Still very much a work in progress. Just wanted to put this up someplace in case piratepad died or something. Edit: Apparently formatting is different now... Edit: I think I have an understanding on the new formatting. Damn though, I miss hiders already. [h2]The Cormyrean Confederation[/h2] General Galactic Location: Northern Rim [h3]History[/h3] The end of the Great War, roughly 200 years ago, would prove to be a milestone in the history of the Cormyrean Confederation, as the new democratic powers of the world, led by Atrya, proved to be victorious over the old monarchist powers. New forms of governments sprang up as the world order was changed to one centered on Atrya and its rival, Sostan. Over the next fifty years Atrya would prove to be the stronger of the two and becoming the hegemonic power of the world. Still quite powerful, controlling roughly a sixth of the world’s land, but isolated due to Atrya’s system of alliances, Sostan waged a war of desperation on its neighbors. Out of this war Ifliington, a fledging regional power, would grow into one of the world’s most important countries. Provided with technology from Atrya, an Ifliington led coalition not only beat back Sostan, but began a mad dash to conquer as much of its territory as possible; Meanwhile Sioelia, a former great power that had been on the losing side of the Great War, marched on Sostan from the opposite direction. Atrya and the new Ifliington Commonwealth became fast allies even as Sioelia began to rebuild its once great naval empire. Elsewhere in the world Coibeyya turned to religion in order to incorporate its neighbors into its own growing empire. The world soon found itself with three rapidly growing powers, the Ifliington Commonwealth, Coibeyya, and Sioelia, the last two of which very much desired an end to Atrya hegemonic power. Things wouldn’t come to a head, however, for another fifty years. The use of space for military control and communications as well as the movement of troops was now commonplace, for Atrya at least. Atrya had, up until this point, held a monopoly on the use of space for the military. A cunning plan on Sioelia’s part put all of this at risk. Sioelia spent ten years to secretly transport the materials needed to construct a base on the far side of the moon, using the existence of a civilian research base as a cover. It then used the base as a launching point for thousands of small rocks, equipped with small rockets, to destroy most of Atrya’s satellites. Sioelia and its ally, Coibeyya, fought a fierce war against Atrya and Ifliington. The war itself proved to be a milestone in Cormyrean history, as the concept of total war was thrown out the window. The countries of Sioelia and Coibeyya didn’t desire the destruction of Atrya; they only wished to be recognized as growing powers and realized that to fight a total war against Atrya and targeting its civilian facilities would force Atrya to fight to the bitter end. Atrya, on the other hand, had learned from the mistakes of the Great War and didn’t want to destroy Sioelia and Coibeyya, instead it only desired to contain them and maintain its hegemony over the world. The war would later be hailed as the “most civilized war in history”, with civilian casualties at a historic low. Ultimately the Atrya-Ifliington alliance proved to be victorious, affirming Atryan hegemony over the world and space. Atrya used its most recent victory to bare all other countries from space, except for the use of basic communications satellites. All of the resources of the Cormyral System were open for Atrya’s use, and the world’s hegemonic power quickly rushed to set up mining operations in the nearby asteroid belt. Meanwhile the developed countries of the world found themselves with a rapidly growing population problem. Whereas in the previous hundred years the problem was halting the flow of immigrants, the problem was now the exact opposite as the populations in developed countries steadily dropped. Atrya turned to its neighbor, Iscxa, for immigrants. The other developed countries of the world turned to their neighbors as well. All except Sioelia and Coibeyya. Coibeyya itself was a developed country that had recently annexed numerous undeveloped and developing countries, meaning it had more people than it knew what to do with. Sioelia was hit particularly hard by declining population, losing an entire third of its population when its oldest members passed away; however, it was keen on maintaining its ethnic purity, thus turning to robotics as a means to solving its growing labor problem. Atrya and Sioelia became the world’s leaders when it came to robotics. Fifty years later Atrya and Sioelia’s labor issues were solved by advanced in robotics. All was not