-Realm name:Ma' Hurcazak -Flag/Banner:[url=http://i.picpar.com/1ea94a094e38640736c8ac97386f544d30ee6723.jpg]Flag of Ma'Hurcazak[/url] NATIONAL -Capital: Nagshinze -Government Type: Republic -Currency: Boritzas -Population: 13,505,872 -Realm Size: Empire(73) -Unique Trait #1: As One: The Army and Navy of Ma' Hurcazak fight as one. The soldiers uphold the one creed by which they must live, 'We are All Brothers and Sisters against the Darkness'. The soldiers always fight as a unit and are nearly inseperable when they are on their own free time. This oneness recently led to the creation of the 22nd Marine corp and 31st Ranger corp. -Unique Trait #2: Populist Ideology: Your nation is a nation of the people and for the people. It strives for enlightened ideals put to practice in the form of yet-unknown and completely alien things like 'democracy' and 'equality'. The rest of the world has no idea what you are going on about, but your people sure love it! They love you fiercely so long as you remain a servant of the people. (Effect: Likelihood of popular revolt reduced, likelihood of peasant rebellions significantly reduced, increased public support for defensive wars, increased public mobilization, increased adaptability and skill of non-elite units, increased technological innovation speed) -Unique Flaw #1 Racism: Racism is a serious problem in Ma' Hurcazak even after the rebellion. It is not rare to see signs stating 'Humans only' or 'No Orcs Allowed' on bars and other public places. When walking the roads of Ma' Hurcazak, it is certainly not a rare sight to see lynched orcs and goblins hanging from trees. -Unique Flaw #2 What is a Liberty?: As a nation of freemen and women in a world literally run by actual authoritarian gods who can not comprehend liberty and mortal rulers who are unlikely to accept it. This nation is considered a pariah in the face of gods and other nations. Holy clergy despise the republic as a symbol of sacrilege, aristocrats despise the republic for endangering their power, knights despise the republic for giving the commoners equal standing to them and monarchs despise it for obvious reasons. The republic is said by its supporters as being born some 300 years too early, Their deity is still baffled at how it happened and is seriously considering abandoning these mortals. (Effect: Ideological conflict with all non-democratic states, Extreme ideological conflict with all slaver states, extreme ideological conflict with all totalitarian or genocidal states, weaker heroes and 1 less hero than maximum) GEOGRAPHICAL -World-Realm Map: [hider=Ma'Hurcazak][IMG]http://i.imgur.com/muci8O1.png?1[/IMG][/hider] -Internal-Realm Map: [hider=Internal][IMG]http://i.imgur.com/eWannGk.png?1[/IMG] The Yellow dot is a stronghold for the Horns of Harnia while the green dot is the HQ of the Horns of Harnia.[/hider] -Major Cities: Nagshinze, Hizeram, Turikast, Venos, Nalluke -Major Castles:Ibitza, Fakurima, Opizina, Joruke, Vandia, Avernas -Buildings of Interest: The wall of Cazina(Still under construction. The brown line on the map.) -Geographic Features of Interest: Silver Sea- A mostly enclosed sea whose waves sparkle like silver due to the reflection of sunlight off of them. RACIAL -Majority Race(s): Humans, Dwarves and Orcs -Minority Races: High Elves, goblins, and hobbits. RELIGION & MAGIC -State Religion: Yuwanite Aestrosism -Religion Demographics: Out of the 13,505,872 people living in Ma' Hurcazak, 8,985,624 people worship Yuwanite Aestrosism. -Holy Relics In Possession: The Star Strike Bow, Crest of Aegmon, Seer's glass, Illithian Bulwark(shield) -Magical Schools and Curriculum: Healing, Barriers, enchantment(Justinian Magnus) and Precognition, Lightning, Conjuration and Transmutation(Yuwan). MILITARY -Total Military Size: 245,980 soldiers, 900 mages, 240 warships -Military Details: [hider=22nd Marine Corps] Total soldiers: 30,250 soldiers and 100 mage users. Typical Soldier Type: Light infantry and ranged support Racial disperstion: 5,025 Human infantry, 35 human mages, 5,025 human archers, 12,200 Orc infantry, 4,000 Goblin Slingers, 2,000 High Elf Archers, 2,000 Dwarf infantry, 50 High Elf mages, 15 Hobbit mages Commander: Sir Vance Tiborn Purpose: Quick Assault and dispersal strike force. Excursions outside of borders. [/hider] [hider=The 31st Ranger Corps] Total soldiers: 40,000 soldiers and 50 mages Typical Soldier Type: Rangers and trackers Racial disperstion: 5,000 Human Rangers, 25 human mages, 10,000 High Elf Rangers, 5,000 hobbit Trackers, 5,000 dwarf trackers, 5,000 dwarf Rangers, 7,500 Goblin Trackers, 2,500 Goblin Rangers, 25 High Elf mages Commander: Ranger Willa Tu'ruhara Purpose: Border Patrol and recon. [/hider] [hider=The 12th Heavy Infantry Corps] Total soldiers: 50,580 soldiers and 250 mages Typical Soldier Type: Heavy Infantry with ranged support. Racial disperstion: 20,240 Orc Infantry, 15,240 Human Infantry, 3,600 High Elf Archers, 3,000 Human Archers, 4,000 Dwarf Infantry, 2,000 Goblin Archers, 2,500 Human Knights, 100 High Elf mages, 