**_Name:_** Maddox "Blink" Colburn **Age:** 20 **_Magic:_** _Teleportation Magic_ The signature magic that gave Maddox his epithet. His [Teleportation Magic](http://fairytail.wikia.com/wiki/Teleportation_Magic) allows him to cover distances almost instantaneously, though not quite. Longer distances thus take more time, when it comes to travel. But in close proximity, the difference between his teleporting speed and "instant" is slim. He is capable of bringing along objects and people that he is in contact with as well. Distance also affects how much magic is used, so he often is tired after travelling while on the contrary being able to teleport a multitude of times in combat. He often refers to this as "Blink Magic" for "you blink and you miss it." It can be noted that while Maddox can teleport from nearly any position, he cannot teleport if he is in water. _Light Magic_ Though not as renowned as his Teleportation Magic, Maddox is also an incredibly skilled user of [Light Magic](http://fairytail.wikia.com/wiki/Light_Magic). This magic is more simple, but arguably less cost effective than his Teleportation. His proficiency in Light Magic allows him to create light bright enough to blind his enemies temporarily and he can even create powerful energy waves to attack foes from a distance. This magic is lesser known than his Teleportation Magic, so Maddox refrains from using it in order to have an element of surprise. _Thought Projection_ Maddox can use his [Thought Projection](http://fairytail.wikia.com/wiki/Thought_Projection) Magic to create illusory copies of himself that are capable of retaining information. While he has used it often and is adept at creating Thought Projections, his range is somewhat limited, preventing him from maintaining Thought Projections from across the country. The most common form of Thought Projection he uses is to supplement his combat style, creating illusory copies of himself to trick his foes. **Magic Level:** A **_History:_** Maddox Colburn was cursed at birth, being born into a Dark Guild known as White Hydra. The rather unfortunate part was that he was born to slave parents, Keith and Patty Colburn. Destined to serve the members of the guild by mining the ores and minerals needed to create weapons, Maddox spent his early childhood learning how to be a slave. However, at the age of five, it was noticed that he had great magical potential. With a sick sense of humor, the master, Ursus Beofax, trained him to use Light Magic like himself. Though he was no longer a slave, he was still bound to evil men by force. As he grew older and learned more about the world outside the Guild, "Maddy" realized how vile White Hydra truly was. And he hated it. More so than anything he wanted to escape with his parents, but he knew that he was nowhere near powerful enough to do that. While robbing another guild that White Hydra just destroyed, Maddox found several books on martial arts and various kinds of magic. An idea came to mind and he kept them to himself, training in secret for the day he can break out. All the while, he put up the façade that he actually enjoyed White Hydra and the other Dark Mages. But on the inside, he despised them. He wanted to personally break them. When he was seventeen, the day finally came. After coming back from a raid, he found Ursus beating his parents senseless for "causing a cave-in" in the mines beneath the guild. In his rage, Maddox performed a surprise attack on Ursus, defeating him in a single, powerful Light attack. In that brief moment where the rest of the guild was stunned, Maddox displayed his new magical ability of Teleportation and his martial arts skills and began to defeat them one by one. Even after they recovered and formed a proper effort to kill Maddox, it was too late. He intentionally targeted the most powerful Mages first, dispatching them while they were stunned. In a manner of minutes, the entire White Hydra guild was defeated, with most of the members entirely incapacitated. Despite his victory, it did no good for his parent's health. On the older and more frail side from the hard years of work, they couldn't survive the beating without medical attention. Something that the guild was now lacking as Maddox had mistakenly attacked their doctor in his earlier rampage. After they passed away, Maddox broke down crying. All his training, his effort was in vain. In a rage, he stormed out of the guild hall, before turning around and destroying it entirely with a powerful wave attack. Though it was likely that many survived the blast underneath the rubble that was formerly White Hydra, Maddox left nothing to chance. He wanted these fiends to pay. One by one, he teleported them to the nearby ocean, to let them drown in their states of unconsciousness. It was when he attempted to drown Ursus that