well for Atrya, however, as diplomatic issues between Iscxa and Atrya over immigrants came to a head. Atrya, with its labor problems solves, no longer had need of Iscxa immigrants and many in the country wanted to deport them. Iscxa, now fully developed, had no desire to have to deal with millions of refugees. Issues of historic Iscxa claims on Atrya territory added fuel to the fire. Eventually war broke out between the two countries. Despite Atrya’s vast technological advantage, Iscxa’s much greater population size proved to be almost too much for Atrya to overcome. Atrya eventually won the war, but the effort nearly broke it. Atrya could only watch as first Sioelia, and then Coibeyya and Ifliington rushed to develop space. Atrya, Coibeyya, Ifliington, and Sioelia collectively became known as the Big Four. Micro-wars over colonies and mining sites became the norm as Atrya desperately tried to maintain its space holdings. As the Big Four built up their infrastructure in space, so too did tensions grow. War eventually erupted between Coibeyya and Sioelia over control of the most far flung colonies in Cormyral. Inevitably Atrya and Ifliington were pulled into what would later by called the Great Cormyrean War. Once enemies became allies as Atrya and Sioelia teamed up to battle Coibeyya. Ifliington officially remained unallied with both sides, but more often than not teamed up with Coibeyya to counter the Atrya-Sioelia alliance. At first the war was confined to space, but eventually it spread to the homeworld as most of the countries picked one side or the other. Through the use of shrewd politics, espionage, and the proper application of military power, one country by the name of Eiclein quickly grew into a power during the Great Cormyrean War. Eventually the Atrya-Sioelia alliance won the war. Atrya maintained control over the asteroid belt and its colonies on the nearest planet while Sioelia became the dominant power in the outer edges of the Cormyrean System. Although battered and beaten, Ifliington and Coibeyya escaped the war with only modest loses, although they were expected to pay reparations. For its part Eiclein had managed to rapidly grow in power, becoming part of the now Big Five, but in doing so had managed to piss off the other four members. By this time the Big Five had long known that intelligent life existed beyond their system thanks to the radio waves they’d been picking up for years. The responses from the Big Five varied from country to country, but ultimately they decided to form an organization with which they would face whatever might lay outside of their home system, thus the Cormyrean Confederation was born. The apparent unification of the Cormyrean Confederation turned out to be little more than a farce as competition between the Big Five grew even more intense. Cormyral's most advanced countries raced to develop true extrastellar FTL technology and be the first to colonize worlds beyond their home system. Naturally Atrya was the first to develop the capabilities needed to travel beyond their home system. A massive campaign of exploration was launched to find the best worlds and asteroid belts to claim. Several years later Sioelia developed its own extrastellar FTL systems and it too launched a campaign of exploration and colonization. Ten years passed before the next member of the Big Five, Ifliington, achieved extrastellar FTL; during this time Atrya had gained a firm grasp on two neighbor systems while Sioelia had control over a third. Ifliington rushed to claim its own star system before either Coibeyya or Eiclein could contest its claims. By the time Coibeyya and Eiclen did develop the necessary technology to colonize other star systems the closest such systems were already dominated by Atrya and Sioelia, and Ifliington to a lesser degree. Over the next few decades Coibeyya, Eiclen, and Ifliington would race to colonize what became known as the rim systems, a collection of ten star systems, while Atrya and Sioelia focused on developing the core systems. [hider=Notable Countries of the Cormyrean Confederation] [h2]The Big Five[/h2] [h3]Atrya[/h3] Government Type: Federal Republic Population: 250 million The most powerful and technologically advanced of the Big Five, Atrya has switched between being a hegemonic and great power multiple times over the two hundred years. It boasts the strongest sea and space navy in Cormyral, allowing it to dominate trade and project its power. Atrya is a major power in the Core systems, firming controlling two out of the five star systems. [h3]Coibeyya[/h3] Government Type: Parliamentary Republic (Theocratic State) Population: 150 million The least technologically advanced of the Big Five, Coibeyya annexed its neighbors