[color=lime]Roleplay Status:[/color] [color=lightblue]Open[/color] [right][color=lime]Day 2 Year 2381: 346 Years After The Fall[/color][/right] [center][img]http://i58.tinypic.com/fu0v91.jpg[/img][/center] [h1][center][color=NavajoWhite]The Immortals of Dust[/color][/center][/h1][center][color=DeepSkyBlue]Created by Aeonumbra[/color][/center] [center][hider=The Cast] [/hider][/center] [center][hider=The Story So Far] [center][color=gold][h1]Act One[/h1][/color][/center] [u][color=red][h3]Russel City Showdown[/h3][/color][/u] Lucania, The Heiress of the Castalia Family, made the presence of herself, and her mafia family, known to every resident in Russel City with a brutal display of public torture and mutilation, By accusing and murderering a Winged Guardian Captain of 30 years, Adam Worth, for the rape and murder of over 150 females. He is also the alleged murderer of Lucania's past female lover and fiance, Salem, as accused by an emotionally brutal Lucania. General Paxton Bradley of the Winged Guardians has had his hand forced into action, taking the ideals of a dedicated soldier, Jonathan Diederich, not only into consideration, but to action, for fear of losing control of Russel City to the Castalia Mafia, or to total anarchy. [u][color=navajowhite][h3]Not Alone at Isolone[/h3][/color][/u] Alexandria Svet-Yulia has sent out a call to gather Immortals at Isolone, utilizing information brokers to spread the news. Upon arrival at Isolone, Alex was met there by a man with an unknown purpose, calling himself James. Upon further discovery, the entire town of Isolone has been brutally massacred, leaving over half of the structures in the town burned out or collapsed. [/hider][/center] [color=gold]News:[list] [*] Finished Bloodhound documentation. [/list][/color] [h2][color=lightblue][center]Roleplay Resources[/center][/color][/h2] [hider=Map of Dust] [img]http://oi62.tinypic.com/20a4g76.jpg[/img] [color=lime]Map Legend:[/color] [list] [*]Circles are Towns, Villages, and Cities. For detailed information reference "Towns and Cities". [*]Stars are large Cities, or the acting capital for a faction. [*]Black Lines are pre-existing roads, paved dirt paths, or otherwise frequently traveled tracks. [*]Dotted Lines are pre-existing tram tunnels. Red Lines indicate a functioning system of lights. [*]Gold X's are collapsed tunnels. Red X's are tunnels too dangerous to explore any further. [*][color=yellow]Yellow[/color] lines are stretches of hot sands and tall dunes. [*][color=orange]Orange[/color] lines are areas of desert consisting of dirt, rock, shrubbery, trees, and cactus. [*][color=floralwhite]White[/color] lines are expanses of desert flats, with sparse wildlife, plants, and barren trees.[*][color=lightgreen]Green[/color] Zones are agricultural areas created and owned by The Gaens. [/list] The Large Mountain is named Mount Marathon. The Small Mountain is named Mount Nike. The Isolone Mesa is called The Big Empty. [list]The Marker at the bottom indicates travel time by measurement of days by foot based on 24 hours, and 60 minute hours by vehicles averaging 45 mph. [*]The standard for foot travel is an estimated average of 3 mph. [*]The standard for vehicular travel is an estimated average of 45 mph. [/list][hider=The Math] The average person can walk 3 mph, this is adjusted to 2 mph due to the terrain. this math is based on a full day, 24 hours. 2 x 24 = 48. A vehicle moving at 45 mph would cross the same distance in about an hour. 48 / 45 = 0.93. 93% of 60 minutes is about 55 minutes. A person can jog about 8 mph, adjusted to 6 mph due to terrain. A runner can run about 10 mph, adjusted to 8. a "fast" runner can go about 15 mph. Scale by Math Walking 2 mph: 1 = 24 hours, 2 = 48 hours. Jogging 6 mph: 1 = 8 hours, 2 = 16 hours. Driving 45 mph: 1 = 1 hour, 2 = 2 hours. Hauling Ass 80 mph: 1 = 30 minutes, 2 = 1 hour. [/hider][/hider] [hider=The Key Points Resource] [color=gold]Immortal Key Points:[/color] [list] [*]Immortals must have an eye mutation, other mutations are optional. [*]Immortals are resistant to other Immortal's phenomena. [*]An Immortal's power must derive from an extreme situation explained through