Yay, interest! Now, let's look at some of these... > Likewise! > > It's good to see a system that looks a heck of a lot like Mordheim. :3 > > ~~ > > Username: The 42nd Gecko > > Name: Setsuka, the Crimson Serpent > > Age: 18 > > Gender: Female > > Race: Human > > Appearance: By all means, Setsuka appears like a sheltered girl with a rich daddy, expensive nanomachines keeping her pretty. Easy prey. Her long, bushy ankle length hair, black with red highlights would likely get caught on every spike, chain, and piston in a cyborg. Her revealing gold and red dress seems more suited to a cocktail party than this battlefield. And then you get closer to your mark. The smell hits you. That's not hair dye. That's blood in her hair. And her snake's smile is anything but welcoming. > > Bio: What makes a cute little daddy's girl join the deathwatch? To become a killseeker. Well, rumors say she slaughtered said daddy, the rest of her family, and set her family's mansion to burn. This is probably just how she spends her time. > > Personality: Been reading, brother? It's all over the place. Bitch be crazy. > > Killer Weapon: Orochi- The eight hair needles that normally are pinning up Setsuka's ridiculous hair into the faintest semblance of combat practicality, are capable of zipping out of her hair to endlessly stab her opponent from all directions, before returning to dye Setsuka's hair even redder. > > Gameplay Stats > > Weight class: Light > > WS: 4 BS: 2 S: 3 T: 1 W: 2 I: 5 A: 3 > > Killer weapon stats: +2 S +1 A (there's eight of these things!) > > Edge: Bottomless Weapon Actually, the system is a slightly Jury-rigged version of the rules to Warhammer 40,000, but close! Anyhow, she looks just fine, it seems like you're gonna be going first every time, are going to hit them every time, and can hit people about as hard as your FRAIL HUMAN BODY can allow, but you should *probably* avoid getting hit yourself! > Do volunteers gain any bonuses? > > --- > > Username: Durandal > > Name: Sentinel (Self-given name) > > Age: 30 > > Gender: Formerly male > > Race: Cyborg > > Appearance: Standing close to 7 feet tall, Sentinel is smaller than many compared to the number of cybernetics he has installed in his body. His armor plating appears thinner than most others but this is because it is a higher quality metal, affording the same amount of protection with less weight. Most of his visible body has been replaced with mechanical parts, the only human feature being his face. Even this can be hidden by a visor attached to the back of his neck in combat situations. His plating is modeled after that of a Gothic knight and is colored bronze, blending in well with many backgrounds due to its lack of sheen and naturally camouflaging colors. His eyes are bright green and hair reddish with stubble on his chin. > > Bio: Born at the beginning of the Plague Years to normal human parents, Sentinel, as he calls himself, was sheltered from the effects of the devastation that followed by his parents. Hidden away in a crude safe house for ten years, his family managed to outlast the infection. Almost. Raiders discovered the hiding place and cracked the safe house open. Upon discovery Sentinel and his family were enslaved by the group, a large collection of gangsters, bikers, and survivors that roamed around conquering whatever they could find to survive. > > Having learned the skills of a mechanic and a coder from his parents (one a mechanical engineer, the other a software designer), Sentinel began concocting a plant to escape. A of yet unaware of the brutalities of the outside world, his dreams were quickly shattered the week after his capture when a family was executed for attempting to steal a car. Falling into a state of shock, he and his family began to weaken as the effects of the contaminant-ridden air overwhelmed their immune systems. Debating over what to do, the raiders settled with saving him, having only enough resources to morph one person into a cyborg. Sentinel watched as his parents slowly died over the course of two months, feeling helpless all the while. His only solace came from religion, a concept introduced to him at an early age by his parents. > > At age 17, he escaped when the raiders entered one of the broken metropolises scattered across the face of the planet. Hiding in the ruins, he found himself in a pre-Plague factory that had somehow managed to avoid looting. Rigging a generator, a skill learned during his imprisonment, parts of the factory had power restored to them. Utilizing his increased knowledge, Sentinel managed to manipulate the factory into creating parts for a new body to replace the failing cybernetics afforded him by the bandits. Even with the parts assembled the task required a team of people to work the components into his body. Sitting for days, he thought about everything until coming to one conclusion: the machines would have to do it. Programming the computers took another two weeks of coding and careful measurement as he designed his new body. During this time he found a plasma pistol, seemingly forgotten by someone in a haste, and decided to incorporate it into his design. > > Beginning the process, Sentinel immediately went unconscious as the drills plunged into his body. Waking up, Sentinel sat to discover the process had gone perfectly with only one problem; he had no memories left. On the table beside him was a note reading: > > *You almost bled out within the first minute. Lucky I found you and knew what to do. I've been following you for* *quite a bit. I knew your parents before the plague. Find me when you wake up, there's something I need to tell* *you.* > > *-Orion Jackson* > > Sentinel has wandered the Earth 13 years in search of this man, never finding him but always discovering clues. Having heard of a recent Deathwatch match, Sentinel suspected that Jackson would be in there, having found a trace of the man a few days before. Volunteering to be put in, Sentinel hopes to find Jackson and recover his life. > > Personality: Cold, unforgiving, spiritual, murderer. All of these words can be used to describe Sentinel yet he does not use them himself. Never one to belie the truth he shall admit his faults where he finds them or point out faults in others. Killing does not phase: nothing seems to do so. Logic is his primary guiding point yet it is counterbalanced by his spirituality. Seeking some form of salvation, he will not always pursue the best option. > > Killer Weapon: *Hand of Judgement*- Integrated into one of Sentinel's hands is a small plasma pistol. Not visible unless he removes the cover on his palm, it is fired mentally and as such can shoot extremely quickly. Many a man has died from underestimating the apparently unarmed cyborg. > > **Gameplay Stats** (To be explained below) > > Weight class: Medium > > WS:3 BS:3 S:3 T:3 W:3 I:3 A:2 > > Killer weapon stats: +2 S, +2 I > > Edge: It Will Not Die! Not any immediate benefits, but the crowd might like you better. And if the crowd likes you, deathwatch control is more likely to help out. Also, not being stuck there for no reason other than 'people are bored' is a good bonus as well. Mostly, it just gives the announcers more things to joke about at your expense. Yours is good too, but keep in mind that whatever you call it your killer weapon will have a short enough range to be counted as a melee weapon in the game statistics. Of course, even at short range a deadly glob of magnetically contained 'fuck you' is gonna hurt. Might I suggest a bonus to WS instead of I for your killer weapon? It could go either way, as while still short ranged it does have a long reach, but then again it's hard to block a plasma blast and the sight of the thing open, ready to spit superheated death is a tad unnerving and might make you a little harder to hit. However, I would pick +1 A if you're going for speed. Again, all great choices! Regardless, you two are accepted, happy hunting.