through the shrewd use of religion, thus becoming a world power. Out of the Big Five, it is the most conservative and xenophobic. It is the last major country in the world that has a population that could be described as pious. Most of Coibeyya’s power and influence is located on the homeworld and several of the Rim systems. [h3]Eiclein[/h3] Government Type: Single Party System Population: 125 million The last to join the Big Five, Eiclein rose to power during the Great Cormyrean War through the shrewd use of politics and espionage. While this all facilitated a quick rise to power, it also served to alienate the other members of the Big Five, effectively isolating it from the rest of the world. Most of Eiclein’s power and influence is located on the homeworld and several of the Rim systems. [h3]Ifliington[/h3] Government Type: Federated Parliamentary Republic Population: 150 million A commonwealth of countries formed after the Great War, Ifliington has been something of a wild card amongst the Big Five, changing alliances to fit its needs at the moment. Currently it is at odds with Atrya, but that could quickly change given the situation. Out of the Big Five, Ifliington tends to be the most flexible in terms of strategies and ideology, though it also tends to be more pacifist than the others. Ifliington is a minor power in the Core systems, controlling one of the systems, and a major power in the Rim systems, controlling a majority of them. [h3]Sioelia[/h3] Government Type: Constitutional Monarchy (Parliamentary Republic) Population: 70 Million The second most technologically advanced of the Big Five, Sioelia is also recognized as being second only to Atrya when it comes to the strength of its sea and space navies. Although it has a small population it does not suffer labor issues due to its highly advanced robotics field. It is also a world leader in AI development. Historically Sioelia has been very imperialist and xenophobic, although recent trends in Sioelia’s civilian populations indicate that it might be interested in dealing with aliens, should they prove to be the nonviolent variety. While Sioelia only controls one of the Core systems it still holds a respectable amount of power and influence in the region as its star system is the most developed of all the colonized systems and it still controls the outer regions of the Cormyral system. [h2]Periphery Powers[/h2] [h3]Coxoawana[/h3] Government Type: Single Party Socialist State Population: 600 million Relations Atrya: Allied Coibeyya: Wary Eiclein: Wary Ifliington: Amiable Sioelia: Hostile Once the world’s most populous state, it was believed that Coxoawana would eventually replace Atrya as the world’s hegemonic power. This did not happen, as its rapidly growing economy collapsed as its population size dropped. Coxoawana never truly recovered and suffered greatly from economic and real wars against Sioelia. Over the past hundred years it has benefited greatly by aligning itself to Atrya. [h3]Joiunga[/h3] Government Type: Federal Republic Population: 220 million Relations Atrya: Amiable Coibeyya: Neutral Eiclein: Wary Ifliington: Amiable Sioelia: Friendly Joiunga is one of those countries that has, historically, been incredibly prudent in its use of alliances and treaties. It, more or less, has a working relationship with each member of the Big Five save Eiclein and is on the verge of starting up its own space mining operations. Its close relationship with Atrya, Ifliington, and Sioelia ensure that it has some the best robotics and AI available in Cormyral. Arguably the only reason why it isn’t a great power is due to its lack of presence in space, meaning that it could become a member of the “Big Six” in the foreseeable future if it plays its cards right. [h3]Iscxa[/h3] Government Type: Federal Republic Population: 400 million Relations Atrya: Hostile Coibeyya: Neutral Eiclein: Wary Ifliington: Friendly Sioelia: Friendly A neighbor of Atrya, Iscxa has historically had a love-hate relation with its more powerful neighbor. Recent conflicts have shown that Iscxa is uniquely suited to combating Atrya, as its geographic location and much larger military is enough to threaten the more technologically advanced system power. Given enough time it may usurp Atrya’s position in the Big Five.