the backstory. [*]An Immortal may never directly apply their power inside of someone. [*]An Immortal may never manipulate relatable components from withinside someone. [*]An Immortal may never directly manipulate an object another Immortal is wielding. [*]An Immortal may never fly. Levitation is allowed, but must be discussed with me. [/list] [color=gold]The Spark Key Points:[/color][list] [*]The Sparks have their own personality, and names, and share mental occupancy of the Immortal's body. [*]The Spark may choose to mentally converse with the Immortal, or not. [*]The Spark's name must follow the guideline of name and title. Example: Aeshma the Hunter. [*]The Spark may be associated with specific emotion(s), and may influence the Immortal's based on this. [*]Some Sparks may know each other's names, titles, emotional associations, and/or personality. Nothing else. [*]Sparks may observe things through the Immortal's eyes that the Immortal may not remember or notice. [/list] [color=gold]The Awakened Key Points:[/color][list] [*]An Immortal may not communicate with their spark until at least partially awakened. [*]A spark may influence an Immortal's emotions, retain memories, and look their eyes without being awakened. [*]An Immortal may not become awakened without my approval. [*]The Immortal may swap consciousness with their Spark only during the awakened state. [*]A partially awakened Immortal may not revert back to their normal state, until fully awakened first. [*]An Immortal needs to meet a certain criteria of conditions to become awakened. [*]An awakened Immortal will always be more powerful than an unawakened, or partially awakened. [*]An awakened Immortal may have increased abilities, and/or new abilities. [*]An awakened Immortal will always be covered in a black chitin, or carapace like armor. [*]The Immortal's body resides within this armor. [*]If the awakened armor is broken, the awakened state is dispelled. [*]Awakened states may range from beastial to humanoid, sentient to feral, controlled to uncontrollable. [*]Awakened armor is impervious to all but the highest caliber firearms. [*]The awakened state is not instant, and times may vary. [/list] [color=gold]Hollow Key Points:[/color] [list] [*][color=red]Hollow Variations:[/color][/list][indent][list] [*][color=ed1c24]Humanoids:[/color] These hollows can range from typical humanoid size, to much larger. Normally they tend to be between 5 and 12 feet in height. These humanoid hollows are not limited to humanoid specific features. [*][color=ed1c24]Behemoths:[/color] These hollows are normally very large, and can range anywhere from a large vehicle to a small building. It is speculated that these hollow have the potential to become much bigger. [*][color=ed1c24]Hordes:[/color] These hollows are typically very small, and act as their name suggests. Typically reported in sizes from large insects, to small animals, and can range in numbers from dozens to thousands. Hollow Classifications do not apply to hordes.[/list][/indent] [list] [*][color=ed1c24]Class 1 Hollows:[/color][/list][indent][list] [*]Can typically be handled by a group of armed civilians, a few guards, or an Immortal. [/list][/indent][list][*][color=ed1c24]Class 2 Hollows:[/color][/list][indent][list] [*]Can typically be handled by a large group of well armed civilians, a guard squadron, or an Immortal. [/list][/indent][list][*][color=ed1c24]Class 3 Hollows:[/color][/list][indent][list] [*]Can typically be handled by multiple squadrons of guards, or 2+ Immortals. [/list][/indent][list][*][color=ed1c24]Class 4 Hollows:[/color][/list][indent][list] [*]Can typically be handled by an army, with vehicles, and artillery, or 4+ Immortals. [/list][/indent][list][*][color=ed1c24]Class 5 Hollows:[/color][/list][indent][list] [*]Kill yourself. [/list][/indent] [/hider] [hider=Roleplay Rules] [list] [h1][/h1] [*]Respect your GM: I will do my best to respect you, your feelings, and your opinions as long as you respect the fact that this is MY world. Please do not argue with me or anyone I choose to make a moderator, and if you absolutely must, please do it over PMs. I accept critique and input as long