This roleplay takes place in a fictional world, on a fictional landmass. The continent has been torn apart by war for the past several years and the bloodshed shows no hints of stopping. Fortunately, there's a neutral faction that has decided to host a peace talk in order to put an end to the wars. The belligerents have all come to the faction's stronghold in order to discuss the truce. You will be in concession with this peace meeting. You are part of a faction, a noble family, a guild, or whatever - up to you entirely. You have come here with your allies/retainers/bodyguards/family/etc. The roleplay will begin with everyone trying to agree to a truce. What comes next? That's a surprise.