[/hider] [h3]The Nalloth[/h3] [url=http://fc05.deviantart.net/fs70/f/2011/352/c/e/birrin_study_by_abiogenisis-d4jcyj5.jpg]Nalloth[/url] are a species of animal that exhibits traits of both mammals and reptiles. They possess six appendages, each of which can function as either a hand or foot equally well. They are covered in small scales that are used primarily for protection. These scales can change color and pattern over time in response to changes in the environment, acting as camouflage as well. Perhaps even more interesting how Nalloth seemingly switch between being warm and cold blooded. Typically they exhibit the traits of a warm blooded animal, but under certain circumstances, namely when food is scare, a Nalloth can rely on the environment to regulate its body temperature. Heavily vascularized osteoderms not only allow a Nalloth to rapidly raise or decrease its body temperature, acting as a heat-exchanger, but also act as a sort of body armor. They possess four eyes, each of which rest on an eye stock that can swivel to look in any direction independently of the others. Nalloth are omnivores, preferring to use vegetation as a supplement to animal protein. They have evolved to have very good reflexes, spatial awareness, and eyesight when all of their eyes are looking in the same direction. Their languages consists of a series of shrill whistles, whines, and grunts with small differences in pitch and tone having a small effect on the meaning of a 'word'. While a human might be capable of understanding a majority of the native Nalloth languages they cannot hope to speak it and Nalloth are incapable of speaking human languages. They can, however, attempt to use whistles, whines, and grunts to mimic words found in other languages to varying degrees of success. [hider=Technology] [b]Artificial Intelligence:[/b] The artificial intelligence used by the Cormyrean Confederation is surprisingly advanced to say the least. Sioelia has used drones operated by artificial intelligences to augment its military for decades now and most members of the Big Five employ artificial intelligences for research and industrial uses. Atrya, Ifliington, and Sioelia each have developed “synthetic intelligences”: artificial intelligences that are hundreds, if not thousands, of times more powerful than “traditional” artificial intelligences. The use of “personal intelligences”, very limited artificial intelligences stored within a being’s cyberware implants, are commonplace in most countries nowadays. The use of limited purview and sophisticated moral and reinforcement coding ensures that AI do not become a threat to those who made them. [b]Cyberware:[/b] A broad term, cyberware refers to essentially any machine or hardware that is implanted into an animal. Cyberware can be divided into two categories: interfaces and prosthetics. Interfaces are implants that are used to interact with other machines, usually wirelessly, or store information. In many countries, specifically Atrya, Ifliington, and Sioelia, interfaces are required to be citizens as without them a person couldn’t even pay for groceries at the store. Specialized interfaces are used by the military to allow soldiers to link with their hardware to achieve better control or gather more information quicker. Interfaces are also used to accelerate the learning process. Prosthetics are hardware used to replace limbs or re-enable their use should they or the nervous system be damaged. A darker side to this technology involves replacing limbs with prosthetics to increase a soldier’s physical capabilities or use interfaces as a means of surveillance and control. [b]Defensive Smoke:[/b] By placing a charge on the particles created by a zero point generator and then dispersing those particles in an area a magnetic field can be generated. These particles essentially form a “cloud” of plasma that can vaporize projectiles and cause intense diffusion and blooming in energy weapons that go through it. It is important to note, however, that defensive smoke isn’t as effective of a defense as the shields used by more advanced civilizations and that multiple attacks will cause it to disperse. It is also important to note that a sufficiently powerful attack can punch through defensive smoke, although it will lose some of its strength in doing so. A ship technically has an unlimited amount of defensive smoke to employ, however using defensive smoke means there are less particles available for other applications such as propulsion or weapons. [b]FTL Catapult:[/b] While not the only means of FTL travel available to the Cormyrean Confederation, FTL catapults are definitely the most prominent. Essentially the way a FTL catapult works is that it “hurls” a smaller craft into hyperspace. The craft requires only the most basic of functions, as all it has to do is “drop” out of hyperspace at the correct time to reach its destination. FTL catapults are typically viewed as highly efficient systems, as the craft expends no energy to enter hyperspace and very little to exit. Most commonly FTL catapults take the form of massive space stations that are used to launch civilian and even military craft into hyperspace; however, carriers