[center][i]"And after two-thousand years, The Four Towers were completed. Located at the Northern, Southern, Eastern & Western-most points of the planets, the towers stood as beacons dedicated to the first survivors. Where they were once used as markers to help guide the Wandering Islands, they are now homes to thousands of people and central hubs for all life upon the Eternal Ocean. Hundreds of levels make up the towers above water but below the ocean, the foundations remain as strong as the resolve of the forefathers, who struck down the tyrant, Atlaias."[/i] ~ [b]Archivist Cagen, The Tome of Rebirth[/b][/center] [center][IMG=http://i.imgur.com/cnmrEzs.png][/center] Welcome to [b]Ocean Horizon[/b]! If you have chosen to join in on the adventures of the Eternal Ocean then please read the information below. It will be paramount to your survival within this perilous world! [hider=Rules&Info] 1. All site rules most definitely apply within this Roleplay. 2. I am the sole GM. If there is a disagreement, my word will be final on the matter. After that, all discussion about the disagreement will cease, unless you decide to take it to PMs. 3. This Roleplay [u]will[/u] be [b]PG-13[/b]. That means cussing and strong violence will be apart of the writing. Smut will not be tolerated, as per site rules, but vague nudity may be described as long as it remains within the site rules. 4. Posts should be roughly two or three paragraphs with good to decent description and attention to grammar. If you struggle with larger paragraphs, don't be too shy to PM me, I can help you out. 5. Posts back and forth between two people are frowned upon by most in the community and, as such, will not be allowed in this Roleplay. If you're interacting with another player specifically, please just write a collab post using TitanPad or Sync.in. 6. I already have some storyline ideas hashed out but I am always willing to take on new ideas. However, before pitching me your idea, make sure you think of everyone in the Roleplay and not just your own character. 7. To add onto the above, I only plan on this Roleplay being a [u]Maximum[/u] of [b]Four[/b] story arcs long. This is to keep it short and sweet, somewhat, so that the Roleplay doesn't become stale. If your idea doesn't make it into this Roleplay, it will likely make it to the next one. 8. Fun is a mandatory requirement for this Roleplay. Also, sign the bottom of the character sheet with a hearty Yarrgh! To let me know that you've read these Rules/Notifications. [/hider] [hider=World Info] [b]THE FOUR TOWER CITIES[/b] The Four Tower Cities are massive constructs located on opposite points of the planet. The North, South, East and West. These towers are embedded deep into the planet below. The cities are built into the tower and contain hundreds of levels. Northern Tower: City of Ra Southern Tower: City of Shoel Western Towers: The Broken Spires Eastern Tower: Pyramid of Horus [b]SHARDS OF ATLAIAS & LIGHT CRYSTALS[/b] Moments before the Ocean God flooded the planet, he dispersed thousands of crystal shards that contained remnants of his power. Some of these Shards, through many various means, have ended up embedded within the survivors of Humanity, gifting them with mysterious powers and abilities. The Shards have also been ingested by some of the ocean life and have transformed them into mega evolved beings. The remaining power was retained within the water. Even though that power was more spread out, it still had the ability to effect the minerals and creatures that live beneath the water, creating Light Crystals that can store and enhance light energy and evolve some sea life into larger beings. [b]SKY PIRATES[/b] There are many different factions of Sky Pirates who fly above the Eternal Ocean using ships powered by light energy. They scour the planet, doing whatever they like and looting who ever they come across. They frequently have skirmishes against The World Navy. [b]THE WORLD NAVY[/b] The World Navy is a united military force that patrols the Eternal Ocean to prevent attacks against humanity. They also organise mining operations that send unmanned drones beneath the Ocean to collect and gather valuable resources. They have several run ins with the various factions of Sky Pirates. [b]THE WANDERING ISLANDS[/b] The Wandering Islands are massive, barge-like constructs that traverse the Eternal Ocean acting as mobile Port-Cities for Sky Ships and Navy Ships. There are currently four Major Cities known as: New Haven, Verdante, Jarrah & Atro. There are smaller Wandering Islands, however these are often inhabited by Sky Pirate factions. [b]CREATURES[/b] Because the planet is covered in water, most, if not all of the wildlife are ocean-dwelling beings. They can range from Sea Serpents and Giant Squid to Razorback Sharks and Gigators. Most of these creatures have been altered by Shards of Atlaias but