[img]http://i.imgur.com/uL5L4DB.jpg[/img] Name: Miach Class: Caster Gender: Male Birth and Death Dates: 1800 BC Alignments: Lawful Good Personality: Miach is dutiful, always willing to do his job, no matter the circumstance. Miach was willing to work with his father, even after he killed him, in order to complete his task. On top of that, he is incredibly loyal to his Master, and will have no objections to almost anything they ask of him. He understands just how skilled he is in magecraft, and has little to no problems bragging about it. Bio: http://en.wikipedia.org/wiki/Miach Weapon: Staff, Sword Parameters: Strength: E Endurance: A Agility: C Mana: A (plus) Luck: C Class Skills: Item Construction: A++ The skill to manufacture magical items. Territory Creation: C The skill to build a special terrain that is advantageous to oneself as a magus Personal Skills: Battle Continuation: A+ The strength of vitality for predicaments. Also, the ability to withdraw from combat and reach allied territory alive after being defeated, it becomes possible to fight even with deadly injuries and can remain alive so long as one does not receive a decisive fatal wound. No matter how much damage is done to him, it won't affect his body's ability to operate. Divinity: A the measure of whether one has Divine Spirit aptitude or not. At high levels one is treated as a mixed race of a Divine Spirit, and the level declines when the Heroic Spirit's own rank as a Monster, Demonic Beast raises. It can also decrease due one's dislike for the gods. It also has an effect which reduces special defensive values called "purge defense" in proportion to the Divinity's Rank. It can break through Skills such as Protection of the Faith and Enlightenment of the Sacred Fig. High-Speed Divine Words: A The power to activate Thaumaturgy without the use of Magic Circuits. The language of the Age of Gods, back when words played a heavy role in spellcasting. As such, it is power long lost by modern magi. High-Thaumaturgy-level Magecraft can be cast at the speed of Single-Action spells. This has no offensive ability. Noble Phantasms: Name: Grave of Miach Title: The Grave of Herbs Rank: E+++ NP-Type: Anti-Unit Range: 1-2 Maximum Number of Targets: --- Description: This Noble Phantasm summons allows Miach access to the 365 original herbs, most of which were destroyed when Miach's father destroyed his grave. All other Herbs have derived from these original 365. In a sense, you could call Miach the Gilgamesh of Herbs, except Miach wasn't the original to own these herbs, and his corpse just made them all grow, and were somehow destroyed completely by his father. These herbs can heal any disease, create any kind of poison, become the ultimate snack, and much more. Of course, all of the herbs regrow after a full 24 hours after their use. This Noble Phantasm is incredibly useful with his Item Construction skill. Name: The Well of Slaine Title: The Well of Eternal Restoration Rank: A++ NP-Type: Barrier Range: --- Maximum Number of Targets: --- Description: This Noble Phantasm is the ultimate well of healing. Touching the water is enough to bring a person from near death back to original condition instantly. It can even bring the dead back to life, soul included. It transcends Necromancy, and even the laws of magecraft, allowing the revival of the spirit as well as the mortal form.There is nothing with more rejuvenation properties than the water from this Well. Miach can summon any part of the well at any location however, Miach must create the well first, which is a 2 day process, involving the use of all of his herbs.