and even smaller specialized ships are equipped with FTL catapults and can launch smaller craft then themselves. Fighters are commonly deployed by FTL catapults and research has even allowed specialized “FTL torpedoes” to be developed. [b]Laser Communications Infrastructure:[/b] A highly developed system of satellites using laser communications means that communication, both military and civilian, are incredibly difficult to intercept and even detect. While less true outside of Cormyral, the use of direct laser communications by military ships does make it harder to detect then one might expect. [b]Particle Beam Weaponry:[/b] These weapons function by taking the particles produced by a zero point generator, giving it a charge, and then accelerating these particles with a circular accelerator to produce a beam. These weapons are useful as they have more impact damage than lasers and possess greater penetrator. On the flip side they have far less range, about one light second for the largest and most advanced models. Advancements in the miniaturization of the circular accelerator have resulted in even fighter craft being equipped with these weapons, although they are much weaker and have far less range than the models found on larger ships. Particle beam weaponry effectively have unlimited ammunition due to how the zero point generator functions, but this means that there are fewer particles available for other applications. Continual use can also overheat the weapon, decreasing its effectiveness. [b]Q-thruster:[/b] Short for quantum vacuum plasma thruster, Q-thrusters are a type of reactionless drive used to propel almost all of the ships used by the Cormyrean Confederation. Q-thrusters make use of the virtual particles produced by a zero point generator by charging the particles, effectively turning the particles into plasma. The particles are then exposed to a crossed electric and magnetic field which induces a force on the particles. As the particles are expelled in one direction an equal force is applied on the rest of the ship, thus propelling it in the opposite direction. Because of the way they function Q-thrusters do not require fuel, thus saving space in the ship and eliminating the risks inherent with many conventional fuels. [b]Satellite Battle Group:[/b] As technology, especially those related to communications, became more advanced the need to destroy or defend the various satellites orbiting the worlds of the Cormyrean Confederation grew in importance. Instead of simply building bigger satellites with more capabilities or having warships escort satellites, countries deployed smaller specialized satellites. Hence the satellite battle group was born. Satellite battle groups are collections of specialized satellites that perform a variety of tasks designed to assist and defend a central satellite in the same fashion that warships protect a carrier. Satellite battle groups can be surprisingly effective, capable of defending a satellite from all but the most dedicated of attacks. [b]Zero Point Generator:[/b] Arguably the most important technological achievement of the Cormyrean Confederation is the harnessing of zero-point energy. Using the dynamic Casimir effect, two reflective flat plates are placed a few nanometers apart. These plates are then manipulated in such a way that they osculate, producing particles and energy in the process. The zero point generator was important in that it essentially created energy for free, except for the initial energy required to start the generator in the first place. The zero point generator first saw use in space craft, which they were used to power and propel without fuel. Later developments allowed for the construction of massive zero point power plants that provide power for entire countries. While the virtual particles produced by a zero point generator are inherently useless, due to ceasing to exist after a short amount of time, by charging these particles they can be made useable for a wide variety of applications. It wouldn't be an understatement to declare the zero point generator as the foundation of modern Cormyrean technology.