Okay, finally I came up with a character myself. Unfortunately after much consideration I decided it's going to be a human and not a spirit, so I'm sorry for all the time Fallen and others have spent brainstorming about how to fit a spirit in. Still, I'm open for the idea of exchanging spirits with someone if they're up for it and if the GM allows (as in, I play someone else's spirit and they play mine), or building pre-existing relationships with other characters. For now I'm posting my human character and a spirit but I don't insist they go together and am open for other suggestions. Also tell me if the spirit is too OP. ---- [IMG]http://i62.tinypic.com/334os4x.jpg[/IMG] Name: Cassandra (Cas) Riot Age: 22 Guild Band: Serpentines Archtype: Bow and Blade Ranger Backstory: Cas grew up in the village of Salviea in the Aest Wetlands having to ward off monsters while hunting to provide food for herself and the rest of the rest of the village. Not having any parents to guide her in life, she had to learn what she could about human relations from the community. They were nice to her and her skills in hunting and magic made her usefil and well-liked, but she never truly felt like she belonged. That's why it was easy for her to cut ties with the people of Salciea and relocate to Melanhart at the age of 13. There Cas really settled in, adopting the city-life with real vigour and passion. She became a dancer and started paying more and more attention to her looks, ultimately turning her into what appears to be a very vain and shallow person. Cas didn't seem to mind, openly displaying her taste in the finer things in life and distaste for the more feral lifestyle she grew up with – to the point where most people don't even suspect that's what her childhood was like. Yet the wild still calls to her sometimes. The itch to hunt and put her learnt skills to a test lead her to the Adventurer's guild where she goes even now for the occasional adventure. Skills and Abilities: Great aim – having lived most of her life in the wetlands, she is a very good marksman and can handle any ranged weapon she comes across with ease. Since she moved to Melanhart she has been practising with firearms but still prefers bows and arrows for more challenging and risky missions where stealth matters. Dagger skills – in case ranged attacks don't work, Cas resorts to her trusted dagger. She'd not incredibly good at wielding it in combat but can ward off an initial attack or two. When it comes to offence, Cas can achieve good results if her opponent is unaware of her presence. In the day-to-day life she uses the same dagger in a variety of settings ranging from skinning game to carving wood. Good agility – Cas is used to moving fast through thick undergrowth and her hobby of dancing has only furthered her agility. Tactical thinking – when put in difficult situations Cas carefully considers all possible ways of acting before choosing the best one. Stealth – being of a small frame Cas is very light on her feet and can usually go unnoticed when she wants to. Equipment: While in the city, Cas rarely carries more than her trusted [url=http://www.toledosword.com/im/Mason_Dagger.jpg]dagger[/url]. When out in the wilderness or on a mission, she further equips herself with a bow, a pistol and a rifle. Additionally, if she expects to camp in the open, she puts a variety of useful items in her bag like flint, rope, horse-hair and a small axe. When it comes to armour Cas travels light, usually in a pair of trousers, high boots and a vest made of thick leather over a simple and light shirt. Spirits: Name: [url=http://www.ata-tarot.com/reflections/06-05-10/_Media/sagittarius.png]The Magician[/url] Kastela (on the left) Age: 300 Skills and Abilities: Kastela is an enchanter, a thief among spirits,. His power lies in the ability to steal a property from a physical item and bestow it upon another object. What's more concerning is that he can use this ability to steal other spirits' skills and adopt them for a few minutes at a time. As such he is considered to be both a desired friend and a formidable foe. What he presents to Cas is the ability to bestow objects with properties that are unnatural to them, like making wood as tough as rock or water as dense as mud. Those properties can be stored in the arrows Kastela can create for Cas and affect another item upon contact. Pact: In return for his services Kastela asks that Cas never makes a pact with any other spirit and never marries or has children.