@Duthguy: The Summoner's Fusion ability is a Freebie, yes, although at Level 1 you can only incorporate a single part of the creature, for instance turning one arm into a claw or growing a tail. This is how Summoners will fight directly if they're forced to. Rather than having an MP cost, however, it can only be performed once per day. By leveling it up, you can use one more part of the creature, and every 3 levels you'll be able to use it one more time per day. When you've gained enough levels to manifest all parts of that particular creature you can become it fully, and for every level after that, instead of adding parts the abilities that form grants you will get more powerful. My apologies, I didn't think all that through at first. I'll make sure to add it to the document. @NoBrain: Looks good, except one of the techniques is a level too high. At the beginning, you have 3 skill/spell levels to distribute, and both of yours are at 2. As a general but not ironclad rule when making Spells and Skills, when adding increases to power (Flash Blade adds 5 attack, for example) for level one anywhere within the 5-10 range will usually be okay depending on the person's base stats. Going up another 5-10 with each level is fine. If your skill has two effects, though, either both of them need to be towards the lower end of the scale, say, 2-5, or one needs to be about half the value of the other, for example increasing evasion by 5 and speed by 2. I will also add this into the document. For Martial Classes, the Magic stat doesn't figure into battle related things, but consider it your "knowledge" of magic, as in how much your character knows about how it works and stuff like that, which might help you form a strategy against it. It will figure in more once we've gotten some enchanted loot, because special types of items will have effects that draw from the Magic stat. Other things might use it too, such as perhaps needing a certain knowledge of magic and a certain resistance to it in order to see through a magical illusion in a dungeon. Haha, now that I'm looking into it more, there are some things that could definitely be fleshed out in the document. I'll work on that here in a bit.