[/hider] [hider=Military Forces] [h3]Atrya[/h3] [url=http://fc09.deviantart.net/fs70/f/2014/134/d/7/spacecraft_2_by_shraznar-d5q1swj.jpg]ASF-11 SpaceRaptor[/url] Length: 20 meters Crew: 1 Role: Aerospace/space Superiority Armaments - 4x Railguns - 1x Particle Beam Cannon - 2x Duel Barreled PD Railguns - 8x Hardpoints Arguably the most powerful fighter ever designed by a Cormyrean Confederation country, the ASF-11 SpaceRaptor was designed solely to dominate aerospace and space battlefields. Larger than most of its counterparts, the SpaceRaptor boosts extra zero point generators and heavier armor, granting it far more durability and firepower than a smaller fighter would have. [url=http://th09.deviantart.net/fs70/PRE/f/2013/162/6/b/spacecraft_4_by_shraznar-d68jfak.jpg]ASA-6 Hurricane[/url] Length: 22 meters Crew: 1 Role: Anti-ship/Ground Attack Fighter Armaments - 2x Particle Beam Cannons (On the A variant) - 2x Railgun Cannons (on the B variant) - 10x Hardpoints Following the same ideology behind the ASF-11 SpaceRaptor, the ASA-6 Hurricane is a large fighter craft with an emphasis on durability over maneuverability. Depending on the variant the Hurricane boasts with particle beam or railgun cannons, both of which are significantly more powerful than the kind found on the SpaceRaptor. While it only has four weapons hardpoints, these hardpoints have been reinforced, allowing the Hurricane to carry heavy bombs or heavy anti-ship missiles. [h3]Coibeyya[/h3] [url=http://th09.deviantart.net/fs71/PRE/f/2013/296/5/f/armada_aerospace_interceptor_by_jjasso-d6rk7aq.jpg]W-3 Paladin[/url] Length: 16 meters Crew: 1-2 Role: Multirole Fighter Armaments - 1x Particle Beam Cannon - 14 Hardpoints The W-3 Paladin was designed by the Coibeyyan Navy to serve as a cheap multirole fighter. It is primarily used for air supremacy and air interdiction missions, however it can also operate fairly well in close air support and anti-ship roles. Despite its cheap construction the Paladin is a surprisingly effective fighter. It has a major advantage at standoff ranges due to its large number of hardpoints. Once it has expended its missiles, a Paladin will rush into towards the enemy to engage with its particle beam cannon. At this point its almost paper thin armor becomes a double edged sword: it has less armor, but is able to achieve remarkable speeds thanks to this. [url=http://fc03.deviantart.net/fs44/i/2009/112/3/d/Destroyer_Concept_by_Talros.jpg]Piety-class Destroyer[/url] Length: 480 meters Crew: 1,110 Armaments - 4x Duel Heavy Railgun Turrets - 6x61 Cell VLS containing 366 Missiles - 30x Particle Beam PD The Piety-class destroyer is arguably the most important component of the Coibeyya navy. Its heavy railgun and long range missiles are what do the bulk of the damage to enemy fleets. While it does serve as an escort for Coibeyya’s carriers, the carriers’ fighter complements more often than not end up supporting the Piety-class as they lack the “killing potential” needed to take out large ships. [url=http://fc07.deviantart.net/fs48/i/2009/191/0/6/Carrier_concept_by_Talros.jpg]Alim-class Light Carrier[/url] Length: 680 meters Crew: 11,360 Complement: 180 Craft Armament: 20x Particle Beam PD The largest warship in the Coibeyya navy, the Alim-class light carrier is designed to carry fighters, transports, and troops to wherever they are needed. Its armaments are minimum, as it is only intended to be a glorified transport; most even lack sophisticated systems for command and control! [h3]Eiclen[/h3] [url=http://fc07.deviantart.net/fs71/i/2014/343/c/c/newfightersfly9_small_by_dvsdesigner-d899hlt.jpg]V-117 Delta Dagger[/url] Length: 12 meters Crew: 1 Role: Aerospace/Space Superiority Armaments - 4x Railgun Cannons - 4x Hardpoints The cheapest of all the fighters used by the Big Five, the V-117 Delta Dagger has few strengths, despite being easy to build. Its offensive and defensive capabilities are minimal at best as it is lacking in hardpoints or a particle beam cannon and has light armor. To make matters worse its zero point generator is only capable of producing about half as much energy or particles as those found in comparable fighters, meaning it isn’t even particularly fast. To make matters worse the Delta Dagger is only designed to last about ten sorties before it must undergo major maintenance or be replaced. [url=http://th02.deviantart.net/fs70/PRE/f/2010/042/e/a/eafb4f5b2fbf6a5ab9955fa09928adc3.png]VR-105 Iota Dagger[/url] Length: 22 (12 without railgun) meters Crew: 1 Role: Anti-ship Fighter Armaments - 1x Heavy Railgun Cannon - 4x Hardpoints The VR-105 Iota was originally designed as a “particle beam bomber”, but its particle beam cannon was switched out to a heavy railgun to reduce costs. The Iota is, essentially, designed to hammer its target from great range with its railgun. It is lightly armored, but surprisingly agile, allowing it to avoid enemy fire from a distance. Past engagements have shown it to be surprisingly effective in battle, but only when it is receiving targeting data from fighters or larger ships with better systems. [h3]Ifliington[/h3] [url=http://th09.deviantart.net/fs70/PRE/f/2014/204/2/5/blue_wings_by_tommy830219-d7rxkp2.jpg]TSF-7 Vixen[/url] Length: 17 meters Crew: 1 Role: Multirole Fighter Armaments - 1x Particle Beam Cannon - 1x Railgun Cannon - 6x Hardpoints Originally