the master awoke. The two ended up falling into the ocean due to Ursus hitting Maddox while the younger was still gripped onto him. In the new life-or-death struggle, Maddox grabbed his old master by the throat while they were submerged. While this finished off Ursus, Maddox encountered an unforeseen problem: he had never learned how to swim and there was no way for him to get back onto land from where they fell. In his panic, he was unable to focus and couldn't teleport to safety. As he slowly began to lose consciousness himself, already believing that he had doomed himself by having such a dark and twisted plan and this was his deserved fate, he was pulled out of the water by a young fisherman and his elderly father. The two fisherman had been deep-sea fishing and returning to port, but miscalculated and navigated incorrectly, bringing them to the wrong part of the coast. By sheer coincidence, they spotted Maddox and Ursus fall into the water and came over to save them both. After explaining the evil of the man he just killed, they had no problem not saving the Dark Mage. Even after they made it to port, Hargeon specifically, Maddox couldn't believe that he was given a second chance at life. He still believed that he had doomed himself by behaving just like the Dark Mages he hated so much, but through what seemed like divine intervention he was spared. With this in mind, he found a new purpose in life: destroying all that is evil. But in order to avoid the temptation to fall into evil himself, he vowed to never kill again. Even if his opponents were absolutely despicable and had no chance of changing, he would spare their lives. But he would never show them kindness nor would he ever allow them to breathe easy. With a new purpose in life, Maddox set out from Hargeon with the goal of finding and destroying Dark Guilds. As there aren't all that many Dark Guilds in the world and finding them isn't exactly the easiest thing, Maddox had to settle for taking freelance jobs to get by. The time he didn't spend on missions was spent tracking down Dark Guilds. However, he never managed to find one before he encountered Phoenix Wing for the first time. Though he was aware of Guilds that were not full of evil Mages, he was unfamiliar with them and was shocked at how the Phoenix Wing Mages behaved. He met them when he stopped in the town of Magnolia, at one of the libraries. He was impressed by how close and friendly they seemed, but he didn't approach them. His mindset was that they would never want someone like him to associate with them, considering his life as a Dark Mage. After a few days in Magnolia, he was on his way again, having picked up a trail for a Dark Guild. Though the trail he picked up was false, it was several months before he was back in Magnolia again. This time, however, he met several wizards in the street. This time, however, there was actual interaction. Two of the wizards were having a heated discussion over something that Maddox never ended up figuring out and one threw a punch. The other dodged and it connected with Maddox's face. Though he knew that it was an accident, he felt the need to retaliate to even the score and kicked the wizard hard enough to send him flying into a nearby river. The remaining was impressed and asked if he was a Mage himself, to which Maddox nodded. An offer was made to join Phoenix Wing, but Maddox initially rejected it. But after thinking about what it could be like to be around enjoyable company and to have friends, he came back to Phoenix Wing the next day and accepted the offer. This was at the age of eighteen. Over the next two years, he was only able to destroy one more Dark Guild and arrest its Mages. When he first joined, he explained his history, though with a bit of a twist. He claimed that he was merely a slave his entire life before breaking out when his parents were killed, omitting the facts that he himself was a Dark Mage and that he killed the entire Dark Guild. **_Personality:_** Generally assumed to be unapproachable by his seemingly dark and cold exterior, "Maddy" is actually a mostly friendly guy. He knows pain and suffering quite well and hates to see others in such states, so he takes care not to upset people. While he can often seem reserved or uninterested in things around him, Maddox is actually a calculating individual. He always pays attention to his surroundings, even if he pretends that he doesn't care. Though he is a caring person, he elects not to show this unless a situation calls for it. As such, he has a façade of not caring about anything, often directly stating this. However, he does like discussing things with people and trying to understand how they see the world. In a way, he's curious to see how well people can relate to his past. For all his generally acceptable behaviors, Maddox has a maliciously ruthless facet reserved for those he perceives as evil. When faced with such "villains", he becomes almost bloodthirsty with an intense desire to pulverize them, going so far as to beating them within an inch of their life. This isn't how he is for combat in general, as he is far from ruthless when fighting someone or something that he doesn't believe is evil. **Team Members:** Maddox has always preferred to work by himself, though he accepts jobs with comrades when _they_ offer it to _him_. He'll never offer to work together himself. **Three Strengths:** 1. Maddox has exceptional martial arts skills, complimented incredibly well with his magic. 