(WIP) [center][b]THE EMPIRE OF THE GREEN SEA[/b] [img=http://i.imgur.com/mFCaxqt.jpg] [b][i]Let us live crowned in glory, or let us swear in glory to die![/i][/b][/center] [b]National[/b] [i]Capital:[/i] Esperanta [i]Government Type:[/i] Collective Monarchy [i]Currency:[/i] The Izar, a coin made of green glass. [i]Population:[/i] 7,751,300 [i]Realm Size:[/i] 44 [i]Unique Traits:[/i] [hider=Evergreen][b]Evergreen[/b] The Empire of the Green Sea is based in the Southlands, a region of the world notoriously blessed with the always warm Sun of the South, as well as land and sea teeming with life. Exotic fruits abound in the tropical regions, and some of the world's finest vegetables, grains and cattle are produced in great quantities in the plains. Indeed, the Empire of the Green Sea is an evergreen empire, prosperous even in the winter. This means that its leaders can easily feed large armies and fleets for extended periods of time, or use their products to bargain with less fortunate nations. That being said, as it is usually the case with most blessings, the fertility of the Southlands comes with a price. Namely, it has made them one of the favourite destinations for desperate refugees and particularly foolish raiders.[/hider][hider=Keep Calm And Carry On][b]Keep Calm And Carry On[/b] The young Empire of the Green Sea remains mostly untouched by the Darkness or its agents. While for numerous nations this is a crippling flaw, considering either their ill-prepardness against or total denial of the Darkness, for the young empire it is a great boon. Not only is the empire fully aware of the Darkness and its true strength; its people are collectively prepared for the onslaught. Calm, collected and resolved to be a beacon of stability and reason in an otherwise freefall of madness and terror, in the Green Sea stands a civilization that not only has yet to feel the creeping darkness, but will not break easy to its more insidious weapons. (Practical Effect: There are currently no darkness afflicted individuals in any important position of power or influence. There is a decreased chance and speed of such individuals appearing in positions of power. Have complete awareness of most accepted anti-Darkness tactics and weapons, including the Codex Anathema, increased ability to deal with incoming individuals with darkness affliction)[/hider] [i]Unique Flaws:[/i] [hider=Ones Reach Exceeds Ones Grasp][b]One's Reach Exceeds One's Grasp[/b] The Empire of the Green Sea is a young and ambitious nation, but youth and ambition easily become double edged swords without a modicum of temperance, and nowhere is that truth any more undeniable than in the Green Sea. That the empire was born less than a decade ago means that its hold on the diverse kingdoms and principalities that comprise it is not as firm, nor as widely accepted by their citizenry, as that of far more ancient nations. That the entirety of the empire's short history has been spent in an endless campaign to expand its borders means that it may soon find its forces war-weary and stretched too thin, trying to cling to recently annexed territories, to face any large scale threats.[/hider][hider=Let Them Eat Cake][b]Let Them Eat Cake![/b] The Green Sea's inexhaustible local fertility and plenty is a double-edged sword of epic proportions. The world is starving, impoverished and desperate. Literal millions flee in terror and despair towards any sign of hope or safety. These refugees will search for the brightest source of safety and food like moths to a flame and take as much of it as possible. They do not plan in the long term because, to them, once the inevitable end of the world reaches this land, all the food will be gone anyway. The refugees will do anything to survive, and many will hoard and steal, for when the poor have no food, they will eat the rich. (Practical Effect: Your nation is an obvious target for raiders, aggressive hosts, other nations needing food for their armies, and swarms of refugees. Expect border attacks, high concentration