designed to serve as planetary defense fighter, the Vixen was altered during the late stages into an all environment fighter. Despite the late change it became renowned as one of the better fighter craft used by the Big Five. It’s notable for being fairly balanced overall, although it has an emphasis on speed and agility as opposed to durability. It was designed to be a cost-effective that could perform various missions; despite its surprisingly low price tag it still manages to be a highly effective fighter craft and is widely used by many periphery and minor countries in the Cormyrean Confederation. [url=http://fc08.deviantart.net/fs71/i/2014/051/5/c/sword_of_sky_by_tommy830219-d778thq.jpg]TSF-8 Virago[/url] Length: 18 meters Crew: 1-2 Role: Multirole Fighter Armaments - 1x Particle Beam Cannon - 1x Railgun Cannon - 9x Hardpoints Designed to serve as an answer to the ASF-11 SpaceRaptor, the TSF-8 Virago is a high quality fighter that relies on advanced systems, speed, and agility to engage its targets at all combat ranges. It’s especially notable for its modular design which allows it to easily and quickly change its capabilities to match whatever mission it might be sent on. This also allows it to more easily be upgraded as time goes on. [url=http://fc09.deviantart.net/fs70/i/2013/274/0/a/20121007_by_tommy830219-d6osek8.jpg]TRF-2 Circe[/url] Length: 16 meters Crew: 1 Role: Reconnaissance Armaments - 1x Railgun Cannon - 5x Hardpoints (3 Typically reserved for sensor suites) The TRF-2 Circe is a specialized fighter designed to provide reconnaissance for a fleet. Toward this end it has been packed with sophisticated sensors and can carry specialized reconnaissance missiles and sensor suites on its hardpoints. Not intended to partake in actual combat, the Circe is lightly armored and relatively lacking in agility, but is significantly faster than the average fighter. [url=http://fc08.deviantart.net/fs70/i/2013/197/5/f/sonobeno_bomber_by_sonobeno-d6dsr9h.jpg]Sentry-class Corvette[/url] Length: 100 meters Crew: 30 Armaments - 4x Railgun Cannons - 4x Missile Launchers - 5x Railgun PD Turrets - 5x Particle Beam PD Turrets This small warship is used primarily as a screening ship, protecting the larger warships in the fleet from enemy missiles, projectiles, and fighters. Even so its four railgun cannons pack a bit of a punch, thus a Sentry-class is something of a threat to other small ships. Sentry-class ships commonly roll slowly while in combat to allow all of its armaments to fire without fear of overuse while ensuring that enemy fire can’t be concentrated on a single point on the ship. [url=http://fc04.deviantart.net/fs42/i/2009/080/8/e/Taiidan_Ioncannon_Frigate_by_Talros.jpg]Broadsword-class Assault Destroyer[/url] Length: 400 meters Crew: 140 Complement: 1 craft Armaments - 1x Heavy Particle Beam Cannon - 5x 20 Cell VLS containing 100 missiles - 5x Particle Beam PD Turrets The Broadsword-class is designed not as a screening ship, but as a warship killer. It boosts better armor and significantly more powerful weaponry that one would normally expect from a destroyer. The Broadsword-class is designed, specifically, to close with the enemy fleet and engage hostile warships with its heavy particle beam cannon. This particle beam cannon is actual the single most destructive armament currently used by any Confederation ship, although it’s important to note that the Broadsword-class still has less overall firepower than a heavy cruiser. The Broadsword-class can carry a single fighter craft which is mounted on the outside of the hull. Normally it carries a TRF-2 Circe, however it’s not unheard of to carry a Vixen or Virago instead. [url=http://fc06.deviantart.net/fs70/i/2013/307/8/0/qr_space_cruiser_by_talros-d6sxpdb.jpg]Vigilant-class Light Cruiser[/url] Length: 750 meters Crew: 400 Complement: 8 craft Armaments - 12x Heavy Railgun Cannons - 12x Railgun Cannons - 5x 30 Cell VLS - 135x Railgun PD Turrets - 120x Particle Beam PD Turrets The Vigilant-class light cruiser serves a variety of roles of the Ifliington navy ranging from convoy escort to force projection. Of particular note is its fighter complement, which gives the Vigilant-class a large degree of flexible. These ships commonly serve as the flagship for smaller fleets; in larger fleets the Vigilant-class serves as a screen and reconnaissance platform. [url=http://th01.deviantart.net/fs71/PRE/i/2012/096/b/b/space_ship_by_rofelrolf-d4v6gwu.jpg]Warrior-class Heavy Cruiser[/url] Length: 1000 meters Crew: 650 Complement: 8 craft Armaments - 30x Heavy Railgun Cannons - 15x Heavy Particle Beam Cannons - 30x Railgun Cannons - 30x Particle Beam Cannons - 5x 2 Cell VLS - 240x Railgun PD Turrets - 120x Particle Beam PD Turrets Commonly