> I myself have never really liked unbending plots or plots that can flex but are really strict on how much they flex. I've preferred plots which are character driven. Sort of like a choice system which has multiple choices for each decision and is influenced by all previous decisions. In all seriousness, never once have I finished a roleplay who's plot is unbending. I like to hear that people have faith in this. It gives me hope that this will survive. In the past year of roleplaying, I have made lord knows how many roleplays which have died and been in countless roleplays which have died due to inactivity in both the case of GM inactivity and character inactivity. > > As the mentor of mine who taught me how to be a better roleplayer said **"It is not the goal of a roleplay to tell a story and just end but to leave the player/reader wanting more."**. And that is what I want from a roleplay. I don't just want a simple 'The End'. I want people to read it and reach the end and be hysterical just because they wanted more from. And this is my goal with this roleplay. I even have plans for things after this ends(and I hope it reaches a point where it can). Though, none of this can be revealed. I've been there, dude. I've been on this site for years and never have I seen a roleplay reach it's end group-wise, due to the reasons you listed. (I myself have been responsible for dying roleplays as well. Though it's been because of life giving me painful situations.) Character-driven plots have a better chance of success, this I believe is true. Though it's a real team effort, and completing a roleplay takes a lot of that; Effort. As well as dedication to making sure it keeps going. I can already tell I will be getting a lot of well-spent time here in this roleplay, and I probably will be wanting more after we reach this 'end'. (As I've suffered such a fate from a 1x1 I did over IM with a friend. Ended for reals like, 2 years ago. But we still go on and on about it because of how much we loved the story we made, and the characters we carefully crafted.) Can't say for sure, but this might be a similar experience. I really, _really,_ hope it is. So we can keep going and make it past the end and beyond, to whatever else you might have planned for us in that seemingly far-off future.