50 Human mages Commander:[url=http://fc08.deviantart.net/fs71/i/2012/272/6/e/heavy_infantry_by_sarafiel-d5g7z3k.jpg]Sir Walker Brighorn[/url] Purpose: Defense of the wall and long term combat against darkness. [/hider] [hider=The 15th Templar Corps] Total soldiers: 50,000 soldiers and 150 mages Typical Soldier Type: Mixed Infantry and Cleansers Racial disperstion: 25,000 Human Heavy infantry, 5,000 Human cleansers, 10,000 Orc Light Infantry, 5,00 Orc cleansers, 2,500 High Elf Light Infantry, 2,500 High Elf cleansers, 100 High Elf mages, 25 Orc mages, 25 Human mages Commander:Knight-Commander Ibraham Calbourn Purpose: Cleanse nearby lands of darkness and exterminate any cults related to the darkness. [/hider] [hider=The 3rd Naval Strike Unit] Total soldiers: 240 Warships(100 galleass and 140 galley) Typical Soldier Type: Warships Racial disperstion:N/A Commander: Admiral Braka [/hider] [hider=9th Ranged Support Corps] Total soldiers: 50,150 soldiers Typical Soldier Type: Archers and Slingers Racial disperstion: 20,000 Human Archers, 10,000 Goblin Slingers, 10,150 Dwarven Crossbowmen, 7,500 High Elf Longbowmen, 2,350 Orc Spearmen Commander: [url=http://media-cache-ak0.pinimg.com/236x/87/47/e9/8747e974c91d9aed28d3b32b541a3e38.jpg]Riza Ebra[/url] Purpose: Ranged support for any missions beyond borders. [/hider] [hider=2nd Wall Watch Corps] Total soldiers: 25,000 soldiers and 100 mages Typical Soldier type: Rangers Racial disperstion: 2,000 Hobbit Rangers, 5,000 Dwarf Rangers, 10,000 High Elf Rangers, 5,000 Human Rangers, 50 Orc Mages, 50 Human mages, 3,000 Goblin Rangers Commanders: Priestess Saila Opertez and [url=http://fc00.deviantart.net/fs70/f/2012/355/5/6/ranger_comm_by_yamao-d5ooiwz.jpg]Johnathan Gerald[/url] Purpose: Defend the Wall of Cazina and monitor darkness activity in the surronding areas. [/hider] [hider=5th Magical Defense Corps] Total soldiers: 250 mages Typical Soldier Type: Elemental and transmutation mages Racial disperstion: 100 High Elf mages and 50 Human mages Commander: Master Viaz Xathrian Purpose: Act as support supplements to all missions outside of the wall. [/hider] NATIONAL DRAMATIS PERSONAE -Head of State/Monarch: The Council of Ma' Hurcazak -General Of The Army : [url=http://25.media.tumblr.com/tumblr_lp0edj1ztn1qd59wbo1_500.jpg]General Zashina Mahraza[/url] -Admiral of the Navy: [url=http://cf.geekdo-images.com/images/pic1793229.jpg]Admiral Braka Xenorth[/url] -Persons of interest:[hider=General Zashina] By far, General Zashina was not a popular man in his early years. He started many fights and often broke a few noses. But, Zashina had not joined the Army of Ma' Hurcazak until he was forced to by a kind judge. He had punched the wrong man(who happened to be a noble) and was given the choice of prison for five years or the Army. Zashina couldn't make up his mind so the judge forced him into the Army. It turned out to be the turning point in Zashina's life. It was nineteen years later, when Zashina was thirty-seven years old, that he led the rebellion against the former monarchy which led Ma' Hurcazak. Three years after, Zashina was appointed General of the Army by the Council. It has been five years since then and major changes in the army have been made under Zashina's commands.[/hider] [hider=Admiral Braka Xenorth] A former pirate, Braka was the only elected leader which has caused an uproar. Few people consider Braka capable of leading the Navy. Others are angry from the antics she use to be involved in and how other people would look at the Navy if they knew it was headed by a former pirate. During her years as a pirate, Braka was the leader of the Red Skull pirates(who have also joined the Navy). The Red Skull pirates had, during Braka's years, twenty ships ranging from sloops to frigates. Often these ships were stolen from the rather slow and unattentive soldiers of the Navy. Much of that has changed during Braka's four years as admiral. Braka has made major reforms to the Navy including cutting soldiers out of the Navy and training soldiers to be more attentive and ready for battle. Quite a few people have begun to look at Braka in a new light.[/hider] [hider=(Notable)Council members] Out of the fifty-three council members, only six of these members are important. Two of the six members are the Gurisia Twins; Tyler Gurisia and Haven Gurisia. Tyler and Haven Gurisia are the children of Steward Wilhem Gurisia back in the years of the Ma' Hurcazak monarchy. Tyler and Haven were raised in politics and were twenty years old when they first got involved in politics. Unlike their father, they saw the rise of the Republic a great chance for Ma' Hurcazak to be unified. Tyler is third seat represenative for the humans while his sister is the fifth seat represenative. Tyler is a kind man who often goes out in the public and greets people. Unlike his sister, he focuses on things in the larger scale and worries less about the small things. Haven is kind but not one for conversing with people all that often and prefers to make sure everything