> I told ya. > > I wasn't trying to upset anyone when I first said it. I was only hoping that saying so would inspire some people to do something different so the RP played out more interestingly. I initially went with a spy based kingdom that had ancient merchant families who literally believed knowledge to be power, but cut it when I noticed other people were already having kingdoms like that and decided to go in a totally different direction. Are my current traits good? I haven't expanded my app yet since I had to introduce a new trait that I am not certain if the GM is okay with. Mainly since the negative trait depleted resources is -1 point and depletes both farmland and ores while I made a negative trait that only depletes farmland. I fear he might not like a negative trait that does half the harm of an already existing negative trait. Perhaps the depleted resources trait is a less extreme depletion of farmland/ores than a negative trait that solely depletes ores or farmland?