(Note: Depending on if my character's summoner can join the RP, I may need to make a few edits to his backstory.) Name: Ignis Appearance: As an incorporeal entity, Ignis can take on whatever form he chooses, but most commonly, he prefers the form of a dragon. In his complete form, he has [this](http://fc08.deviantart.net/fs70/i/2012/206/5/b/dragon_age_origins__winged_drake_by_the_bloody_hunter-d58jter.jpg) shape, roughly the size of a human, but is translucent like a ghost, with a red tint. Although, he tends to float around in the air, his form sometimes incomplete, such as having his front half appear as a dragon, while his back becomes a wispy, ghost like tail. In a fight, he often engulfs himself in flame, such as in this [image](http://s1.zerochan.net/Fire.Dragon.600.420841.jpg). Age: 500-600, by his estimate. Skills and Abilities: Spirit of Heat and Energy- Ignis has the capability of manipulating and amplifying heat energy. Applications of this include igniting the air into flame, warming objects, and drawing heat from the environment into himself. As an incorporeal being, he can take on the form of heat energy itself, becoming invisible to the naked eye and able to transfer himself through objects. As he is not precisely a spirit of _fire_ he cannot create fire from nothing, but the oxygen in the air is generally sufficient for combustion. When in a warm environment or near sources of heat, Ignis can draw the energy into himself to become stronger, and his abilities more effective. Conversely, cold environments offer him less energy, and his abilities weaken. Most forms of magic apart from fire and heat can harm him, but ice and cold magic are particularly effective. Although, in many cases, he can also harm them just the same. To his summoner, he grants the ability to manipulate heat energy. Creative- Ignis is an intelligent and intuitive spirit. His constant mischief over the centuries has granted him a wide range of experience with different aspects of the world, as well as a knack for finding inventive solutions to problems. Mostly, he uses this creativity to find new and exciting ways to play pranks on others, but he can be persuaded to use it for more helpful purposes. Backstory: Ignis does not quite recall when and where he was created, he can only guess that he was born in fire, or at least somewhere _really_ hot. He has been roaming the world for over five hundred years, and has hardly matured at all in that time. Ignis is an energetic, mischievous, and troublemaking spirit. A favorite pastime of his is to find interesting ways to play jokes on others, something which never seems to grow old to him. He greatly enjoys travel and adventure, and despises being alone. As such, it was natural that he would begin to seek out summoners. Through the centuries, Ignis has made countless pacts with many summoners. Each had slightly different terms with different kinds of people, but in general, his reason for entering into each of them was simply to facilitate his love for adventure and need for camaraderie. He has never had any great goal or purpose and does not find wandering aimlessly to be entertaining, so he defers to his summoner for that goal. He has bound himself to everything from soldiers to entertainers, and rarely regrets his choice. He has learned to follow and observe potential summoners for quite a while before committing to a pact, as he wants to be sure his summoner is someone he could call a friend. Three years ago, Ignis formed a pact with Victoria Lark. after months of observing her, and other potential summoners.. As usual, he requested only that she facilitate his need for adventure. He could not simply demand that she become his friend, but he did stipulate that she could not prevent him from socializing with others, and that she should expect him to be around _all_ the time, if he chooses. While she is quite different from himself, he has thusfar enjoyed his time with her and does not regret his choice.