is planned out and followed. She has quite the temper which tends to get her in trouble with others. The third of the six members is Falsanir Gurikaras, first seat represenative to the orcs. He is a kind orc and former slave back when Ma' Hurcazak was a monarchy. Falsanir was the first orc ever to be granted freedom and is considered the model orc for orcs in Ma' Hurcazak. He has never been known to engage in violence and is always first to consider peace rather than war. Yet, it was Falsanir who guided the orc slaves of Ma' Hurcarak in revolt against the king. He was also a major advocate for equal rights for all races. Falsanir is now sixty years old(entered slavery at 10) and still promoting the beliefs of the orcs he represents. Yignaus Akave is the third seat respresenative of the dwarves and a reknowned inventor. Originally born Naghuras Albrit, Yignaus came into his current name around the ago of twent-five. At that time, Yignaus was a lowely miner who's future was bleak. Yet, he stumbled upon a brilliant idea in his free time. Yignaus called it 'clean coal' which, unlike its black coal cousin, did not produce a harmful smoke. This smokeless coal helped many of the dwarven forgemasters avoid the damage to their lungs caused by the smoke of black coal. Yignaus was awarded the title Yignaus(Inventor) and allowed to lay the foundations for his own hall(familial building). Yignaus named his hall Akave Hall and thus became known as Yignaus Naghuras Akave. Or, as outsiders called him, Yignaus Akave. Ia'vahurn Bruher is the first seat represnative and former leader of the largest Goblin clan in Ma' Hurcazak. Ia, as he has come to be called, was twenty two and the son of the warchief Gralos Bruher of Clan Black Heart. When the rebellion started, Gralos pledged himself and his warrios to the rebels. Yet, Gralos never lived to see the fruit of his hard labor. He was killed by an assassin sent by the king. With Gralos dead, it was up to Ia to take control of the diming amount of Goblins in Clan Black Heart. Ia forced a stealth confrontation with a group of seven hundred enemy soldiers with a small force of two hundred Goblins. That night, four hundred and fifty soldiers died and only eighty Goblins. With a momentus victory under his belt, Ia began to recruit more and more Goblins into Clan Black hand till their numbers were in the thousands. When the war ended, Ia settled down to a lavish life in a house twenty miles outside the capital. Since then, he has been elected to first seat with no opposition. Well, other than one year when his son tried to run against him. His son is now the fifth seat of the Goblins and somewhat bitter over his loss to his father. Known as the Golden Queen, Na'hura Alessie is the second seat represenative for her people, the HIgh Elves. Na'hura is the former queen of Ma' Hurcazak. Despite what many believe, She is not called the Golden Queen for her hair but for her actions before and during the revolution. Na'hura was offered to King Aegmon the third when he ascended to the throne. The Queen, unlike her husband, was a kind woman who cared for all and sensative to the plight of her people. She use to sneak out of the palace with baskets of bread and cheese for those in need. It was the Golden Queen who helped to kill the King. She sent letters on army movements so that the rebels would be prepared. When the war was over, Na'hura was offered the position of High Seat, She turned it down so that she may better represent her people. [/hider] [hider=Azakir Jakim] [url=http://digital-art-gallery.com/oid/117/640x890_20211_Jinglingnan_2d_fantasy_male_portrait_mask_picture_image_digital_art.jpg]Azakir Jakim[/url] is the High Seat of the Council of Ma' Hurcazak. Azakir was a lowly High Elf before the rebellion. Having grown up with constant hatred, Azakir knew how it felt to be weak and lacking in control. It wasn't rare for Azakir to come home to his parents with a few bruises every now and then. Azakir didn't hate the people who tortured him every time he went to class, he pitied them. It was Azakir's pity for the racist humans that led him to join the rebellion. Azakir was the leader of a small battalion charged with securing towns on the Northern Silver Coast. On average, Azakir's battalion won more battles than they lost. With a win ratio of 3:1, Azakir was a very succseful leader. Not only was he good at keeping his soldiers happy but he was also good at making sure they didn't kill each other. Azakir was later tasked with the arduous task of capturing Castle Joruke and the city of Nalluke. Though Azakir has never shared the story of how he and his battalion managed to infiltrate the castle, it is believed that they acted like slavers bringing slaves through. Azakir met his soon to be wife, Alma, a few months before the rebellion. At the time, he was a worshipper of Yuwan but had yet to decide if she was truly the god he was meant to worship. Alma showed Azakir the light of Justinian and he fell in love with both the appeal of Justinian and