as it is done with relative courtesy. I do however, reserve the right to change my mind. [h1][/h1] [*]Immortal's powers are less effective against other Immortals, there should never be an actual fight that is resolved in a single blow. However Standards, nickname for regular people, are very susceptible to these powers externally. No power may be used against another organic being or creature internally. Any damage must come from the exterior. [h1][/h1] [*]When one Immortal uses their power directly against another Immortal, or something they are in contact with, it becomes a contest of will. For example, a metal manipulator may not rip away metal items from an Immortal's hands. Another example, a lightning user may not instantly electrify an object another Immortal is holding. This prevents Power-play. [h1][/h1] [*]Before starting world wide events, large plot movers, or other such events please PM me to ensure it does not conflict with unrevealed lore or current plants. I also reserve the right to take anything your character does and twist it into afore mentioned items to incorporate their actions into story progression. [h1][/h1] [*]I incorporate as much depth and consistency as I reasonably can within a fantasy world full of mutants, lasers, and the like, and I expect you to at least attempt the same. Or, be open to making edits or changes. Characters magically stumbling upon what they need are one of these situations, please try to make it believable, Otherwise I may ask you to change it. [h1][/h1] [*]When applying, your character shall be posted in the OOC. For discussion and approval. [h1][/h1] [*]I am prone to using gore, violence, killing children, trauma, and taboo subjects. I even describe breasts, albeit vaguely. This roleplay is for those who are mature enough to handle such things. Players [b]Must[/b] be 18+. [h1][/h1] [*]This roleplay does not use the Turn-by-Turn system. Here, we go Day-By-Day. Users are allowed to post as much as they like, or as much as needed. At the end of the posting cycle, once everyone has concluded for the day, the post must be marked with -End Day- to make us aware that you are ready to begin the next day. The next day does not begin until I say so. I still expect posts at least once every two weeks. Extensions are permissible, I would like proof of progress but everything has a circumstance. "Life" is not always an excuse, I have a busy life too. [h1][/h1] [*]This roleplay and all of its participants also adhere to [url=http://www.roleplayerguild.com/topics/531-fundamental-rules-of-the-guild/ooc#post-3607]The Fundamental Rules of The Guild[/url] and [url=http://www.roleplayerguild.com/topics/77197-moderation-policy-in-the-rp-sections/ooc#post-2433645]Moderation Policy in the RP Sections[/url]. [h1][/h1] [*]Lastly, all and any disputes between two players that cannot be resolved should be brought to my attention for resolution concerning anything in regards to the Roleplay, It's Characters, or It's Progression. [/list][/hider] [hider=Character Sheet] [img][/img] [list] [*][color=gold]Eye Mutation is Mandatory[/color] [/list] [pre] [h3][center][color=lightcyan]Basics[/color][/center][/h3] [img][/img] [b]Name:[/b] [b]Age:[/b] [b]Appeared Age:[/b] [b]Height:[/b] [b]Weight:[/b] [b]Eye Color:[/b] [b]Hair Color:[/b] [b]Physical Disabilities:[/b] [b]Physical Identifiers:[/b][list] [*] [*] [/list] [b]Appearance:[/b] [h3][center][color=lightcyan]Background[/color][/center][/h3] [b]Residence:[/b] [b]Profession:[/b] [b]Aligned Faction:[/b] [b]Relatives:[/b] ( [hider=Backstory] [/hider] [h3][center][color=gold]Gear[/color][/center][/h3] [b]Weapons:[/b][list] [*] [b](Name)[/b]: [*][b](Name)[/b]:[/list] [b]Armor:[/b] [b]Ammunition:[/b][list] [*][b]Dirty Rounds:[/b] [*][b]High Grade Rounds:[/b] [*][b]Heavy Ammunition:[/b] [/list] [b]Backpack A:[/b][list] [*]Items Within[/list] [b]Miscellaneous:[/b] [h3][center][color=navajowhite]Immortalis Information[/color][/center][/h3] [b]Manifested Phenomena:[/b] [b]Unique Abilities:[/b] [b]Strengths:[/b] [b]Weaknesses:[/b] [/pre] [/hider] [hider=Creature Creation Template] [list] [*][color=gold] Use "Hollow" as a prefix to species