[quote=Ellri] One issue we can see with the concept. The society is more medieval than anything, thus clocks aren't readily available. This isn't steampunk or gearpunk, but rather relatively low fantasy. The only known source of magic are the Relics. everything else operates on a standard medieval basis with normal laws of physics. The few clocks that might exist would be situated upon massive structures, typically things like great universities. Solar clocks and water clocks could exist all round, though. Oh, and this isn't earth. The clocks, if they exist in reliable fashion at all, probably won't be base 12. The relic concept's ability to disintegrate objects seems too easy, with no real restrictions. Like we're doing in the criticism on another sheet, we'll suggest exploring the idea of a single primary ability rather than the numerous ones here.One quick question: how controlled would the object disintegration/aging be? If he can't quite control the level of aging or exactly what is aged, it would be more acceptable to have it powerful. Kinda like the ability of the character Alessia by Sundered Echo (see CS thread). She can for example create a hemisphere of knee-shaking fear, but she can't control who it affects. It affects everyone in range except herself, allies and foes alike. As such, it is a double-edged sword. The more powerful an effect is (especially ones that are physical), the shorter the range is. Moving outside of time can too easily be abused, thats how we feel about it. Still, we see much potential in a time-messing relic concept.[/quote] Alright, fair enough. [u]Eye of Time, v2[/u] [i]Chronal Drain[/i]: The Eye has a constant minor draining effect on everything in close proximity to its bearer. This serves to fuel it, but also accelerates the aging of its bearer's possessions. This can be accelerated in an emergency, but the disparity between energy drained and charge gained increases drastically. The maximum charge is reached over [whatever base the world's time is in] days. [i]Chronal Shunt[/i]: The Eye can discharge some of its stored chronal energy. This energy is ejected along the line of the bearer's vision and ages the first thing it comes into contact with by an appropriate amount considering its mass, composition, the energy discharged and inherent Spirit, the last of which greatly mitigates the effect. [i]Chronal Inversion[/i]: The Eye can invert the time of objects which are fully within the bearer's field of vision and can be seen with clarity. This allows burnt paper to be restored, blotted writings to become legible and so on. The amount of chronal energy this takes depends on the mass of the object, its composition and its inherent Spirit, the last of which greatly mitigates the effect. [i]Relative Chronology[/i]: The bearer of the Eye can expend its charge to increase his personal time relative to the world's, making him appear to move much faster. This costs a great deal of charge, and can only be sustained for [whatever base the world's time is in] minutes. [i]Chronal Knowledge[/i]: A passive effect, the bearer of the Eye always knows exactly what time it is and can tell how old anything he's looking at is. He also gains a rough judgement of how much chronal energy is required to produce a desired effect, but the constant flux in the world's timeline means that the precise amount changes from moment to moment, making the measurement an average rather than an absolute.