Alma herself. But, the rebellion began a few weeks before Azakir could ask her to marry him and she was forced out of the country. It has been ten years since then and Azakir and Alma's wedding day has finally arrived. [/hider] HEROIC DRAMATIS PERSONAE -[url=http://media-cache-ec0.pinimg.com/236x/1f/ce/9c/1fce9cf567130b9fd93c008592c83856.jpg]Sir Vance Tiborn[/url] -[url=http://media-cache-ec0.pinimg.com/236x/be/da/c3/bedac31be4c06ccff88b66dae1ada6bc.jpg]Ranger Willa Tu'ruhara[/url] -[url=http://www.epilogue.net/sites/default/files/imagecache/gallery_lg/images/10/25/42404_1277611200.jpg]Priestess Saila Opertez[/url] -[url=http://static2.wikia.nocookie.net/__cb20120523150008/warriorsofmyth/images/3/30/Mage.jpg]Master Viaz Xathrian[/url] -[url=http://fc09.deviantart.net/fs71/f/2013/269/5/9/blackwing_templar_by_andantonius-d6nzj80.jpg]Knight-Commaned Ibraham Calbourn[/url] CULTURAL -History: [hider=The Dynasty of King Aegir] King Aegir, known as the King of the Iron Hills, was the first king to ever exist in the history of Ma' Hurcazak. He is also the founding father of Ma' Hurcazak after the uniting the Clans of the Iron Hills during the Unification War. Having been the first King of Ma' Hurcazak, Aegir was not only expected to be the greatest of the Kings but also the beginning of the greatest dynasty to have existed in history. Aegir was crowned on his twenty-eighth birthday, six weeks after the signing of the Unification Treaty. His first act as King was to establish the then capital of Ma' Hurcazak as Nalluke. Nalluke was placed on the Silver Isthmus and where Clan Lion Heart, Aegir's former clan, use to stop for the winter. Not only was it a defendable position, it was also one where Clans use to come for trade. After the establishment of the capital, Aegir began the conquest of the Silver Coast. His people spread out to control nearly half of the Silver Coast before Aegir's early death at the age of thirty-three. Aegir was replaced by his son, Joban, a young man who was thirteen and known to have fits of coughing. Ma' Hurcazak was ruled by Joban and his regent, Giri, who was a friend of his father. Joban was more of a puppet than a leader like his father. The young man would often side with Giri on all matters of state and often would skip court to sit and watch the waves while Giri was at court. When Joban turned eighteen, Giri stepped down from regency and retired to his villa in the bustling city of Turikast. The young and far from wise Joban took control of a nation which he had no real interest in. Joban's rule was rather uneventful as the nation was still young and the wounds caused by the Unification War were still healing. During his time, Joban agreed to the creation of the Coalition Army. The Coalition Army was the first militaristic association to be created in the history and set a precedent for the future Armies of Ma' Hurcazak. The CA was a well trained military which protected the borders of the new nation. Joban, like his father, died at a young age and left the rule of the nation to his son. But, his son took control of the nation from his deceased father at the age of sixteen. With no regent for Vigar to learn from, he mostly learned from the experiences he had. Vigar was far from an ideal ruler and believe that the best way to rule the new nation was be involved. From the beginning of his rule to the end, Vigar never spent more then three days in the a single town. Though Vigar rarely visited court, it was obvious that he had a tight hold on the nation. During his time, Vigar establish the national treasury and currency as well as the first national law doctrine(Vigar's Doctrine as it was called). With the creation of the first nation treasury came the unification of trade in Ma' Hurcazak. No longer did each village have a different currency than other villages. Citizens could easily buy and sell items with ease and expediency. This new was of trading led to a period of time known as the New Age. On top of that, Vigar establish the first set of laws for Ma' Hurcazak after the trial of [i]Sullens v Brandt[/i]. This famous trial show just how difficult it was to try a man for a crime when each village had a different set of laws than their neighbors. With the trial at a stalemate(charges later dropped), Vigar decided it was time for a change in policy. Vigar spent three weeks in court with his council before he released Vigar's Doctrine. The Doctrine organized law in Ma' Hurcazak and made it possible to try people for crimes committed in one village while the criminal is in a different village. It also establish the limit for when a crime to be tried. No longer could a man be tried for a crime he committed in the past. Vigar, unlike his predecessors, lived until his own son was thirty-one. Vigar was old when he died(sixty-seven) and his son, Numiron, took over Ma' Hurcazak. Quite like his father, Numiron believe the nation was best ruled by a ruler who was informed. Numiron was later to become known by the title of the King of Intrigue. Numiron