The Order of Ignis Banner:[url=http://www.deviantart.com/art/Grunge-Sunburst-99088968] The Sunburst of Ignis [/url] -Holy City Benefactor: N/A -Original Primary Objective: Destroy the darkness by any means necessary -Original Secondary Objectives: Take back any homelands lost by the Darkness -Host Size: 250,000 -Unique Trait #1: We shall know no fear: Due to training and a combination of some of the veterans cutting their eyes out or blindfolding themselves in battle, Veteran slayers are immune to being afraid of the spawns of darkness, but this does not mean they can't be routed or scared of other things. -Unique Trait #2: Sixth Sense: Due to veterans cutting out their eyes some who are magically entuned can feel spawn of darkness in the ground and track them with this, some of the stronger ones can even feel the presence of a great gathering of consciousness. Many who touch it though do go insane due to hearing all of those voices at once. -Unique Flaw #1: Veteran Saving:Very few make it to veteran status as fighting the darkness often kills many, and those who do are revered so veterans fight very rarely but when brought to the battlefield normally tides are turned. -Unique Flaw #2 Recruit Everybody: The Order of Ignis recruits everybody regardless of race,creed, or history. There are even entire Penal regiments where prisoners are offered the chance to fight instead of rotting in dungeons, this leads to a lot of infighting PATRONAGE & GEOGRAPHIC -Host Map: Founded upon the ruins of whitewall each man swore an oath upon his homelands that they would take back their home. Somewhere along the they made an alliance with Minotaurs, and were granted Asylum withing the borders of the Caadori Empire. -Founding Location: White Wall -Patron Realms: The Caadori Empire -Map [hider=Map locations] [img=http://oi57.tinypic.com/28vws4z.jpg] The Star represents The Chalice and The Pentagon represents The Cauldron. [/hider] -Host Headquarters Location: The Chalice, a keep outside the Captial city of the Caadori Empire -Major Host Strongholds: The Chalice, and The Cauldron which is situated closest to the border with the darkness but still within the Caadori Empire -Buildings of Interest: The Chalice is a simple keep, two tiers of walls a pit in front. and the keep it's self. It looks really unspectacular but due to the help of some of the dwarves within their armies their is an extensive underground tunnel complex. The Cauldron is where most of the army is and where they wait and watch for the Darkness so they can ride out to meet them. It's just a simple timber fort and camp. RACIAL -Majority Race: Humans -Majority Race Appearance: They look like humans, all shapes, sizes, and colors -Majority Race Characteristics Normal human characteristics, but the strongest trait about humans is their determination and their adaptability -Minority Races: Any and all -Minority Race Apearance(s): Various -Minority Race Characteristics: Depends on Species RELIGION & MAGIC -Host Religion: Various, all religions are accepted -Holy Relics In Possession:N/a -Holy Sites Under Control: N/a -Hosts Magical Arsenal: Some of the veterans senses are heightened by magic almost like a form of clairvoyance some can even feel dark spawn. MILITARY -Total Military Size: 250,000 (Everyone fights and dies) -Military Details: There are many different regiments and formations within the order but the prominent four are as follows: [hider=The Fighter Corp] The fighter corp also known as "Toy soldiers" or "the Rickety Army" come in all shapes and sizes all different types of armors and weapons, but they all share one thing in common they come voluntary into their ranks. Their nicknames come from the fact that some of their gear is little more than farming tools and cracked leathers. They have been known to let children as young as 13 years old into their ranks as well. Calvary front line archers and crossbow men, and The medical corp or cutters, fall into the fighter corps ranks. Two sub orders within the Corp are the Knights of Ruin, veterans of wars against all types of enemies and men who have survived encounters with the darkness normally they come from towns and cities that have been claimed by the darkness and they want to take it back. The other group are Warders who are weapon masters that are set to guard Mages some mages have multiple warders.[/hider] [hider=Ranger Corp]The Ranger corp are elite fighters and Guerrilla tacticians normally sent ahead of the main army to scout out land or wage hit and run tactics against their enemies, their preference for weapons are normally bows, swords, knives, and distraction devices, most of the races in this group are elves, humans, and other races that have great stamina and intelligence. The Ranger corp is generally the eyes and ears of The Order, A common nickname for the Rangers are "Warrior-Diplomats" as they act as diplomats with other realms and tribes The Order encounters."