Note: Heavily WIP, and I think this'll be so for probably this week or more, since I'm not feeling very energetic, and I have writer's block for roleplay rn. [hider=Name of nation: Central Draconian Empire, or CDE] hider=Species: Draconian [img]http://i.imgur.com/Kwk5rix.jpg[/img] Draconians, being lightly blue-colored reptilian humanoids about the same height as an unusually tall human, at about 6' 7" being the average, up to 8' in the rarer cases, and 5' 10" in even rarer cases, they are diverse in size and strength. Unless diseased or otherwise out of the norm, Draconians are tough, whatwith a scaly hide that's much more resistant to sharp objects than a human's skin, and strong, with corded, powerful muscle, brought about and perfected through evolution. Draconians are apex predators- they were perfected by nature to be killing machines, fast on their feet, powerful on strikes, and clever enough to outwit foes and friends alike. They possess great loyalty- clans would battle endlessly, neither ever willing to give up until death. After some time of this, they grew suddenly weary of conflict, after spending centuries in a same-state war of survival, they began evolving again, thinking, then beginning to farm, unite, and develop technology and technique. This is where they got smarter, adding an even deadlier weapon to their natural arsenal. They possess claws on hands and feet that can extend and retract, and can rend flesh from bone, or even tear through bone itself, or act as a precise writing utensil (dipping one's claw in ink and using it to write is not uncommon, actually preferred), and even be used as a precise tool to fiddle with delicate mechanisms or other detailed items. hider=Description of government: Faction based, ruled over by single ruler with a council to approve ...where elections are held after the current leader resigns or dies. The leader is known as the Forerunner Maximus, being the first to make decisions and etc., and his advisory council and second-in-commands of various sectors being the Forerunner Minimus of [Faction/Branch]. There are multiple factions- the War Faction is the most prominent and powerful, containing the Empire's fleets and armies. It's close to being the largest branch, and is the second most powerful branch. More numerous than the War Faction is the Industrial Faction, which handles all industry and production of ships, weapons, munitions, goods, supplies, and foods. They are the farmers, the miners, and the refiners. They build and they labor. They are the most numerous because most everyone starts here, and ends here. The most powerful is the Thought Faction, whom are the researchers, designers, architects, strategists (in hand with the War Faction), and the leaders. They have a special fleet of completely unique ships that are each very powerful, each having a different set of strengths and weaknesses. The last and the smallest faction is the Peace Faction- they are the peacekeepers, the military police, and the diplomats. They negotiate, they keep the peace, and they believe in the righteous cause of peaceful expansion, not conquest. But then again, they are the smallest. Description of military: They are powerful- this is their specialty. They are a race that grew up in the midst of a deadly fight for survival, endlessly, where even the plants are predators. Prey are only other predators, or the massive beasts that walk the planet, occasionally brought down and fought over by a variety of deadly creatures. Their military might is powerful on the ground, perhaps even unmatched- indeed, they much liked to stomp and tear anything and everything that wasn't one of them. They themselves have a somewhat weak space-navy- it serves only the purpose of landing troops. They have a variety of creatures that have been tamed and modified from their homeworld Cultural Overview: History: Other:[/hider]