was the first of the kings to establish an official Corps of Spies. These 'spies' would collect any and all information and knowledge in Ma' Hurcazak. Though they weren't actual spies, they would later be used by other dynasties to infiltrate rival organizations. Numiron was ailing from birth and rarely traveled but still managed to be well informed on all the happenings in Ma' Hurcazak. Yet, he never let his illness get him down. Numiron was constantly training his body and went on runs through the streets of Nalluke with his guards. When Numiron died, it was said that all businesses closed their stores in mourning. Numiron left no viable male heir. Instead, the heir to take control of Ma' Hurcazak was Numiron's eighteen year old daughter Yunai. Yunai was considered a beauty and one of the most learned woman in Ma' Hurcazak. Yunai was the first Queen to ever rule over Ma' Hurcazak but also one of the most influential. Yunai established schools in nearly all of the villages in Ma' Hurcazak. The schools would teach students basic addition and writing during summer. Yunai was the first ruler of Ma' Hurcazak to give an official address to the citizens on what she intended to do and when they could expect it to be finished. Yet, the Queen had yet to make an official name for herself in history. That would change when the pivotal case of [i]Ubrious v the People[/i]. This case established basic rights for the citizens of Ma' Hurcazak and deemed that land could not be given to one's children if it had already been promised to pay a debt. Yunai also added to the court's decision that land could either be bought from the Ma' Hurcazak or a private landowner or it could be rented. Thus, Ma' Hurcazak began the practice of selling land to its citizens. Yet, the Dynasty of Aegir would end at Yunai. Yunai had no other choice then to marry into another royalty in order to continue the existence of Ma' Hurcazak. Thus, the marriage of Yunai to Prince Gularion was arranged and the dynasties peacefully changed. Yunai would later comment on the future of Ma' Hurcazak of being 'as hard to see as the land beyond the Silver Sea'. [/hider] [hider=The Dynasty of Gularion] With Yunai's marriage to Prince Gularion came the beginning of the dynasty of Gularion. With the marriage came Gularion's land holdings north of Ma' Hurcazak. These holdings were particularly known for their forests and use of boats. Gularion was the first King to establish a Navy for Ma' Hurcazak. Though the Navy was small, it existed as both an exploratory and defensive force. The Navy was the first group to identify the second Silver Coast across the Silver Sea. With the identification of this land came the event known as the Land Grab. Gularion rushed to send colonists to the new lands before any real power could take it for their own. Gularion lived to the see the settlement of all the lands of the Silver Coast and some of the land into what was called the Frontier. With the death of Gularion came the rise of his eldest son, Brigo. Brigo, as eldest son, was the natural ruler of Ma' Hurcazak. His brothers instead went into successful careers in both the Navy and the Coalition Army. Brigo, like his father, was hungry to grab the land of north before anybody had a chance to. During his reign, Brigo colonized more into the mountains. The colonist mostly built their villages around the rivers coming down from the mountains. Brigo is known best for the move of the capital of Ma' Hurcazak from Nalluke to Venos. Yet, Nalluke was changing quite like the country was. Travelers from the east had landed and brought new ideas. The desolationists of Ma' Hurcazak felt threatened by this new god, Yuwan she was called. Though they tried to extinguish all attempts at Yuwan gaining a foothold in Ma' Hurcazak, it was noted that the converts were growing. It was a slow growth that had been noted with the occasional spike in new converts. Yet, desolationism was still the ruling religion in Ma' Hurcazak. Brigo had no sons and instead left the dynasty to his younger brother's son, Fufir. Unlike all the other kings, Fufir was far from nobility. He was raised like a commoner would be by a father who believed in both the growth of Ma' Hurcazak and the need for a greater military. Fufir was a man of the people. And, the people were calling for blood. A settlement on the reaches of the frontier was destroyed by a strike force of dwarves. Fufir listened to the people and sent his men into the mountainous terrain to exterminate the dwarves. The war was slow and many lives were lost on both sides. The war was especially bloody at the beginning with the dwarves striking quickly at the humans who were not quite trained for battle in the colder climates. Thus began the War of the North as it was called. The Dwarves fought hard against the humans but were unaccustomed to the wild fighting styles of the humans. When the first of the Dwarven holds fell, the humans rejoiced and earned high quality dwarven weapons. With the new weapons, improved morale, and