2. He is also quite intelligent, often delving into philosophy. 3. Empathetic and willing to help others if they need it. **Three Weaknesses:** 1. The world is "black and white" to Maddox when it comes to morality. Either you're good or you're evil. Nothing between. 2. Often times he is blunt and insensitive, though he is trying to improve on that. 3. Can't swim, nor can he hold his breath for very long. Furthermore: Maddox is generally afraid of large bodies of water, to the degree of refusing to be on a boat or even teleport over them. **Greatest Love:** His greatest love would have to be a toss-up between his friends and fighting. Depends on his mood. **Motivation:** The biggest motivator for Maddox is the thought of crushing Dark Guilds. **_Appearance:_** ![enter image description here](http://images6.fanpop.com/image/answers/3091000/3091469_1354459915700.35res_400_300.jpg "enter image title here") Maddox is slightly on the tall side, standing at 6' 0". However, he is also on the slim side. Though he has clearly defined muscles, he only weighs in at 160 lbs. He most commonly wears a dark grey coat with fur linings along the neck and cuffs with a black sleeveless shirt underneath. To go with this style, he also wears black pants and boots. However, since this clothing is typically pretty warm, he can be seen without his coat and wearing grey shorts and sandals, though that is typically on hot days or in arid environments. Hidden under the coat is a [tattoo](http://aktuator.biz/wp-content/uploads/2014/07/tribal-tattoo-sleeve-designs-sketches-tribal-tattoo-sleeve-stencils-tattoos-design-ideas-pictures.jpg) on his upper right arm and his red guild mark on his upper left. **Additional Details:** A known smoker. Not many know of his ability with Light Magic, though anyone who knows him knows of his "Blink Magic." While he is incredibly skilled, he is often perceived as weak due to holding himself back in fights. Any fame he has is fame for his speed due to his magic, not his fighting ability. And while his skillset is perfect for it, he loathes delivery jobs due to the sheer quantity he has taken since joining Phoenix Wing. Maddox lives by himself in a small, cheap apartment in the center of Magnolia that he keeps surprisingly clean. Oh, and [theme song](http://www.youtube.com/watch?v=shOd8UcXSC0). **Supplementary List of Spells** **Note:** Spells marked by an asterisk (*) are spells that are only known by those who are close with Maddox, as they are spells that he generally withholds from combat unless absolutely necessary. Spells marked with two asterisks (**) are spells not even his friends are aware he is capable of performing, as he intentionally refrains from using them due to their powerful nature and dark origin. _Blink_ - The trademark technique that has given Maddox most of his fame. The user teleports almost instantaneously to any location, limited only by the user's knowledge of the destination. More distant teleports are thus somewhat inaccurate but close to the intended destination, whereas short-range teleports are ultimately precise. Distance also dictates time. Teleporting across the world takes several minutes whereas teleporting around a foe in a fight is close to instantaneous. Distance even dictates magic cost. The user can teleport any objects or people they are in contact with, at the cost of more magic. Teleporting can be done simultaneously with other magic, allowing Maddox to perform devastating surprise attacks. So long as he can focus, he can teleport. Even if he is charging one of his more powerful attacks, he can teleport to dodge in order to continue charging safely. _Thought Projection_ - The only spell related to the magic of the same name. The user creates one (or multiple) ethereal thought forms of themselves. They are intangible but retain information, so any conversations or observations with a thought form will eventually be returned to the user when the spell is concluded. Maddox's range for thought forms is 10 miles. Beyond that, they are forced to dissipate. _Light Magic: Flash_* - The most simple spell in Maddox's arsenal. The user creates a blinding light from