> Question, what exactly qualifies as a "positive" and a "negative" trait? Just so I know what we're supposed to be putting there The traits are basically what your characters society makes them. Generally speaking; Bravery, Spiritual and kind are considered positive traits while greed, cowardice and Xenophobia is considered a negative one. Now some societies will consider a general negative as a positive, but that's up to your discretion. > I also am interested. > > Quick few questions; High, Mid or Low casual (in terms of writing quality or quantity). Also, I've got an idea for a 'Character Type', am I able to suggest one OR can we simply be a generic soldier or mercinary without too much description on that type of unit? And lastly, expected amount of minimum posts? For example; 1 post a week, 4 a week, etc. I would like to see this as a High standard, as we will be dealing with many different story-lines in the process of completing this RP i like the thought of haveing detailed posts. Does this mean that a mid level player can't join? No! Far from it, if you're only confortable with a mid level than post at a mid level but challenge yourself to write in a high standard. Yes and no. You can PM me the idea for your character type, like the ones outlined above, and if it is on par than it can be done. Now, i don't want character type to be a simple "Soldier" or "Mercanary" because those are too bland for my liking. Not one soldier is the same; a soldier from the Elven people would be different from a human, let alone the other Elven sub-races. In short, if you want to be a simple soldier explain what that simple soldier is to the location it is from. What their weapons are, what training, etc. Just do it like the ones above and all shall be well! As for posts per week, again i would like one thing but am OK with whatever. I would like to see 2-3 post per player per week, but i understand that RL comes first. So if you have issues (School, work, Etc.) let me know and you can do a 1 post per week thing and we will figure out how to make it work