On the mechanics side, all soulbound weapons will use dexterity as their damage determining attribute? Does that mean that physical weapons that exist in the material world use strength? Perhaps you could explain it more to me. Do strengths and weaknesses work in that you would receive more damage from something you are weak against and less from something that is one of your strengths? A skill like this, "Bash | Inflicts a small amount of Strike damage to one enemy. | 5% HP | Tier 1" Would that mean that it deals 5% of somethings HP? Or does it cost 5% of your HP to use it? Will you be posting an explanation for most of the mechanics side when we actually get the RP up? Because I may just be un-knowledgeable about this, but I'm finding it hard to understand how everything works in the current form.