a location on their body, or their body entirely. A variant of this allows Maddox to throw the blinding light, though touching it does next to nothing damage-wise. The light generated, in Maddox's case, is red. All his Light Magic spells are of a red color. _Light Magic: Impact_* - The user coats their hands or feet in red light, amplifying the power of every strike. This can be combined with Flash to make the coated fists/feet also blinding to watch, to make it even more difficult for foes to block or dodge. _Light Magic: Burning Palm_* - The user generates a thin but dense layer of red light over one of their palms. By striking an opponent with an open-palm strike while using this technique, the light magic rockets off into the opponent. This sends the opponent flying backwards, being perpetually pushed by the red light. As soon as the opponent hits something, like a wall, another person, the ground, etc the light will detonate in an explosion powerful enough to destroy a house. _Light Magic: Burning Ray_* - A projectile variant of the Burning Palm technique. Notably different as Maddox throws this powerful attack rather than strikes an opponent directly. However, they are not interchangeable. The light flies at a respectable speed in the shape of a small red orb. If it impacts something that isn't soft (like a living opponent) it will detonate immediately. If it connects with a living opponent, or something soft, it will have the same effect of Burning Palm where it pushes the victim back until it hits something hard and detonates. _Light Magic: Light Wave Stage 1_* - Another ranged attack. Using one hand, Maddox charges a red light within an open palm. Once sufficiently charged, usually taking only several seconds to do so, he thrusts his hand toward his target. This creates a destructive energy wave of red light, flying at high speed in a straight line. For the first ten feet, it has pure penetration power, punching through foes and structures alike. Beyond that range, the energy wave detonates in a powerful explosion upon impact with the first object it touches. The explosion is considerably larger than the Burning Palm and Burning Ray techniques. _Light Magic: Light Wave Stage 2_* - A more powerful version of the Light Wave. Rather than using one hand, Maddox charges the attack with both hands by placing his palms in front of his chest and facing toward each other, yet not quite together. It functions the same way, requiring a charge time and firing in an energy wave. The key difference is the power. The wave not only flies faster, but it has a larger radius and more energy in it. It has penetrating power out to twenty feet before being prime for exploding on impact. The explosion created by this technique is significantly larger than Stage 1. This is an overall upgrade to the Light Wave at the cost of taking more time to charge. _Light Magic: Thruster Palm_* - Similar to the early stages of Burning Palm, where Maddox charges red light in an open palm. However, when he thrusts his palm forward, a plume of red light shoots forward like flames out of a jet thruster. This doesn't require a direct hit on the opponent, as the thruster effect reaches out ten feet. Not only does it have concussive force, battering an enemy physically, it also causes severe burns to victims caught in the blast. This can be considered akin to a small, directed explosion from his palm. _Light Magic: Divine Blade_* - A buster sword is formed of red light. The blade's length is over seven feet, making it rather large. But due to being entirely made of Light Magic, it is nearly weightless, allowing rapid strikes. The size of the weapon is something of a false pretense, as it is not actually ideal for going through armor like an actual buster sword. It functions more similarly to a katana. Due to its light weight, it lacks power and can be blocked fairly easily. In fact, a hard enough impact against the light sword will make it dissipate. _Light Magic: Divine Shield_* - A rectangular wall of red light is created. This can be in front of the user or at a location selected by the user, such as in front of an ally. The size can vary, but is typically ten feet long by seven feet tall. Thick enough to not be transparent and block many attacks. However, the wall is stationary and only lasts three seconds, regardless of size. Multiple walls can be created, but they all suffer the same time limit and restrictions. _Ultimate Evil Light Magic: Spring Equinox_** - One of Maddox's more imposing techniques. If it can be considered that his Flash technique adds light to an area, this takes light away. Maddox absorbs visible light within his vicinity, a maximum range out to two miles. While it can be considered an illusion magic, Maddox _actually_ takes all the light and converts it to magical