wikia.nocookie.net/__cb20110726221100/fallout/images/c/c0/Stealth_suit_Mk_II.png]ADAM-08 Virtuous Suit[/url] One of the earliest suits developed by the Alliance, the ADAM-08 first saw use back in the 2160s. A black prototype, resembling an astronaut suit, is the most common variant, though many other colors and configurations exist. It also contains a gray knee brace on the right knee. The suit is made of a special bulletproof fiber and provides effective heat and moisture insulation, reducing both injury and stamina loss for the wearer. Its camouflage also functions well within a variety of different environments. [url=http://fc02.deviantart.net/fs51/i/2009/310/4/5/Rail_Gun_Rifle_Final_Render_by_ProlificPen.jpg]M-84 Revision[/url] The Revision is a semi-automatic hybrid weapon with an assault rifle's low heat production and a sniper rifle's punch. Though it does not have a sniper rifle's precision scope, marksmen favor its increased power over that of an assault rifle to bring down hardened targets. Its lack of a full-auto setting is advertised as a feature rather than a shortcoming since it curbs a soldier's tendency to spray inaccurate fire under stress. [b]APPEARENCE:[/b] [url=http://i.imgur.com/qWJ2XYu.png]Lieutenant's outfit popular with military officials of the Alliance. [/url] [b]QUICK BIO:[/b] Fel Roals appeared to be like any other captain in the Alliance, piloting the destroyer ANS Protector with a small fleet under his command, including the famed cruiser ANS Independence. However, all was not as it seemed. By 2188, he had begun to take chances, selling military weapons and equipment to any groups willing to pay. He also began to contemplate defecting to Thresh provided he could get a suitably high price for his services. However, he was almost exposed when a leak allowed a fellow captain to learn of his potential treachery. Roals was aware that, if news of his deceit and possible defection were to get out, the Alliance's retribution would be swift and deadly, so he moved quickly against the opposing captain and had him murdered. An investigation into the captain death was launched, but the investigators were unable to identify the culprit, and the cause of the man's death was officially declared to be natural causes. Shortly after an intense confrontation with a Thresh dreadnought, Roals had a secret rendezvous with leaders of the Thresh, and announced his intention to defect, promising that his fleet would defect with him. However, the meeting turned out to be an ambush, which resulted in the capture of Roals and the destruction of his flee. An Alliance squadron was quickly sent out to retake the imprisoned captain, and was, after numerous attempts, successful, returning him back to Earth in 2191. But, instead of receiving a commendation or whatever else he had expected, Roals was stripped of both his title and whatever fleet he was expecting, demoted to lieutenant, and assigned to serve on the ANS Orpheus. [/hider]