referred to as a “gun cruiser”, the Warrior-class heavy cruiser is solidly built warship that can dish out damage as well as it can take it. Whereas the Vigilant-class is commonly known as a “missile cruiser” on account of its combat potential coming mainly from its missiles, the Warrior-class relies on a combination of railguns and particle beam cannons to engage hostile ships. This class of ship is good at both long and close ranges and has been observed using its point defenses to engage other warships during close engagements. [url=http://fc03.deviantart.net/fs70/f/2013/210/f/e/explorer_navy_ship_by_jjasso-d6fqaxl.jpg]Seraphim-class Assault Carrier[/url] Length: 1,200 meters Crew: 800 Complement: 130 craft Armaments - 1x Heavy Railgun Cannon - 5x Heavy Particle Beam Cannons - 6x Particle Beam Cannons - 2x Railgun Cannons - 12x Missile Launchers (6 missiles each) - 10x 25 Cell VLS - 40x Railgun PD Turrets - 35x Particle Beam PD Turrets The Seraphim-class assault carrier is what happens when the capabilities of a carrier are mixed with the firepower and armor of a heavy cruiser. The idea behind this design is simply: create a carrier that could survive a close-in fight with other comparably sized warships. In this the Seraphim-class was a complete success and more. While it possess fewer heavy railguns and particle beam cannons than a Warrior-class heavy cruiser, its complement of fighter craft and bombers, as well as its long range missiles, more than makes up for this. Its greatest weakness, however, is its relative lack of point defenses, causing it to rely on escorts to defend it from enemy fire, fighters, and bombers. [url=http://fc02.deviantart.net/fs8/i/2005/298/8/e/Landing_marker_by_OmeN2501.jpg]Iksu-class Carrier[/url] Length: 2,000 meters Crew: 1,200 Complement: 540 craft Armaments - 24x 6 Cell VLS - 50x Railgun PD Turrets Typically viewed as the default flagship of Ifliington formations, the Iksu-class carrier is a large fleet carrier outfitted with a wide variety of command and control systems. By itself it is rather weak, possessing few offensive and defensive options, but its fighter wing is impressive. This class of ship is moderately armored, but its true strength lies in its mobility, which is on par with much smaller ships such as heavy cruisers. This allows it to quickly move from battlefield to battlefield while avoiding enemy battleships, although battlecruisers and heavy cruisers are still represent a significant threat. [h3]Sioelia[/h3] [url=http://th01.deviantart.net/fs70/PRE/f/2013/160/a/8/fuse_attack_drone_by_meckanicalmind-d68g38h.jpg]IF-37 Havoc[/url] Length: 12 meters Crew: 0-1 Role: Interceptor/Superiority Fighter Armaments - 1x Particle Beam Cannon (Replaced by a railgun on some variants) - 4x Hardpoints (An additional 2 internal hardpoints on some variants) While one of the smallest fighters used in the Confederation, the IF-37 Havoc is also one of the best, beaten only by the Atryan SpaceRaptor. The Havoc is a rather frail craft, as one would expect given its size, but more than makes up for it with an incredibly agility that allows it to dodge incoming fire with apparent ease. This has caused it to be given the nickname of Dancer by many pilots who have flown against a Havoc. Few fighters built in the Confederation stand a chance once engaged in a dogfighter against a Havoc. Most Havocs are unmanned models designed to operate either entirely without outside instructions or as squadmates for manned models. Some variants of the Havoc comes with only 4 hardpoints, giving two hardpoints up in exchange for VTOL capabilities. [url=http://th04.deviantart.net/fs71/PRE/f/2013/161/e/f/fuse_raven_facility_boss_v2_by_meckanicalmind-d68kit7.jpg]IU-67 Intruder[/url] Length: 20 meters Crew: Unmanned Role: Utility Bomber/Combat Transport Armaments - 2x Railgun Cannons - Up to 12 Hardpoints (varies depending on the variant) Capacity: Up to 20 soldiers The IU-67 Intruder is the workhorse of the Sioelian navy. Its designed to do everything from close air support to stand-off fighter engagements to combat transportation. The most common variant, the IU-67a, comes standard with twelve weapons hardpoints and is used primarily as an anti-ship bomber, though it also works quite well as a heavy anti-fighter weapons platform. The IU-67b Silent Intruder, on the other hand, is a stealthy reconnaissance variant that typically is outfitted with decoy and sensor equipment on its hardpoints. Of particular note is the ability to link additional thrusters onto an Intruder. Each thruster has its own built-in zero point generator that is used solely for that thruster, allowing the Intruder to each some pretty ridiculous speeds. Like the Havoc, the Intruder is an unmanned craft.[/hider]