classification. (IE: Hollow Arachnid)[/color] [/list] [pre] [center][img][/img][/center] [b]Name:[/b] [b]Species:[/b] [b]Rarity:[/b] [b]Behavior:[/b] [b]Location(s):[/b] [b]Key Points:[/b][list] [*] [*] [/list] [b]Appearance:[/b] [/pre] [/hider] [hider=Cities and Towns Format] [hider=Ideas for Production] [url=https://www.opensecrets.org/industries/alphalist.php]Ideas for Industry[/url] [url=http://en.wikipedia.org/wiki/Branches_of_science]Ideas for Sciences[/url] [/hider][hider=Classification by population] Village: 50-80 people Small town: 100-500 Town: 600-9,000 City: 10,000 - 90,000 Large City: 100,000 - 1,000,000 Metropolis: 1,000,000+ (as in, there are more than a million citizens) [/hider][hider=Faction colors] Neutral - mediumorchid Motum Diversum - red Aqueous - steelblue Gaen - lightgreen Edenites - oldlace Forsaken - black [/hider] [center]Format[/center] [pre][hider=cityname] [h2][center][[color=(faction color)]cityname[/color][/center][/h2] [color=lime]Faction[/color]: [color=lime]Classification[/color]: [/hider] [color=lime]Population [/color]: ### Est. [color=lime]Production[/color]: [color=lime]Notable Areas[/color]: Key landmarks, impressive old world restorations, monuments, etc. [color=lime-]Description[/color]: Talk about the general idea of the city; production, key landmarks, etc. Talk about the area outside the city / town. Talk about the area inside the city / town. Talk about the people. Talk about the problems and dangers.[/pre][/hider] [hider=Frequently Asked Questions] [b][color=lime]So, are we playing Immortals or what?[/color][/b] Yes, that is the idea. You can however have alternate characters that are not Immortals. [b][color=lime]Are the Immortals actually Immortal?[/color][/b] No. The 'Appeared Age' section in the Character Sheet is purely aesthetic, when I shave my face I look like a twenty-two year old baby. [b][color=lime]What is "Tuning"?[/color][/b] "Tuning" means that a character must come into contact with whatever is associated with their phenomena to be able to manipulate it. Some characters, and powers, do not require this limitation. [b][color=lime]Are Immortals protected underneath faction law?[/color][/b] Technically no, most would argue that the laws are for humans, and the Immortals are demons. But It can happen if you wish it. [b][color=lime]Where do I start?[/color][/b] Wherever you want. As whatever you want. Doing whatever you wish. [b][color=lime]Do an Immortal's powers pass down to their kids?[/color][/b] No. The Immortal is the way there are because of contracting a mutagenic virus. An Immortal's children have the same chances of everybody becoming an Immortal, The Hollow, or never getting it at all. [b][color=lime]Can my character speak another language in the native alphabet?[/color][/b] Yes. Using such things as Kanji or Cyrillic are fine. No Translation, or Pronunciation is required, but if you feel the need to do so please use a hider at the bottom of the post. [b][color=lime]So like, is there a moon or what?[/color][/b] Nope. Moon is gone. Though the night's a pretty dark, it's more like the new cycle of a moon. There's illumination, stars, etc. So dark, but not a wall of pitch black darkness. Characters can still see somewhat alright without additional lights, all that's missing is the heavy glow from the moon. [b][color=lime]But Aeon, without the moon-[/color][/b] Let me stop you right there. I don't give two shits about your definition of realism and realistic world properties. It's a post apocalyptic fantasy, there's leeway. I keep a pretty decent balance between creativity and realism. So don't fight me with realism, that won't always apply. [/hider] [hider=Special Thanks] I would like to firstly give special thanks to a few sources of my inspiration: Fallout 3, and Fallout New Vegas, Metro 2033, and Metro 2033: Last Light. I have borrowed a few ideas, or plan to in the future, from these amazing games. Special thanks to [@Darcs] for her additions to the lore. And a special thanks for [@OneEyedChurro] too, for his additions to the lore. And a super special thanks to all of my players for making this possible. If I missed somebody, let me know. [/hider]