of refugees, high concentration of refugees who will subvert your country from within and other serious threats from NON-DARKNESS RELATED FORCES)[/hider] [b]Geographical[/b] [hider=World-Realm Map][img=http://i.imgur.com/BOX4njS.jpg][/hider][hider=Internal-Realm Map][img=http://i.imgur.com/QY84Qhx.png] [i]Red circles:[/i] Major cities [i]Orange diamonds:[/i] Major castles [i]Brown triangles:[/i] Ruins of Vivanco and Armental, the cities that refused to yield[/hider][hider=Major Cities]- Esperanta - Merita - Estelara - Feliu - Naia - Sorne - Zoraido - Lucso - Almada - Calesta[/hider][hider=Major Castles]- Tondra - Coral - Zafiro - Devesa - Finavenko - Juvela - Ausejo - Almonaster[/hider][hider=Buildings of Interest]- Palacio de Flordesal - Catedral de los Solsticios - Puente Ludovica Victoriosa - Zubia Zeru[/hider][hider=Geographic Features of Interest]- Ruins of Vivanco - Ruins of Armental[/hider] [b]Racial[/b] [i]Majority Race:[/i] Humans of the Green Sea [i]Majority Race Appearance:[/i] The humans of the Green Sea are renowned for their sun-kissed skin, dark hair and soft triangular features. In the southernmost islands, eye folds are a common trait, while the people of Rivena and Vinazora are commonly associated with bright green eyes. [i]Majority Race Characteristics:[/i] Because most humans of the Green Sea have historically spent their lives near the aforementioned sea, they tend to develop the physique most cultures associate with swimmers. Superficial details aside, however, these humans are ultimately not too diferent from their peers. Only a handful have ever lived past the age of ninety, and what they lack in specific affinities, they make up for it with adaptability. [i]Minority Race:[/i] Elves of the Green Sea [i]Minority Race Apearance:[/i] The elves of the Green Sea are extremely pale, soft-faced, and yellow-eyed. They are best known for their vibrant hair colours, four-fingered hands, and small, flat noses. Their ears, much like those of most other elves, are long, although in the particular case of the elves of the Green Sea they are not pointed. [i]Minority Race Characteristics:[/i] Technically not true elves, the elves of the Green Sea developed separately and in almost complete isolation from their peers for most of their early history, only occasionally coming into contact with humans. In those terms, these elves did not grow to share the intelligence commonly attributed to most elves, and they are remarkably short-lived, with few living past the age of sixty. Their most defining trait is what the humans who first met them referred to as 'spiritual distance'.The elves of the Green Sea are a contemplative people, who often see the world around them from a detached perspective, and interpretate events as part of a greater whole. In terms of physique, elves of the Green Sea are taller and nimbler than most humans, but also weaker. [b]Religion & Magic[/b] [i]State Religion:[/i] Green Sea Dryadicism [i]Religious Information:[/i] Dryadicism has been a part of the Green Sea since its very inception. However, long before the first monks from Eve reached the Old Kingdoms of Spring and Autumn, a plethora of faiths existed in a constant state of flux and strife, scattered through the shores and islands. Among these, the most powerful were the Cosmic Ocean worship of the elves of the Green Sea, brought to the region by the exodus from Tianxia, and the hero worship of the Celeste dynasty. Many religious wars had already broken out before the arrival of Dryadicism to the Green Sea, and the clashes only intensified after Dryadicism became the state religion of Nezmenia and its allies. The strained relations between the many faiths of the region were only eased with the [i]détente[/i] known as the Treaty of Almada, which forced the local religious authorities to practise a certain degree of syncretism by integrating the old rituals of the elves and the Celeste dynasty to Dryadicist doctrine and ordaining many Celeste dynasty scholar-priests and elven clergymen as Dryadicist