there still remain large populations of fish, eel and many other species that live beneath the waves. [b]TECHNOLOGY[/b] [u]Sky Ships[/u] are the main mode of transport. They can range from massive flying fortresses to small-scale fighter craft. They are powered by Light Crystals and are used for all manner of tasks such as trade, logistics and piracy. They come in four main classes: - Spectre: Light, Fast, Warship. The Spectre was built so the Factions could quickly send support ships to aid transports or turn the tide of a battle. They are lightly armoured for manoeuvrability and are most deadly against Geists and Phantoms. (Three Weapon Slots. Note that Crystal Mines take up a slot.) - Wraith: Heavy. A warship built for combat. Several cannons and armor plating helps keep them in the air. They can easily dish out the most damage per second, due to their high-powered cannons and higher rate of fire than Phantoms. However, they are very slow when compared to Spectres and Geists. They are very deadly against all other classes. (5 weapon slots) - Geist: Fast, Lightly Armored support ship. It can potentially match the Wraith in damage output, depending on the armaments fitted. However, their light armour means they wouldn't stand a chance in a prolonged engagement. They are usually found protecting Phantoms and are particularly deadly against Spectres. (5 weapon slots) - Phantom: Heavy, Battle-Purposed Command Ship. They certainly pack one of the hardest punches and are definitely the most armoured class. These ships are a refinement of the original Sky-Barge that were built to battle against Atlaias. Once airborne, they never make port again, requiring the need for smaller transport ships to deliver supplies. Very deadly against Geists and Spectres. Can stand toe-to-toe with a Wraith but may not survive due to low speed and low rate of fire. (7 weapon slots) [u]Navy Ships[/u] remain under the sole ownership of The World Navy. They come heavily armed and in various sizes. There are two uncommon variants that are used for industrial purposes such as Fishing and Resource Gathering. [u]Weapons[/u] are separated into Swords and Cryslock Firearms. - The swords can be Cutlasses, Rapiers, Broadswords and Greatswords and are generally made from Pig Iron, White Iron, Black Steel or Damascus Steel. (in ascending order of material quality and rarity) - The Flintlock weapons can be Pistols, Muskets, Rifles and Blunderbusses. Each one serves a different purpose; Close-Range Accuracy, Medium-Range Accuracy, Long-Range Accuracy and Short-Range Power. These weapons all utilise specially refined Light Crystals as ammo. The mechanisms within the guns are designed to release the light energy stored within the crystals in such a way that the hardened crystal shells are propelled out of the barrel like musket shots. [u]Ship Weaponry[/u] These different ship armaments utilise much larger Light Crystals as energy batteries. Each type of weapon is specially designed to project the raw light energy in various ways. - Rail-Cannons are your long-range batteries, usually found on Wraiths or Phantoms. They have a very large radius but are most powerful at full range. They take up a lot of energy when fired. An average Light Crystal will only produce four shots before needing to be replaced. - Buckshot-Cannons are short-range, powerful cannons that are good for wide-spread destruction They are usually found on Wraiths, Geists or Phantoms. They have a very short range and are at their most powerful close up and personal. They use massive amounts of energy so an average Light Crystal will produce only two shots before needed to be reloaded. -Repeater-Cannons are your mid-range automatic cannons. They are found on all classes but in various sizes: Points - The smallest size Repeater, found exclusively on Phantoms for point defense against fighter craft. (200 shots) Facers - The next size up, found exclusively on Spectres. Usually at the front, hence the name. (100 shots) Spinners - Found on Spectres, Wraiths and Geists. They are called spinners because they can rotate 360 degrees. (80 shots) Boomers - The largest size Repeater, found exclusively on Phantoms. These are semi-automatic cannons because they create a lot of force when fired. (20 Shots) -Crystal Mines are overloaded Light Crystals exclusive to Spectres. These create large explosions when hit that can potentially cripple Phantoms. A Spectre can only carry five of these, max. [/hider] [url=http://pastebin.com/RVEDf9GR]PLEASE CLICK HERE FOR THE CHARACTER SHEET SKELETON![/url] Please don't hesitate to ask if you have any questions. :D [hider=Sig Banners] [img=http://i.imgur.com/hxjYejA.png?1] [img=http://i.imgur.com/w02ezg0.png?1] [img=http://i.imgur.com/LwuQ9ey.png?1] [img=http://i.imgur.com/3epgtox.png?1] [img=http://i.imgur.com/c0hJdio.png?1] [img=http://i.imgur.com/RjLyZSZ.png?1] [/hider]