[quote=Schradinger] Alright, I'll operate under the assumption that Krix can lift 10 tonnes.About the wolf summon, if it's not going to be a one-time strategic thing, I feel like there should be something more involved in their summoning than "They appear!", since that basically just means that your opponent ends up fighting four champions (even if three are less powerful) at a time instead of one, the weaker three of which can be instantly healed and return to battle after death every X amount of posts.To me, an attack that increases the number of opponents should be a one-time option whose use needs to be decided tactically, rather than spammed at every opportunity (because if you CAN do it every X posts, why wouldn't you?). An exception to this would obviously be a specialized summoner, who's weaker in personal power than their opponents but makes up for it by summoning creatures stronger than themselves. Summoning wolves, however, makes a lot of sense for your character so I would hate to see the ability removed altogether. [/quote] After having read the first few IC posts that have been submitted for this battle, I've already detected several glaring issues with them. For one, they're rather restricted in their special capabilities and seem to function as nothing more than a chaotic threesome of low-grade minions that are reliant on crude, unimaginative melee attacks to bring harm to their enemies; this isn't satisfactory given the wide range of special powers and items that your average, run-of-the-mill arena combatant has access to (as Krix has just demonstrated). Even Sovereign has a few tricks up his sleeve that can potentially alter the flow of an arena skirmish despite being a claw-to-fresh specialist. Later versions of Sovereign's CS will feature a far more extensive description of the Shadow Hounds' individual physical characteristics, limitations and a number of distinct powers applied to each of them, which will reinforce my intentions of the 'Hounds being a powerful strategic asset rather than bog-standard mooks destined for the meat grinder. They'll function as a pack, with Sovereign at the head. To counterattack this 'buff', I'll probably make the power one that requires a warm-up time before it can be used. But in truth, I'm hesitant to make it a charged attack, because charged attacks are difficult to pull off unless you work some [i]seriously[/i] skillful IC work that ensures that the charged attack is guaranteed to fire off successfully without being interrupted. Or I could just make it a one-battle use ability and leave it at that. However, I'm not changing anything relating to the Shadow Hounds until this battle is concluded, but I am going to decree that Sovereign can only summon them once during this battle so that fair play can be maintained. But now I need to figure out how to make as many of Sovereign's friends survive Krix's counterattack as feasibly possible.