[center][IMG]http://i.imgur.com/EZrpxeh.png[/IMG][/center] --- [u][center][b]People of the Land[/b][/center][/u] [center]People of the Land or ‘Landers’ can be utilized for a number of things including the purchase of food, items, clothing, and can be spoken to for quests. What forms these types of quests take are up to assumption, but escort and monster hunting quests appear to be present. Following the apocalypse, the number of People of the Land increased by five or ten-fold, but they still remained weak compared to players, and if they chose, players could use their superior strength to take their belongings or their lives. Furthermore, instead of just being seen as NPCs, the People of the Land now have memories, feelings and even their own histories, making them far more human than before. There are powerful People of the Land like the Royal Guard and the Ancients. Normal People of the Land can also get stronger and level themselves up. However, their rate of improvement is about 1/4 that of Adventurers and the highest level they can achieve is around 60 or so. Even the strongest of People of the Land knights are still no match against a single Level 90 Adventurer. Only by donning the Mobile Armor of the Royal Guard, is a Person of the Land able to defeat most high-leveled Adventurers with ease. However, due to the armor's restrictions of fighting only within a city's borders and its dependence on the city's magic circle, this is a limited advantage at best. [u][b]Royal Guard[/b][/u] The Royal Guard are powerful entities within the game of Elder Tale that are charged with maintaining security and public order within cities and safe zones. They appear whenever a fight breaks out in these places, and if the players involved don't stand down, they will either be killed or taken away to a jailhouse. Guards are actually special level 100 People of the Land who gain their high levels through their Mobile Armor. The Mobile Armor suit is able to boost a Person of the Land's level up to around 90 - 110, strong enough to defeat most Adventurers with relative ease. The suit can also provide its user with night vision suited for night patrols. The suit's large size makes it almost impossible to move without the assistance of a large magic circle found underneath player cities; that same magic circle also prevents monsters from entering the city. Due to the fact that it relies heavily on the magic circle for power and movement, the armor is limited to the city's boundaries, and the armor's user cannot fight Adventurers or monsters outside of the city. Any separate "zones", such as guild halls and Inns, are also inaccessible to the Royal Guard because it is not covered by their teleportation system. Furthermore, as the suit is not designed to take damage, it does not boost its user's recovery rate. The Royal Guard, while in their mobile suits, are capable of teleporting anywhere within Player City walls. However, these suits can only be used within those walls due to the giant magic circle underneath the ground that allow for its movement. All Royal Guards are around level 110 in order to be capable of putting down violent Adventurers. Royal Guards are capable of monitoring the actions of Adventurers and People of the Land, but not their fellow Guards. All Guards' actions are deemed to be enforcement of security, and so any Guard that strays from their normal duty won't be detected. The Royal Guards wields any heavy melee weapons. They appear as black, armored knights wearing long black capes, wielding either a battle-axe or sword. Some Guards are also seen dual-wielding their weapons. They teleport from a ball of blue light and float in mid air whenever players in cities or safe zones are about to fight. The Mobile Armor donned by the Guard are a legacy of the now-extinct Alvs. It seemed that the Royal Guard are seemingly the only ones not affected by the Apocalypse, possessing almost no personalities or backgrounds unlike the other Landers. This changes when the Lander removes their armour. [u][b]Ancients[/b][/u] Stronger than Adventurers of an equivalent level, most are apart of the Thirteen Chivalric Orders, groups of ancients which oversee the protection of their designated server. The Knights of Alvar, the order designated to the Western European server, has vanished since the Apocalypse. Although this is a secret in which only Lander Nobles are currently aware of. [/center]