monks and mothers. Because of the Treaty of Almada, the Dryadicism in the Green Sea is quite different from the Dryadicism of Eve. While the Cradle Pantheon remains a fundamental part of the everyday rituals and lectures inside the temples in the larger cities, outside of them the Cosmic Ocean and the heroes of the Celeste dynasty continue to be many people's favourites, although they are now interpreted as belonging to the overarching, broader pantheon of Dryadicism. Religious festivals in most areas tend to focus on the moon, the stars and the sea, except in Nezmenia and Vinazora, where their farming and gardening heritage draws them to worshipping deities related to fertility and the seasons. Nobles and commoners alike tend to pray at small shrines built in honour of folk heroes, rather than the Dryadicist temples. [i]Religion Demographics:[/i] The vast majority of the empire's population are Green Sea Dryadicists, although not uniformly so. In Calesta, Sorne and Naia, Cosmic Ocean worship is still practised in a relatively pure form by most. In Nezmenia and Zoraido, on the other hand, traditional Dryadicism continues to be the state religion, and the population is actively encouraged to worship the original Cradle Pantheon. [i]Holy Relics In Possession:[/i] - The Coral Mask of Felifero the Water Dancer - The Halberd of Ludovica the Sea Serpent - The Heart of Ludovica the Sea Serpent - The Crown of Moonsteel and Starstone - The Seal of Flordesal [i]Magical Schools and Curriculum:[/i] The only proper schools of magic in the Green Sea are in Estelara, Calesta and Esperanta. Elsewhere, magical education is handled informally, and often reserved for aspiring Dryadicist clergy and the children of wealthy landowners. The school in Calesta is the eldest, established by Dryadicists during their second landing on the island, whereas the school in Esperanta was founded in the early days of Tomas the Great's reign, when the king of Rivena and Vinazora found himself needing trained healers and gardeners. The curriculum in all three schools is mostly identical, with emphasis placed on healing, mutative organic transmutation, accelerated growth, and other forms of enviromental manipulation. Because of Nezmenia's history of militarism, however, the school in Estelara also focuses on self-transmutation, barriers, and basic elemental magic. In Calesta, on the other hand, over the past few years its masters have developed a fascination with the study of the mind, and have thus dedicated a significant part of their curriculum to telepathy and illusion magic. [b]Military[/b] [i]Total Military Size[/i] (See Guide For Info) [i]Military Details[/i] (Unit Types and distribution of numbers) [b]National Dramatis Personae[/b] [i]Monarchs[/i][hider=Tomas III of Rivena and Vinazora][b]Tomas III[/b] of House Jurisa, King of Rivena and Vinazora. Also known as [b]Tomas the Imperial[/b], [b]Tomas the Diplomat[/b], [b]Tomas Greenfish[/b], and the [b]Cripple King[/b], the king of Rivena and Vinazora is a comely, golden-haired youth of twenty-two years of age. He has the grey eyes, sun-kissed skin and long neck of the Jurisa, and a physique molded by a life spent swimming in the pools of Merita and Flordesal. Born and raised in Merita, Tomas III showed great promise in mathematics and philosophy from an early age, as well as a fondness for swimming and a dislike for wine. It was because of his alleged intelligence and healthy lifestyle that, at the age of sixteen, he became the favourite and heir of Tomas II, his grandsire, following the disownment of his notoriously crapulent father, Prince Nicolas of Merita. Two months later, Tomas II passed away during a feast, and Tomas III succeeded him as King of Rivena and Vinazora. By then, a debilitating disease had paralysed his entire left leg, and was slowly progressing in his right leg, constraining him to a cane and a wheeled chair. His ailment, however, did not stop him from ending the forty years of nearly uninterrupted peace that his grandsire's rule had brought