Hopping in on this if there is still room. |Faction Name: 1st Magical Expeditionary Force |Universe: [url=http://strikewitches.wikia.com/wiki/Strike_Witches_Wiki]Strike Witches[/url] |Summary in a Sentence: Magical girls with WW2 weapons and vehicle-legs. |Description: During the operation to retake Karlsland in a large-scale push against the Neuroi, several companies of witches were taken from their staging area in the Ardennes Forest and sent to this world. Now the 300-some witches have to face this strange new world, cut off from the one they knew and fought for. |Technology Level: Weapons are World War 2 level machineguns and munitions, with some heavier artillery modified to be handheld by individual witches. The strike modules are magitech equivalents to WW2 airplanes and tanks that can be worn by the witches on leg and backpack modules to amplify their magic and enable flight or tread mobility. |Magical or other Supernatural Powers: Every witch has the baseline powers of increased strength, reflexes, environmental resistance, and can form magical barriers to block incoming fire. In addition, each witch has a individual magic power related to their personal abilities or an elemental affinity. |Magical/Technological Glitches: Witch powers have been greatly weakened. While it extends the overall lifespan and endurance of a witch, their top speed, accuracy, and firepower has been reduced, and their individual magic powers are not as effective. Some inexperienced or weaker witches have lost their individual magic entirely, although everyone is still capable of raising a magic shield. Striker support crews were not transported with the witches, making them reliant on the few mechanically skilled girls in the companies for all maintenance. Bad combination with complex Karlsland hardware. Striker production and maintenance facilities are in short supply, and what little the 1st MTF has is mostly made for Liberion equipment, not Karlsland or Britannian gear. Zero capability for replacing personnel losses. Better to lose guns, ammunition, and strikers than a single irreplaceable witch. |Important People: +Name: Colonel Catelin Abrams +Role: Commander of the Bravo Company tank witches +Description: Blonde, curvy, and energetic, Catelin Abrams is commander of Bravo Company Liberion mechanized witches. Her striker is a M4A3 Sherman with a custom 75mm witch cannon and Thompson submachine gun. Her signature magic is infusing her ammunition with runes to make it either fly straighter, explode more potently, or stun targets. Due to her gunsmithing experience, Abrams has found herself more involved in the workshops than on the frontlines to her annoyance and tries to get back to the frontlines whenever she can. But she is also acutely aware of the logistical issues besetting the 1st MTF +Name: Sergeant Dorothy “Wardog” Collier +Role: 1st Platoon Leader +Description: 20 years old, mentally 40, the veteran Liberion tank witch has seen the worst of the Neuroi War and survived to tell the tale where many of her comrades didn’t. Tired and war weary, she was about to drop out on her 20th birthday before aging-out of the witch corps when the multiverse event happened. Unlike many other witches who faced serious weakening in the new world, Dorothy was given new strength and magic power to restore her to her physical fighting prime, and is now pressed to protect and guide the rookies of the 1st MTF as it faces an alien world. Her striker is a highly customized M4A3E8 “Easy Eight” Sherman land striker she calls Fury, with a 76mm anti-neuroi material rifle and shoulder-mounted .50 cal M2 machinegun, as well as assorted ancillary gear and conventional small arms Dorothy’s been collecting. +Name: Ariana Covingham +Role: Commander of Fox Company Air Witches +Description: Britannian witch with platinum-silver hair tied in a bun. Never without a red beret and cup/thermos/flask of tea on hand. Uses a Spitfire air striker and Bren light machinegun. While her signature magic of 4D-spatial awareness has been greatly weakened, her abilities in air power coordination and concentration remain, and she now serves as the main logistical administrator for the 1st MTF and coordinator of air and ground forces when she does take the field. +Name: Lyndis William Cannon +Role: XO of Fox Company Air Witches +Description: Britannian witch. With Covingham placed in a more administrative role, day to day operations and command of Fox Company now rests with Lyndis Cannon. Quiet and understated day to day competence and reliability define her command. While her command style is mundane and “dull” compared to the energy of Abrams or the ruthless precision demanded by Peiper, she has infused reliability above all else in the combined air witch forces. Uses a Spitfire striker with a Bren LMG. +Name:Oberst (colonel) Johanna Peiper +Role: Commander of Kampfgruppe Peiper, combined-arms mechanized/heavy tank witch company. +Description: Blonde haired karlsland witch commanding a Kampfgruppe task force of Karlsland mechanized witches as part of the ground element of the 1st MTF. Commonly uses a Panzer IV auft-J command variant with backpack radio,75mm cannon, and MG34 machinegun. Has a Tiger II striker in reserve storage, but has discarded the cumbersome prototype superheavy striker since transition to the new world due to her reduced magic reserves. Has a serious personality emphasizing discipline and efficiency, but doesn't push her witches beyond what she knows they are capable of. +Name: Hauptman (Captain) Mica Wittman +Role: Karlsland Heavy Tank Witch +Description: Young Karlsland tank witch assigned to a Tiger land striker. While only 14 years old and with little combat experience, she is a uncanny shot with the 88mm cannon of the striker and was already on a murderous killing streak against the Neuroi before being warped to this world. While her magic power of far-sight has been reduced in the transition, her aim with the 88 is still just as deadly. Outside of combat though, she is just a kid despite her rank, and quite out of her depth in casual settings or interacting with non-Karlsland witches. (More characters to come) |Hex Location: Near Kerbal Space Center |Terrain Type: Forest |Important Terrain Features: Large number of roads and blast craters. Covered in snow from when it was taken. |Important Structures: Witch Coven- a citadel castle modernized with WW2 equipment to be a base for strike witches. Contains comfortable housing and hangers for land and air strikers. Supply Depot- a supply depot formerly part of a town at the hex’s edge. Contains large amounts of food, fuel, and strikers, but the ammo dump wasn’t taken with it.