energy. So this technique is dangerous two-fold: foes lose their ability to see the world around them temporarily and Maddox gets a boost to his magic reserves, albeit only a tiny boost as visible light doesn't carry much energy. Everyone within the spell's radius can't see a thing, not even their own body. But visible light slowly starts to shift back in, having been slowed down by the magical disturbance of the technique. After about thirty seconds, enough light will have returned to allow sight. _Ultimate Evil Light Magic: Autumn Equinox_** - One of the less direct spells in Maddox's repertoire and the only one that involves the drawing of magic circles. Maddox draws seven magic circles on the ground, preferably in a circle and around a target. Though the distance between the circles doesn't matter, a tighter overall pattern makes a more concentrated effect. Once all seven are complete, the circles appear and shine radiant red light. Everything caught between the circles becomes unable to move their bodies. However, the tighter the grouping of the circles, the more painful it is for all the victims caught inside. The spell can be broken by removing one of the circles, or perhaps if someone had enough magic power to resist. But as the coup d'état, if one of the magic circles is removed or the spell is otherwise deactivated, they all detonate in powerful explosions. _Ultimate Evil Light Magic: Summer Solstice_** - One of the dangerous dark magic spells taught to Maddox in his time at White Hydra. Maddox brings his hands in front of himself with his palms facing each other but not touching. In this pose, he begins charging red light. At first it starts small, only the size of a marble. But as it expands, Maddox brings his arms out wider to fit the sphere of pure magical energy. The ball of red Light Magic reaches gigantic proportions, over ten feet across. Then it begins compacting itself. Maddox forcibly shrinks it down to the size of a baseball. The magic energy becomes so dense in the area that gravity becomes altered and the earth begins cracking. The user then simply drops the highly condensed ball of magical energy. Upon impacting the ground, or anything really, it detonates in an incredibly powerful explosion. So powerful, in fact, that everything within the blast radius is turned to dust. Originally taught as a suicide technique, Maddox adapted with his Blink Magic to survive performing this attack. The magic cost to such a ridiculously powerful attack is equally ridiculous. _Ultimate Evil Light Magic: Winter Solstice_** - The other evil spell that Maddox was forced to learn as a dark mage. It starts out similar to the other evil magic, with Maddox charging red light in front of his chest. However, after it becomes about two feet in diameter, it begins blasting needle-like waves of red light in the general direction that Maddox is facing. Though they are small and thus not powerful individually they all have incredible penetrating power and there is many of them. While it may seem like they are randomly fired, the needles are actually all aimed at specific targets. If there are multiple enemies, the needles diverge an equal amount toward the enemies individually. If there is only one foe, they all are aimed at the one foe. They are also somewhat homing, being able to chase targets to a certain degree. The sheer quantity of attacks from this spell is the lethality. Victims struck by multiple needles are almost guaranteed to die. Thousands of red needles of light are launched before it is over. Almost like a magical gatling gun that can punch through even steel armor. In contrast to the other evil technique, this spell has far less collateral damage, but there are more ways to defend against the needle barrage than against a massive explosion. This technique fires so many deadly needles that it consumes the same amount of magical power as Dawn of Summer. **Supplementary Combat Details** **_Martial Art Style:_** _Onikwon-Do_ Reminiscent of Taekwon-Do in function, the martial art taught to Maddox by Ursus is a hard striking style that relies on speed and stopping power for linear attacks. While many martial arts focus on more fluid motions, Onikwon-Do is a very direct style, as evidenced by it's name: "Way of the Demon Hand." Maddox makes use of both open-palm and closed fist strikes, striking his opponent in weak spots. This style was developed long ago by Dark Mages, though the name of the founder has long been forgotten. As its origin would imply, this style is particularly effective at bringing down opponents in brutally efficient manner. Maddox has taken his own twist on the style, as most accomplished martial artists do. Though he hasn't named his variant, yet. Maddox's style of Onikwon-Do isn't geared toward brutalizing an opponent, but rather incapacitating