- I figure if a GM has any powers at all, their powers concern roleplay-level details. - Mod powers concern forum-level janitorial work. For disruptive behavior, a GM will just report the user. - Post deletion is reserved for garbage posts like spamming and advertising. If you put your creative effort into a post on the guild, it won't disappear out from under you. Not since guildfall, at least. - Feature ideas don't need to be something that applies to all roleplay forums. Most roleplays don't need a GM like they don't need a dice system. But there are ideas that can be scoped to, say, the Tabletop RP forum if it gives them better tools to do what they want to do. The GM/Co-GM thing was brainstormed from this vague post: [quote=@The One] Hey mahz, I love the Gm band you inplanted. You should allow players to give somebody else a Co Gm band. It would be much better. [/quote] I would need to actually hear the wishes of people that want such a feature, assuming anyone wants it beyond [@The One]. I just heard 'co-GM' and ran with it, trying to think of something a co-GM would actually do.