[center][img=http://i.imgur.com/AatFyR2.png] [b][i]"Games that run like clockwork."[/i][/b] [i][b][u]Video Gadgeteer[/u][/b][/i][/center] Oliver Zehn Age: 24 Position: Lead Developer [b]Location[/b] Medicine Hat Alberta Canada [i]Although interested in video games and programming, Oliver Zehn's family was never wealthy and thus he only had experience with the consoles of friends and school computers. After winning a raffle draw for $50k, he realized he couldn't afford college even with the prize and instead bought himself a computer to begin creating a game to test the waters. Oliver gathered a few like-minded friends with their own home computers to finish the game and form his new upstart gaming studio. 10 years later, with some money from investors and a game ready for release, the future of the company is looking bright.[/i] --- [b]I was part of the original GDT RP on another (now dead) forum, and was the co-GM. As I have the experience and am a trusted friend of DiamondBlizzard, I will be one of the two co-GMs for this RP. The other position is up for grabs. [i]If I am wrong about any of this, DiamondBlizzard, please correct me![/i][/b] --- Sonic the Hedgehog: SimYouLater SimCity: SimYouLater The Sims/Grand Theft Auto: SimYouLater Trainz: SimYouLater Spore/Star Citizen: SimYouLater The combos of The Sims/Grand Theft Auto and Spore/Star Citizen are a new rule I've suggested. I get claim to the particular combo, but not its components. So someone can make a game based on The Sims OR Grand Theft Auto but NOT both simultaneously. They also have to avoid overlap with features of my "combo" game series. Making a combo means you have to be more careful, as you are essentially taking two ideas and cherry-picking the best features, which may only work in theory; if the features don't mesh in your description (and you HAVE to describe every game in a combo-based franchise in detail) then the game will be considered a flop. Note that the first game in a franchise is critical. You fail with it, the franchise becomes a dud and you have to rely on your remaining franchises. You run out of franchises, and you're stuck making one-off titles or creating AND describing a franchise in detail based on a totally unique game concept not seen in reality (which is essentially equivalent to writing an actual new game plot).