them in a minimum number of strikes. This is accomplished by aiming for pressure points along the body, where sometimes a single strike can defeat a foe. The nature of this art is highly offensive, leaving little practice to defending. Maddox has made up for this with his magic, which also serves to significantly improve the effectiveness of his offense. It still retains the high-speed high-power nature of Onikwon-Do with an emphasis on single-strike attacks, but is a somewhat more gentle version where the opponent is far less likely to die from successful attacks. Though this functions perfectly fine without magic, it is when combined with Maddox's magic that his style becomes something to be feared. Not only is he granted the unpredictability and speed of his Blink Magic, but can create Thoughtforms to confuse his enemies. His illusions can be dangerous, for the hard-striking style forces an opponent to stay on their guard. Being duped by an illusion is an almost guaranteed knockout by the real Maddox. His ability to navigate around defenses makes him a force to be reckoned with. Adding his mastery over Light Magic, this style is devastating to not only the foe but the area around the foe. However, without magic, this style is much more down to Earthland. While Maddox is both fast and strong, making his techniques dangerous and undesirable to be struck by, opponents of equal or greater skill with a more fluid style of martial arts would be able to hold their ground from the hyper-offense that is Onikwon-Do. **_Named Techniques:_** _Demon Sport: Volleyball _- The only named technique that Maddox attributes to Onikwon-Do. By combining his martial art and his Blink Magic, Maddox essentially plays a game of volleyball using his opponent as the ball. The technique is started by landing a solid, powerful hit on the foe, sending them flying. He then teleports to intercept them as they are flying away from the power of his strike. Mid-flight, he strikes them again in a similar manner, sending them flying. This is repeated as many times as Maddox wants, unless the foe can get out somehow. With each strike containing tremendous power, and are often aimed at pressure points and vitals, the foe is usually incapacitated with the final strike. The second-to-last strike sends the opponent flying straight up in the air, where Maddox teleports to intercept with an axe kick to whichever weak point is open. This sends them careening to the ground, often causing quite some damage at the impact point. **Supplementary Records** **_Weekly Sorcerer:_** Maddox is only slightly popular among the staff. They initially approached him based on his looks, as a candidate for Most Eligible Bachelor, but found that his personality was nothing like the title nor did he care for such a thing. However, it is on-record that Maddox has defeated an entire Dark Guild by himself. This has created debate among different editors of the magazine (and its readers) over whether or not Maddox is actually a powerful wizard or not. Due to his seemingly weak presence and the recorded fact he has lost every single fight against another Phoenix Wing member that he has ever been in. While his job history contradicts this, Maddox has only claimed to the Weekly Sorcerer that he doesn't care how he's perceived. Regardless of that statement, Maddox Colburn has been given the title of Fastest Man Alive by the magazine, recognition that Maddox doesn't seem to mind but doesn't seem to show pride in either. The popular magazine is unaware of both his Light Magic and his inability to swim. However, in one of their issues, they did model Maddox as a contender for Sexiest Man Alive. He ended up ranking fifth in a reader poll. **_Off The Record:_** Facts and figures on Maddox that are only recorded in Phoenix Wing rather than the media. He has taken 230 jobs over the two years he has been in the guild. Over %50 have been jobs involving Dark Guilds or Dark Mages, while another %40 have been delivery jobs. His total earnings since he joined has been 53,230,000 Jewel. This means his missions have an average payout of 230,000 Jewel, also making Maddox one of the most profitable members of Phoenix Wing. However, most of his income goes directly to Phoenix Wing, as he typically donates over half of his award to the guild. Despite his accomplishments, there are several records of his shortcomings. His inability to swim is on file, for instance, as well as a job that almost went wrong because Maddox attacked the wrong person, mistaking the poor man for a Dark Mage. It is also on record that he was raised as a slave in a Dark Guild, something that the Weekly Sorcerer is yet to learn. It is also recorded that Maddox has Light Magic, as he has demonstrated it before, but the extent to which he can use it is unknown to the guild.