[quote=Templar Knight] According to the wiki, many hunters work either solo or in small cells, sometimes dedicating themselves to fighting all creatures of darkness, or specializing in particular ones. Larger groups, called compacts and conspiracies (Like the modern day Inquisition, The Society of Leopold) which wield global reach and influence at their disposal. Some hunters are indiscriminate in what creatures they kill, viewing all with equal disdain, other rarer groups offer forms of redemption or penance, as they do not view ALL creatures of darkness as inherently evil. Here is the main page I'm using for info on it, the Inquisition page may be another:[url]http://whitewolf.wikia.com/wiki/Hunter_(WOD)[/url] [/quote] I feel the need to point out that Hunter the Vigil is nWoD (new World of Darkness), and part of a later edition of the setting than Vampire the Masquerade, which classic or old World of Darkness (oWoD). Creatures -vampires, werewolves, etc. from the nWoD are less powerful (at least starting out) than those found in oWoD. The nWoD was also designed so you could easily do a mixed campaign, where classic WoD was less compatible to some extent. I'm not trying to tell you how to run your game nor am I saying you can't use some of the background info from Hunter the Vigil, and if you want Hunters to be normal humans in your game that's cool too. After all, it's your game =P Personally, I prefer it that way, especially since I am more versed in the nWoD. Like I said, I just felt the need to point this out. Info on the Hunters made for the classic setting can be found [url=http://whitewolf.wikia.com/wiki/Hunter:_The_Reckoning]here[/url].