Name: Val Kesari Age: 72 Race: Altmer Class: Enchanter (Enchant, Destruction, Conjuration, with a bit of Restoration, Alchemy, and Illusion. He also has a sword and Bow, but they are only used when he runs out of Magicka, and therefore aren't very good.) Appearance: [img]http://www.cosplayhouse.com/images/D/The-Eldar-Scrolls-V-Skyrim-Thalmor-Justiciar-Cosplay-Costume-Version-01-2.jpg[/img] Personality: Self-righteous and stuck up. He fully buys into the superiority of the Altmer over all other races, and Elves over the other races, due to the sheltered life he was given in childhood. Bio: His parents were both high ranking, rich Thalmor. The only non-elves he ever saw growing up were servants, slaves, and menial workers, which only served to reinforce the idea of elven superiority. When he grew up, he too joined the Thalmor, pursuing his interest in Enchanting even further, until he was good enough to earn a position as a junior enchanter at an outpost in Soltheim. There he studied his craft even more, learning from a 452 year old Telvanni that lived nearby. One day he returned to the base after two days of hunting for souls among the local creatures, and found that a dragon was attacking. He helped fight it off, and they eventually killed it, though at great cost. Only he, a few mercenaries, and a few leading Thalmor were left alive. When he had recovered from the attack, he got a letter from his CO, ordering him to go to Skyrim. They had heard rumors of old wizards that studied dragons and new how to fight them. He was to learn from the Greybeards how to fight them, then return to teach the others so that they could fight this new threat. For his journey he was given much coin, a promotion, and a valuable bottle of Cyrodylic Brandy, his CO's favorite alcoholic drink. A few days later, he parted for Windhelm. Equipment: Thalmor robes with Destruction and magicka regen enchantments, Cowled Thalmor hood w/ extra magicka enchantment, Standard Thalmor hood with extra magicka enchantment, Elven longsword with fire damage enchantment, Elven Bow with soul trap enchantment, 50x elven arrows, Amulet of Akatosh, health and magicka regen potions, various soul gems (including black ones, as prisoners make great enchantment fodder), 2000 septims, food and drinks, one bottle of Cyrodylic Brandy 3e425 Other: Non-standard spells: Mark: Places a magical marker at a location, unique to him, therefore others can't use them, though they do leave a trace that can be detected slightly with a detect life spell. Recall: Teleports him to a magical marker. The more encumbered he is and the further he's traveling, the more magicka it takes. Fully encumbered, he can travel just over the distance from Whiterun to Rifton Levitate: Can hover in any direction as fast as he can sprint, but only lasts 60 seconds, and uses half his magicka