[quote=Zero Hex] Super robots aren't necessarily about dickwaving powerlevels. Mazinger Z, the original one, is probably the single most iconic super robot, on account of being the first mecha to be operated from a cockpit, and its most powerful attack was a heat beam from the chest while its main feature was being a giant robot made to fight giant monsters. No world ending super power of god and humanity's will to be found, no psychic shenanigans. A super doesn't have to be ridiculously overpowered nor does a real have to be inherently weaker. It's a matter of style and, in Super Robot Wars, a gameplay mechanic.Generally speaking supers are defined by being colorful, distinctive, based around a rather obvious motif or otherwise taken more as a unique entity itself rather than just a giant stompy weapon that could be mass produced, with their own arsenal generally being more outlandish, toyetic even, and not very grounded on reality, if at all. Why is a super robot's ultimate weapon a sword that can cleanly bisect things several times larger than the sword's blade? Why not just use an extra large gun? Because it's cool. Sure you might get some explanation in some show or another, but it's all meaningless mumbo jumbo. In SRW, a super is a unit that tends to have more health, armor and firepower than reals, but can not dodge an attack to save its life and they tend to be less accurate and more resource-intensive, having limited uses for their most powerful attacks n whatnot.Real robots, on the other hand, take more towards a sense of realism. A sense of realism, not realism, the genre is inherently unrealistic. Mass produced weapons of war that are treated somewhat less as characters in their own right depending on the show, armed with gear quite grounded on reality beyond having added cool factor like making all weapons beams of energy. Handheld, upscaled versions of real world military arsenals, missile pods, some manner of realistic take on currently conceptual weapons like railguns as time goes by, you get the idea. In SRW a real is a unit that is far more dodgy that supers, meaning they can actually outlive supers as long as they don't get tagged by a big hit, and while their weapons tend to be weaker they're more accurate and/or less resource-intensive.If you get down to it it's all just a matter of style. Thanks to SRW, there's also a gameplay divide associated with it but even then that isn't always entirely accurate. Dancouga, for instance, tends to be frail as fuck for a super, the tradeoff being that it hits harder than most. This all reminds me, and I'm not criticizing the bio or nothing, but the only thing "super robot" about Apollosarcher's mech is the gameplay thing of "gotta be a super to be tanky". It's a generally featureless grey and brown military machine whose entire motif is "human soldier but bigger", armed with an upscaled real world arsenal of guns. That's a real if I've ever seen one.And yes, I am making a bio, I've just been slow since I've been enjoying relaxing after a finals rush. I'll get it done today or tomorrow at the latest. [/quote] I get the gist of it and I want to say thanks for explaining it in such detail. You must take your mechas seriously.