Username: Sgt.Easy Character nickname: Farseer Eldrad Ulthran Gender: Male Appearance: Eldrad emits an archaic aura. Displaying power beyond imagination. Confidence backed by millennia of skill and martial prowess. And no doubt, emitted so much swagger and arrogance in his step that one stupid enough may call Eldrad "foolish". Whatever uneducated plebeian who conducted that assessment is wholly wrong. Sharp pale blue eyes will stare back at you, cold and contempt. They are etched with rune, glowing bright as stars. His long pale blonde hair is done up in a business like fashion. He has a lithe physique, thin but powerful. Am acrobats physique to be exact. Personality: Eldrad himself is actually totally different from his appearance. He is warm and gentlemanly, kind and the person who finds friends easily. He is easy to stick with and swears to protect any of his loved ones. Of course, there is no light without shadow. Eldrad is quick to anger. Whether to taunt, insult to friends and family or otherwise, he will unleash unholy fire. Alignment: Protagonist Skills: Eldrad before cyberspace did not have much mind blowing skills. Sure he was a good swimmer and a good people person, he does not think these traits were useful in cyberspace. Afterwards, Eldrad overcame a drastic change. Enhanced bone structure, bones thick and flexible, faster agility, accelerated speed and a mind filled with wise knowledge and memories. His eyes were sharpened and perfected. His others were sharpened as well, though no to the extent of his eyes. Powers: [list] [*]Battle Fate - Examining the strands of time, the Farseer choose the course of action that will best ensure success for a friendly unit. [*]Crystal Seer - Calling upon the assistance of those Seers within the Infinity Circuit, the Farseer is able to enhance his abilities many-fold. [*]Doom - The Farseer finds the thread of destiny that leads to the enemies' destruction and guides events toward that end. [*]Eldritch Storm - This power manifests as a vast psychic storm above the target area, firing bolts of psychic energy at the ground in devastating bursts which can even destroy tanks. [*]Force of Asuryan - The Farseer increasing the fighting abilities of friendly Allies. [*]Fortune - The Farseer looks into immediate future for an instant, allowing warriors a chance to dodge incoming fire which would have killed them. [*]Guide - This power allows the Farseer to reach into the future, determine where the enemy will be, and use this information to guide friendly Eldars' fire to the maximum effect. [*]Mind War - The Farseer battles the enemy's mind directly, typically resulting in the foe's brain exploding. It can also render them slow and dumb, or nullify any psychic powers they may have attempted. [*]Phoenix Spirit - Influencing the Wraithbone within a fallen Eldar's Spirit Stone, the Farseer briefly reanimates them. [*]Spirit Seer - The Farseer influences the Wraithbone cores of all friendly Wraithguard, invigorating them to heroic actions. [*]Temporal Weave - This power allows the Farseer to target the enemy and remove them from time itself, essentially freezing them in place. [*]Augment - The Farseer acts as a conduit to extend the range of others' psychic powers. [*]Conceal - The air around the Farseer forms into a type of fog or darkness, making it difficult to see and accurately differentiate between the enemy and the terrain. [*]Destructor - A huge blast of raw psychic power is unleashed by the Farseer to engulf his enemy. [*]Embolden - The Farseer projects images of mighty Eldar victories and heroes into her companions' minds, inspiring them to greater feats of heroism. [*]Enhance - This power has the effect of increasing the already impressive speed and agility of the targeted Eldar warriors. [*]Executioner - The Farseer creates a monstrous, glowing psychic projection of himself, which engages the enemy in hand-to-hand combat. [*]Runecraft - At the heart of the Seer's abilities are runes, Wraithbone constructs which act as both a source and safeguard for their powers. The Seer draws energy from the Warp through these runes and uses them to focus that energy towards a given task. If too much energy is drawn in, or the Seer attempts a task beyond their capabilities, the rune will glow red-hot and, if the Seer continues, be destroyed. It is through these runes that Eldar Seers are able to avoid many of the Perils of the Warp that afflict lesser minds. Different runes represent different states of mind, as well as unlock different abilities. When they are ready, a new Seer will receive a personalized rune as their first, which acts as an anchor for their powers and allows the exploration of new abilities. As they grow in strength and experience, Seers acquire new runes and the ability to use them simultaneously, allowing for more powerful effects. These runes are kept close at hand, often in a special bag or case on the Seer's person. Runes are also connected to the Infinity Circuit on the Seer's Craftworld. It is through this connection that living Seers are able to seek the guidance of those who have passed on. [/list] Equipment: [list] [*]Armour of the Last Runes - The runic scripts upon Eldrad's breastplate of Eldar Armour are incredibly powerful wards against harm. One schooled in deciphering Eldar Lexicon runes would see they speak of enduring until the final dying of the light. [*]Staff of Ulthamar - This ancient Force Staff is always carried by the chief Farseer of Ulthwé, and forms a hyperspatial link with the Infinity Circuit of that Craftworld. Drawing on its power, Eldrad is able to access the wellspring of power and wisdom that flows through the Craftworld, enhancing his psychic powers. [*]Shuriken Pistol [*]Witchblade - A Witchblade is the standard weapon of Eldar Warlocks and Farseers, and is essentially a potent Force Weapon. When wielded by a psyker in melee combat, they are utterly devastating. Used to enhance and unleash the latent psychic power of the wielder, Witchblades are effective against all targets; humanoid, xenos, beast, daemon or vehicle. A Witch Blade contains a helix-shaped, crystalline psychic matrix embedded with runes to channel and focus a Seer's psychic energies. [*]Ghosthelm - The Ghosthelm is a helmet worn by Eldar Farseers. It incorporates intricate crystalline psychic circuitry which helps to mask the wearer's soul or spirit in the Warp, protecting them from the depredations of daemons and other Warp entities. [*]Wraithguard - The Eldar Wraithguard are not living warriors; they are artificial robotic constructs created from the complex psycho-plastic material, crafted by the Eldar of the Craftworlds, known as Wraithbone. Each Wraithguard has a Spirit Stone containing the soul of an elite Eldar warrior that was drawn out of the Infinity Circuit of a Craftworld. Wraithguard are smaller in size than Wraithlords, and carry a weapon known as a Wraithcannon which is a short-range, but potent weapon capable of opening a small rift into the Warp which sucks the target, or pieces of the target, within the Immaterium. When used against infantrymen, the result is invariably fatal. Due to their Wraithbone construction, Wraithguards can suffer damage that would cripple, or even kill, a living Eldar warrior and still continue to fight, making them useful in situations that would be suicide for living soldiers. They see through the Warp using what is known as "Wraithsight" but as the Warp is a tumultuous place, Wraithguards often have trouble discerning the true nature of realspace and so can find themselves blinded and unable to function effectively. Because of this tendency Wraithguard are often led into battle by Warlocks who help to guide them. Only in times of great need are the Eldar dead stirred from their slumber in the Infinity Circuits and brought to battle. The Eldar Craftworld Iyanden fields more Wraithguards and Wraithlords than any of the other Eldar Craftworlds, due to the heavy losses Iyanden suffered during the invasion of the Eastern Fringes of the galaxy by the Tyranid Hive Fleet Kraken. They even have specially trained psykers, known as Spiritseers, to aid the dead warriors during battle. These, however, are viewed by other Eldar as little more than necromancers. [*]Runes of Warding [*]Runes of Witnessing [/list] Other: Password: Draco Ignis