Name: Asher Smith. Age: 23. Race: Shard of Archon. (To be explained in history.) Appearance: Standing at the height of 5'11" and boasting moderate muscles across his body Asher is in pretty good shape. That said, his muscles are quite lean and, combined with his naturally slender form, are rather difficult to see unless he were to remove his shirt. Doing so would end up revealing a number of scars on his upper body, some no more than small, shallow scratches from where something only narrowly caused him injury. Others are much more noticeable however, such as a good portion of the left side of his chest that is bright red, the leftover of a serious burn. Those are not the only scars he has, but the burn is the most noticeable of them. The rest of Asher's skin is a lightly tanned tone, having your usual spots and minor blemishes scattered about like any other person. His hair is a dirty blonde colour and is what I'd call a medium length, being relatively thick with a fringe that almost gets into his eyes, at the back only brushing against his neck. It's naturally straight and is styled the same as if he'd simply run his hands through it in the morning and left it, which he does, so essentially it's just messy. Asher's eyes are a cold, steel grey colour while the rest of his face is just, in general, fairly good looking. All in all he could probably be called pretty handsome. His outfits are generally pretty casual, throwing on jeans, cargo pants, T-shirts, sneakers, whatever. Although sometimes a casual outfit doesn't quite cut it when he's in the midst of hunting something, or someone, particularly dangerous. When the time for subtle stalking in public is over, Asher will gear up with thick clothes, tactical armour (generally just a vest, unless he really needs more), a full-face mask/helmet and enough firepower to take on a police station solo. Of course, all that only comes out when it's time to take off the gloves of subtlety, which is rather rare in an urban environment. After all, can't have the normal folk getting caught up in things they shouldn't, right? Personality: To be revealed through roleplay. History: Many, many centuries ago there was a man. A man of great, terrifying power who could practically bend reality on whims. This man, this being, was known as the Archon. Who he was, what he was and even what he did has long since been lost to the mists of time, forgotten to all but a few in our modern day. However, not even they know what happened to this incredibly powerful individual, only that somewhere in their precious documents he just seemed to... Vanish. The truth is that he tried to do something beyond even his own immense power, and the result was his death and the dispersal of his abilities. But unlike others, his power did not simply vanish into the winds, it was split into countless shards of ethereal energy that scattered to the four corners of the globe, forgotten and lost. Until about twenty years ago. When Asher was a mere three years old, just an ordinary toddler, the Shards of the Archon awoke. Seven-thousand, three-hundred and ninety-two normal humans all around the world, ages ranging anywhere between eighty to only a few months old, had a Shard awaken inside them. Each was granted a tiny portion of the Archon's power, granting them minor magical abilities that, truth be told, were little better than, say, lighting a fire at the end of your thumb. Asher was, of course, one of these people, and coincidentally his 'gift' was to create a flame at the tip of his finger. Rather, he could create a flame roughly that size and manipulate it, but anything else was beyond him. Each and every one of the Shards had a number engrained in their brain, one they could never forget. The exact number of all remaining Shard carriers in the world. It wasn't long before that number began counting down. Every time a Shard holder died, or was killed, the number decreased, and the power they had exited their corpse and was absorbed into the closest Shard holder to where they had died, even if they were hundreds of miles away. This boosted the power of the 'lucky' Shard holder, either boosting their original magic type or granting them another. When the smarter Shards figured this out, how could they not start trying to increase their magical power? Thus began Asher's life. Where his childhood was mostly uneventful, save him accidentally setting a few things on fire, it really began to pick up when he was twelve. That was when he had his first encounter with another Shard holder. While there was no special 'sense' for Shards to find or recognize one-another, there were still those who were pretty good at piecing things together. Little stories, news articles, even rumours of people doing unusual things, and they started to find each other. Asher was lucky that his first encounter was with another child, one his own age, and one who'd been his friend since he started school. I won't explain what happened, only that the end of the encounter resulted in the other child dead, pushed by Asher off the edge of a ravine, and Asher with multiple wounds from where the other kid had tried stabbing him with a kitchen knife. Somehow he got away with it (even if it WAS self-defence) and, as the number clicked down, he felt the energy flow into him. It was then he pieced it all together. After recovering he carried on as normal, except not quite. While he worked through school and your ordinary teenage life he started working on getting stronger, learning how to defend himself in a hand-to-hand fight, how to handle a gun and plenty more. He needed to be ready in case he ever met another Shard, and as luck would have it, he did. At the end of his senior year FIVE Shards came to his town at once, all separate from one-another and all investigating reports of an unusual series of fires being started in the area. Asher had been drawing them in. Again, I won't go into details, but things got pretty serious. Evidently some of the Shards had already killed others as their abilities were more advanced than Asher's were, so it was a good thing he lured them into fighting each other instead. One by one the Shards fell to each other, their combined energy flowing into the next, and the next, until only one bloodied and burned Shard remained standing in a wrecked battlefield. It was also then that Asher put a rifle bullet through the Shard's head from his hiding place. The youth found his way into the company of Hunters by sheer luck, learning of how vast the supernatural world truly was, that he and his kind were not the only things out there, and there were people not like him who would hunt them down. Keeping his magic secret, for good reason, Asher hunted with them for some time, on the rare occasion even coming across another of the Shards. Only once did another hunter witness him absorbing the energy from a fallen Shard they had killed, and so Asher killed him and placed the blame on the dead Shard. After a few years he went out on his own, to hunt without others, and to find the rest of his 'brothers and sisters'. The current count of living Shards remaining is 583. Personally, Asher has absorbed the power of 968 Shards out of the grand total of 7392 that exist. Special Power/Weapon: Asher's primary magic is fire, and it is pretty damn powerful. He also has Arcane magic, which is essentially a non-elemental 'raw magic'. Normally used for things like barriers, plain energy spheres and the like. He also has a very low amount of lightning magic and wind magic. Low enough that it wouldn't be useful in combat. Other: Since I understand the potential for becoming OP I won't be bringing in any other Shards myself. Instead, I leave that up to you, so you're basically controlling any power upgrades Asher might receive. (and even then only after a significant fight!)