summer quickly approaching, the humans lost fewer battles and won more often. The dwarves felt the difficulty of the hard fought war to keep control of the north. After the war began to near a full year, the dwarves gave in to the humans. The dwarves agreed to join Ma' Hurcazak so long as the fighting stopped. Though relations were tense between the coexisting humans and dwarves, it would become imperative for them to work together in the future. With the War of the North won and Fufir considered a hero for avenging the settlement, came a new peace and period of growth in Ma' Hurcazak. Yet, Fufir's life would be cut short when he died from disease. His son, Higur, would take his place in the coming storm. Higur was the driving force for the expansion of Ma' Hurcazak into the western portions of the north. Yet, the colonist were met by highly aggressive goblin clans who wished not to give up their lands to the 'filthy white skins'. The War of the Green River began after a goblin killed a human colonist while he was attempting to trade. Higur reacted much like his father would. The Army, now mixed with humans and dwarves, was sent to weaken the goblins until they were willing to give up. Yet, the goblins would not relinquish control until the Battle of Green Mountain. The Battle of Green Mountain was the final battle of the war before the goblins gave in to human demands. It was said that the battle was fought on the same day a great storm passed into the mountains. The Goblins controlled the slope of the steep mountain and would not give an inch to the intruders. Yet, it was taken as a sign that the war should end when the head war chief, Ouglar, was struck with lightning and died. Higur had officially finished that which is ancestors had set out to do. With all the land in the north claimed, peace, though a tense one at that, would reign for the years to come. Higur settled many disputes over lands all the races of Ma' Hurcazak. Higur died and left the nation in the hands of his twin sons, David and Ivan. The Twin Kings ruled the nation like yin and yang. David was a master of political intrigue and ruled his people with an iron fist. He was a true desolationist. His brother Ivan, on the other hand, was a kind and caring man who put the needs of the people before his own. Ivan was the first king to believe in Yuwanism. It was said that the rule of the Ivan was the mark of dark things to come in the future. The brothers shared opposing views on nearly all that was put before them. Ivan came to preside over the case of [i] Igiz v Gerth[/i], the first court case held between two different races. Igiz, a goblin of much renown, charged Gerth with the rape and murder of his wife and children while he was away on business. Gerth denied all charges and Igiz had no proof that Gerth had actually done as such. Ivan sided with Gerth and thus led the nation down a dark path. Goblins eventually came to be known as second class citizens and thus their rights were void in the eyes of the humans and dwarves. With the Twin Kings reign came the officially beginning of the trade slave in Ma' Hurcazak. The ships of Ma' Hurcazak were often used to transport and trade slaves with other nations. Ivan died earlier than his brother did so the reign went to David's son, Vance. Vance was the first king to have ever kept any slaves for himself. With this came the ideal that if a king can keep slaves then anybody can. The slaves eventually came to work on farms that grew things like squash and berries. Mean while, other slaves toiled away in dangerous mines. Thus, orcs were brought into the country of Ma' Hurcazak. Orcs were efficient slaves as they could easily be replaced by the now flourishing country and were particularly quick to learn. Vance made his official statement on slavery by describing it a 'necessary existence for the growth of the nation'. Vance began the dark legacy of the legal slave trade in Ma' Hurcazak. Yet, the dynasty of Gularion was still not over. Vance passed to mantle to his son Jozeph. Jozeph was a weak king, unwilling to make any official statement on politics. He was the end of the dynasty of Gularion. Jozeph's fall came when a rebellion led by a man named Tuirk Aegmon broke out. Aegmon and his followers wanted the king to allow them to colonize the lands beyond the mountains to the south. The King, believing that colonization of the south would create too much land to be easily controlled, did the worse thing a king could do. He said nothing on the topic. Aegmon led the rebels through the lands can captured the then capital of Venos. Aegmon felt the joy of decapitating the last of the Dynasty of Gularion. Thus began the Dynasty of Aegmon, the last Dynasty to ever exist in history. [/hider] [hider=The Dynasty of Aegmon] Aegmon's dynasty led to the expansion to the frontier lands of the south. Consequently, it also opened more of the population of Ma' Hurcazak to the appeal of Yuwanism. These new lands held a new air in them. No longer did the people feel