I'm not kicking anyone out, Fin. I wouldn't do that anyway. My main concern is that existing relationships are so established that it's tough, as you've seen, for new players to make any solid progress interacting with the group. Part of that is where we are in the story, and part of that is legacy players not wanting to tie up their characters with someone who (probably, by all accounts) won't be around long enough to finish the conversation. As B8con pointed out, he's still technically "new" even though he's been on and off feral for about 2 years now, so I wasn't targetting anyone specifically in my post. It's more a general trend that, over time, can wear on a GM who keeps trying to make everyone invested in everything.