[quote=@Unraveller] On the mechanics side, all soulbound weapons will use dexterity as their damage determining attribute? Does that mean that physical weapons that exist in the material world use strength? Perhaps you could explain it more to me. Do strengths and weaknesses work in that you would receive more damage from something you are weak against and less from something that is one of your strengths? A skill like this, "Bash | Inflicts a small amount of Strike damage to one enemy. | 5% HP | Tier 1" Would that mean that it deals 5% of somethings HP? Or does it cost 5% of your HP to use it? [/quote] nope, soulbound weapon looks like IRL weapons but they function more different than IRL weapons. Soulbound weapons does damage to the soul not to the actual physical body. Also like a Persona, they are summoned. So the dmg will be different because of that. It will be determined by DEX x 1.5 if u got hit by ur weakness, you get 100% more dmg ( and you will be downed) and if strong, dmg is reduced to 50% DOWNED - you will be unable to move for 2 turns (unless someone used Re Patra on you) also for p.atk it cost hp to use it. example: your hp is 20 and used Bash. 5% of 20 is 1 so 1 hp is decreased to use bash