compelled to fallow the destructive gods of desolationism. The new lands held an air of mysticism and beauty which made the people more disposed to Yuwanism. Little did Aegmon know, the growth of Yuwanism would lead to the downfall of his dynasty. Tuirk Aegmon's reign was noted to have seen the greatest growth in population. Before Aegmon took the throne, Ma' Hurcazak consisted of a mere six million people. Most of whom were strict desolationists. Yet, upon taking the throne, Aegmon agreed to the settling of these frontier lands. With these new lands came the growth in population and in the worshipers of Yuwan. Formerly a minority goddess, Yuwan had advanced to the ranks of a major deity in Ma' Hurcazak. Desolationists did not agree with Yuwanism and often used slanderous statements to try and halt the growth of the heathen god. Yet, Yuwanism was growing in popularity, especially among dwarven inventors and slaves. Tuirk left his throne to his son Philus Aegmon, a hero turned king. Philus was the first hero to exist in any position of great power in Ma' Hurcazak. Philus was also believed to worship Yuwan, though this was never proven to be true. With the rise of Yuwanism came many conflicts between worshipers, particularly on the topic of slavery. Philus's rule was the beginning of the end. Having seen the issue of slavery bubbling up in his council and court, Philus declared that slavery would not be questioned nor may court cases against slavery been held. With this declaration came outrage that Philus had basically stripped the right of the people to question why certain laws even existed. But, the people were unwilling to look for change. Yet, it was change that was coming for them. By the time Philus died, nearly six million out of the ten million people in Ma' Hurcazak worshipped Yuwan. Philus's son, Xeniz Aegmon, took control of a country which was nearing ready to burst. It only took one event for the country to officially explode into war. This event was the trial of [i]Turz v the People[/i]. Turz, a slave who had managed to purchase his freedom, was suing the people for declaring it impossible for him to be protected by the guards because he was not a 'citizen'. The trial went on for three weeks before Aegmon decided on a winner. He ruled in the favor of the people because the freed slave still wasn't a 'citizen'. The worshippers of Yuwan were outraged by the trail and pushed for its appeal but were met by only the cold steel of the King's Guard. With Aegmon's decision came his down fall. The dynasty of Aegmon, a revolutionary and great king, had come to an end. [/hider] [hider=The War for Freedom] With Aegmon's fate sealed, so was the fate of his dynasty. A War had begun which even the king did not seem coming. The Rebels, known as Free men, were based in the largest city of the north known as Nagshinze. Nagshinze was a well fortified base for the rebels to send orders out of. More importantly, it was quite a fight to get to Nagshinze because of the goblins who had banded together to protect the rebels. The first step of the rebellion was to free the slaves of the northern portion of Ma' Hurcazak. Yet, this was far from an easy process as the rebels found out. The last battle in the north was the Siege of Hizeram. The rebel forces spent three weeks sieging Hizeram before a faction of Yuwanists inside took down the guards and freed the slaves. With a large portion of the slaves of Ma' Hurcazak free, the Free men found that battles were coming quicker and easier than ever before. The slaves were more than willing to fight to the last orc and goblin for their freedom. The next step of the rebels plan was to attack the Silver Coast until they reached Venos. The Free men established an official base of operations in Turikast after their troops landed three days after the Siege of Hizeram. Turikast had in fact been a strong supporter for the rebels and recruited many more soldiers to help the rebels. The war on the Silver Coast was quicker than the war back in the north. Yet, the difficulty of the war came when the rebels had to siege Nalluke. The well fortified city sat in a precarious position with Castle Joruke guarding it. In order for Nalluke to fall, the rebels would have to infiltrate Castle Joruke silently and then open the Castle to be taken without alerting Nalluke. After the Castle was captured, it was a simple process to take Nalluke in the valley below. Yet, no siege was quite as difficult as the Siege of Venos and Castle Vandia. The difficulty of this Siege was getting into the area around Venos without alerting the army encampments. This is where Ia'vahurn came into play. Ia cleared a path along the Silver Coast to reach Castle Vandia. The rebel forces went along the pathway until they reached Vandia where Ia and his men caused a distraction inside the Castle while a secondary force opened the Castle's gate. With the gate open, the rebel forces quickly captured the Castle and were in prime position to take down Venos. Castle Vandia was only the