[/hider] [hider=The Farseers] The mages within the Order generally they are set as leaders, there are very few mages in the order about 1000 or so. There are two groups that are at odds with each other's philosophy. The Order of the sun, who believes the darkness can only be beat with light magic and healing they are generally considered good and kind and are known to offer healing services to any town the order is currently camped in, the other group is known as The Order of the Moon who believes in fighting fire with fire, so fighting the darkness with dark magic and necromancy. They generally are solitary people and loners but they are powerful practitioners of the dark.[/hider] [Hider=The Dungeon Rot regiments or The prison Regiments] Just like the name says prisoners who are gathered into regiments and offered their freedom for three years service, as one can expect they don't live very long and are shambled with the bare minimum of equipment. Some are even sent out into the fields without weapons and are expected to pick them up as they go along the battlefield. The only thing these guys are more afraid of than the forces of darkness are their officer at their backs who are brutal and often violent members recruited from some of the best in the Fighters Corp. [/hider] Numbers: Fighters Corp: 150,000. 100,000 frontline fighters 20,000 Calvary troops, 25,000 Archers, 2,000 Warders, 3,000 Knights of Ruin Ranger:Corp: 50,000 The Farseers: 1,000, 800 In the order of the sun, 200 In the order of the moon Prisoner Regiments: 49,000 LEADERSHIP DRAMATIS PERSONAE -Host Leader: [url=http://www.deviantart.com/art/warlord-117861278] Lord Ivor of Whitewall, Nobody has seen his face and he refuses to take off his helmet until Whitewall is retaken. He only takes it off when he is completely and utterly alone.[/url] -Host Religious Head:N/a -Persons of Interest: General Of the Fighters Corp: [url=http://www.deviantart.com/art/Orc-Death-Knight-205261505] Sir Lokir Darkgrin [/url] Officer and Commander of The Knight's of ruin: [url=http://lazyseal8.deviantart.com/art/Argent-Crusader-Miria-323702784] Aella Sorenn of Silverwind [/url] Warder to Farseer Marius: [url=http://img2.wikia.nocookie.net/__cb20091211173005/wot/images/6/6f/Rand_dragon.jpg] Roland Sorenn [/url] Warder to Farseer Bareen: [url=http://striderden.deviantart.com/art/Elven-Ranger-40125582] Luris Dar'Vein [/url] Leader of the Ranger's Corp: [url=http://www.deviantart.com/art/Ranger-43850152] Havarr of Tear [/url] The Farseers Leader of the Order of the sun: [url=http://www.deviantart.com/art/Dwarven-Rune-Priest-364757750] Bareen Krag of Goldenholme [/url] The Farseers Leader of the Order of the Moon: [url=http://www.deviantart.com/art/Dark-Mage-269331543] Marius Vanorick [/url] General of the Dungeon Rot Regiments:[url=http://www.deviantart.com/art/Veteran-337196016] Valrius Black [/url] HEROIC DRAMATIS PERSONAE -Ivor of Whitewall -Roland Sorenn CULTURAL -History of the Host: The Order of Ignis was created from refugees, from orphans, and from those who had lost homes or families to the darkness these people were tired of feeling hunted, they were tired of running, and they wanted their homes back so they armed themselves and flocked under one banner, that banner was Lord Ivor's sunburst. Lord Ivor, king of whitewall now an exile and a refugee from his homeland had them trained, and had word sent to everybody who would hear them. People came more than Ivor had expected and soon they were a great host. But with no land and no home to call their own they wandered. Eventually the ruler of the Caadori Empire saw a use for the order and allowed them lands within their great nation, which Ivor graciously accepted, but very few from the Caadori are actually allowed into their keeps. As the groups rituals, rites, and veritable melting pot of everything might be a little too much for some to handle. But they keep to themselves and only small groups of them actually visit with the Caadori people. -Relations: Good all around the board they especially love to help nations who are losing to the darkness. -Customs and Traditions: There are very many traditions and customs within the Order as they don't discriminate, but there are many customs made up by them to keep up morale. Fighters Corp customs: Generally they beat their shields or their chests during battle, war crys, chants, drunken parties, all around debauchery. A favorite custom of the Fighters Corp is to smear ash on their faces and bodies. Ranger Corps Customs: Trophy taking it's not uncommon to see rangers with hands, or other body parts around their neck or woven into their clothes, pelt wearing, they also paint each others faces with dyes and paints sometimes for fun like the occasional flower or something but other times it's for camouflage. Farseer Customs: Nobody knows what the farseer customs are or if they even have customs. The Dungeon Rot Regiments: Their only custom is blooding in, where they cut hands and share blood.