to the Green Sea by invading Nezmenia and its allies, in what would be known as the Rise of the Isles. A father at the age of fifteen, a widower at nineteen, and the leader of an empire at twenty-one, Tomas III has experienced more in his youth than many grown monarchs have, yet somehow he has managed to prevail despite the heavy weight of his circumstances and the legacy of his predecessors. As of today, this pious and articulate young man is, by all accounts, the most powerful person in the Green Sea. Shrewd, dutiful and honest like his predecessors, Tomas III currently resides in the palace of Flordesal, the ancient seat of the Celeste dynasty, feasting on blood oranges and olives, surrounded by scholars, merchants and bankers as he rules over the Green Sea as its de facto emperor. From there, he commands the renowned Green Armada and helps coordinate the military campaigns of his fellow monarchs. His military and diplomatic achievements asides, Tomas III's thus far has proven himself to be a capable administrator in the Green Sea's internal affairs. With the prestige of his predecessors still intact, trade continues to flow through the ports of the Green Sea, and in Rivena in particular there has been a cultural renaissance. While the scourge of war rendered much precious land in the mainland countries useless, agriculture continues to prosper in the islands. Rivena and Vinazora, his kingdoms, have been amongst those who benefited the most from the past few years, with the vineyards of Vinazora producing some of their best green wines so far, and Esperanta receiving countless merchant ships every week. [i][url=https://s3.amazonaws.com/next-management-production/assets/images/131864/medium_portrait.jpg]Image for reference[/url][/i][/hider][hider=Valentin II of Nezmenia][b]Valentin II[/b] of House Vucoya, King of Nezmenia. Also known as the [b]Seventeenth Owl[/b], [b]Valentin the Saviour[/b], [b]Valentin the Uniter[/b], and the [b]Silver Leviathan[/b].[/hider][hider=Sebastian of Aveluz][b]Sebastian[/b] of House Jurisa, King of the Avelucians. Also known as [b]Sebastian the Unbent[/b] and [b]Sebastian Redfish[/b].[/hider][hider=Marcel VI of Ucariana][b]Marcel VI[/b] of House Vicenç, King of the Ucarians. Also known as [b]Marcel Goldheart[/b].[/hider][hider=Lazara of Lucoral][b]Lazara[/b] of House Silveira, Queen of Lucoral. Also known as [b]Lazara the Tigress[/b], the [b]Lady of Fire and Copper[/b], and [b]Lazara Copperblade[/b].[/hider][hider=Silvestre of Calesta][b]Silvestre[/b] of House Fozana, Prince of Calesta. Also known as the [b]Twentieth Peacock[/b], [b]Silvestre the Sweet[/b], and [b]Silvestre Peacekeeper[/b]. [i][url=http://fc04.deviantart.net/fs71/f/2014/031/4/b/kuja___final_fantasy_dissidia___ix___an_encore__by_narcisspuppet-d74h4hl.jpg]Image for reference.[/url][/i][/hider][hider=Goizargi III of Naia][b]Goizargi III[/b] of House Udane, Prince of Naia. Also known as [b]Goizargi the Righteous[/b].[/hider][hider=Zuzen II of Sorne][b]Zuzen II[/b] of House Udane, Prince of Sorne. Also known as [b]Zuzen the Elven[/b], [b]Zuzen the Azure[/b], and [b]Zuzen the Pretender[/b].[/hider][hider=Lino V of Zoraido][b]Lino V[/b] of House Luciernas, Prince of Zoraido. Also known as the [b]Son of Heaven[/b], [b]Lino the Pious[/b], and [b]Lino the Turtle[/b].[/hider] [i]Ruling Dynasties:[/i] - [b]Jurisa[/b] in Rivena, Vinazora and Aveluz - [b]Vucoya[/b] in Nezmenia - [b]Vicenç[/b] in Ucariana - [b]Silveira[/b] in Lucoral - [b]Fozana[/b] in Calesta - [b]Udane[/b] in Naia and Sorne - [b]Luciernas[/b] in Zoraido [i]Constable Of The Army:[/i] [hider= Shiren Ru][b]Ru[/b] of the Shiren clan, Master of War and Peace in Rivena. Also known as [b]Malu[/b] or the [b]Red Stag[/b].[/hider] [i]Religious Head:[/i] Risier Nuarvan, Eliar Velvan [i]Persons of interest:[/i][hider=Princess Gisella][b]Gisella[/b] of House Jurisa, Crown Princess of Rivena and Vinazora[/hider] HEROIC DRAMATIS PERSONAE - Radu Dalca - Viorica Negrescu CULTURAL -History -List of Historical Grievances -Relations -Cultural Notes