first pawn to have been played in the rebellion and more would be needed to take the king. With the King trapped in his town, it was only a matter of time before the rebels secured a way to siege the city. The rebels recruited several groups of pirates to help them siege the city. With the second pawn in play, all the rebels needed was a third pawn and they could call an official checkmate. The rebels looked towards their leader, Zashina, for knowledge on what to do. Zashina decided that a small force of soldiers will enter the town dressed as guards with Zashina as their prisoner. When the soldiers were let in, they would take Zashina to the king while four of the guards broke off to open the gates. The plan was nearly flawless and created the third and final pawn needed to take down Aegmon.The plan was put into action on the eve of the second anniversary of the rebellion. The guards and Zashina successfully infiltrated Venos while, about half an hour later, the pirates began to siege to city. The four guards broke off and, in the chaos, managed to open the gates so that the rebel forces could get into the city. Then came the ending of the rebellion. With Zashina free of the false chains he was put in, he was free to fight his way to the palace. Oddly enough, the King's Guards had been dismissed and within awaited the king. The King had been expecting Zashina and wanted to know what drove him. The rest of their conversation has never been told to anyone but people do know that the King wasn't killed until three hours after the siege began. With the King dead, the rebellion had won their War of Morals. Thus began the age of the Revolutionary Republic of Ma' Hurcazak. [/hider] -List of Historical Grievances:The War in the North(Dwarf grievance) and the War of the Green River(Goblin grievance). -Relations: The Horns of Harnia- Ma' Hurcazak has been gracious in allowing the Horns to live on their land. Many refugees from Harnia live on the frontier of Ma' Hurcazak as well as the Stronghold of Entryway having been built a few years back for use by the Horns. The Council has even allowed the construction of the Stronghold and head quarters of the horns, New Harnia. Though the civilian population does not quite accept the Horns, the Council holds some sympathy for the homeless minotaur who lost their lands to the Darkness. Ararllia- Ma' Hurcazak use to have trade relations with the Kingdom of Arallia but their relations fell apart during the rebellion. Ma' Hurcazak had nor contacted Ararllia until several years after the rebellion ended. With the wounds of the rebellion mostly healed, Ma' Hurcazak has taken the initiative to contact Ararllia on renewing their old trade contact. A representative of Ararllia is suppose to arrive in the port of Hizeram to negotiate the terms of their trade contract. Kadian Covenant-Ma' Hurcazak first came in contact with missionaries from the Kadian Covenant during the rule of Philus Aegmon. The Justinian missionaries brought the light of Justinian Magnus to Ma' Hurcazak and it grew nearly as quickly as Yuwanism had. Soon, Justinian took the position of second most worshipped God in Ma' Hurcazak. Yet, the missionaries were forced to flee after the rebellion had begun. Unbeknownst to the people, Azakir Jakim had fallen in love with a missionary, Alma Kassidus was her name, from the Covenant. Now, ten years after the rebellion began, the two have finally decided to marry. -Cultural Notes:[hider=On Seats] Seating in the Council is equal for all races except High Elves who prefer only to have two represenatives. All other races have five represenatives. First seat is the most popular elected position while fifth seat is the least popular of the elected positions. Often times, the first seat will stay with one person for a longer period of time before there is a switch. The position of High Seat is a neutral position which is used to break ties.The current High Seat is a former first seat represenative of the High Elves, Aligure Hiptalia. Elections for seats are held every two years while elections to the council are every ten years. High Seat is elected on the tenth year. [/hider] [hider=Cleansers] Cleansers are soldiers who primarily use fire to burn the dead bodies of their opponents. Often times, these cleansers wield a torch along with a sword, dagger and shield. Cleansers are trained quite like the trackers of the 31st Ranger Corps for identifying tracks of darkness and other enemy forces. They are sent on missions which require the death of darkness and the destruction of any remains. [/hider] [hider=Masquerades] Masquerade balls were brought to Ma' Hurcazak nine years back by Azakir. These parties are often ways for politicians to get to know citizens of Ma' Hurcazak and the other way around. The parties often last from dusk to dawn and are known for being breeding grounds of soon to be politicians and people looking to get re-elected. Though, Azakir mostly hosts the Masquerades for the fun of it rather than running for seating. [/hider]