Hidden 9 yrs ago Post by Nib
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I could be in command of an Aryon class ship and be the long range commander or something along those line and secure escape routes for raids and such.
Hidden 9 yrs ago Post by Commodore Robot
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Quick question about Semi-sentiences. What kind of intelligence do they have? Or rather I guess to what degree does a ship's semi-sentience have a personality?
I could be in command of an Aryon class ship and be the long range commander or something along those line and secure escape routes for raids and such.
Gyar, whatever floats your space boat matey.
Hidden 9 yrs ago Post by Flagg
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well well well, battlegroup rho is shaping up nicely quite without me having to do anything! Good stuff. @InkBlood- a modified Indoril class might suit your character nicely as well. @CommodoreRobot: Will read your PM now! looking forward to it. Given the popularity of the Aryon class, I think I'm going to make Commodore Morning's ship something different, in case that matters to anyone. So far we have two battlegroups- Epsilon and Rho. Rho will focus on raids/deep strikes/special ops, Epsilon on engaging the main enemy forces. Folks can join either one or start their own. We could still use an admiral.
Hidden 9 yrs ago Post by Nib
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Oooooooh, I've always enjoyed playing an Admiral... Now I'm torn between being Yekaterina's second in command or being an Admiral.
Hidden 9 yrs ago Post by Flagg
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I would go for the second in command. if you still want an admiral, u can make one as a secondary character or background figure, but the second in command gives us more inter character interaction which is good for the start of an rp. My 2 cents.
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I agree. What rank is directly under Commodore?
Hidden 9 yrs ago Post by Flagg
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Quick question about Semi-sentiences. What kind of intelligence do they have? Or rather I guess to what degree does a ship's semi-sentience have a personality?
Sorry for the double post- I over looked this. I deliberately kept this somewhat vague to see what folks come up with. I would say...do whatever you want with it, and we'll retcon in reasons for the differences btwn the Semi-Sentiences in the different ships. My original idea was for the ship be have a sort've low grade, animal like consciousness...that the individual ships are kindve alive, huge beasts of prey, and that captains and officers can tap into and tame this as they integrate with their ships. So like big dogs...in space, with guns and targeting reticules and stuff... But that's just what my idea was, no need to stick to it.' @Inkblood: Captain.
Hidden 9 yrs ago Post by Commodore Robot
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Captain by most metrics.
Hidden 9 yrs ago Post by Nib
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Got it. Commodore, I know Yekaterina hates human augmentations, but how would she feel about biotics that are needed, like eyes, arms, etc.?
Hidden 9 yrs ago Post by Commodore Robot
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She understands them as being necessary but that doesn't mean she won't make it known that she finds them highly unseemly. So basically, not a deal breaker but there will be ribbing involved, if she likes the person it will even be good natured.
Hidden 9 yrs ago Post by Samebito
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Prototypical character sheet posted.
Hidden 9 yrs ago 9 yrs ago Post by Flagg
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@Samebito and ASTA: wow, lots of cats and dogs. Firstly, as I mentioned I've asked players to play ships HSR 3 or less. I think for xenos privateers/allies, I'll ask you guys to play as HSR 2 or below ships (you can play as more than one- a small fleet or task force, perhaps?- and the ships can be of xenos origin and design). It doesnt really make sense for a humanocrentric state like the Kingdom to give the most powerful hardware to mercenaries and xenos auxiliaries.
Hidden 9 yrs ago Post by ASTA
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@Samebito and ASTA: wow, lots of cats and dogs. Firstly, as I mentioned I've asked players to play ships HSR 3 or less. I think for xenos privateers/allies, I'll ask you guys to play as HSR 2 or below ships (you can play as more than one- a small fleet or task force, perhaps?- and the ships can be of xenos origin and design). It doesnt really make sense for a humanocrentric state like the Kingdom to give the most powerful hardware to mercenaries and xenos auxiliaries.
Vres received her equipment from her own people, not the Kingdom. They're not a protectorate nor a subject species, but more like a sizable alliance of chiefdoms that rent out a percentage of their respected space forces to suitable buyers in exchange for partial (or full) looting rights. The limitation on alien ship sizes, at least from my POV, seems arbitrary. I must've missed the bit on HSR4s, however.
Hidden 9 yrs ago 9 yrs ago Post by Flagg
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@Samebito and ASTA: wow, lots of cats and dogs. Firstly, as I mentioned I've asked players to play ships HSR 3 or less. I think for xenos privateers/allies, I'll ask you guys to play as HSR 2 or below ships (you can play as more than one- a small fleet or task force, perhaps?- and the ships can be of xenos origin and design). It doesnt really make sense for a humanocrentric state like the Kingdom to give the most powerful hardware to mercenaries and xenos auxiliaries.
Vres received her equipment from her own people, not the Kingdom. They're not a protectorate nor a subject species, but more like a sizable alliance of chiefdoms that rent out a percentage of their respected space forces to suitable buyers in exchange for partial (or full) looting rights. The limitation on alien ship sizes, at least from my POV, seems arbitrary. I must've missed the bit on HSR4s, however.
Gotcha. I guess that works. Could you do a HSR3 merc-raider w/ HSR2 and HSR1 escorts? You may want to work out how your xenos ship compares to the Imperial models used by the barbarians and the Kingdom. My sense is that it would be somewhat technologically inferior, but may boast some advantages for its unorthodox construction. Seems like we have a lot of raiders/mercs/privateers in this RP. I may adjust how the IC was going to start accordingly. Also, I'd be curious to know about your xenos' history during the Empire and the Dark Ages, and how they came to work for the Kingdom.
Hidden 9 yrs ago 9 yrs ago Post by ASTA
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@Samebito and ASTA: wow, lots of cats and dogs. Firstly, as I mentioned I've asked players to play ships HSR 3 or less. I think for xenos privateers/allies, I'll ask you guys to play as HSR 2 or below ships (you can play as more than one- a small fleet or task force, perhaps?- and the ships can be of xenos origin and design). It doesnt really make sense for a humanocrentric state like the Kingdom to give the most powerful hardware to mercenaries and xenos auxiliaries.
Vres received her equipment from her own people, not the Kingdom. They're not a protectorate nor a subject species, but more like a sizable alliance of chiefdoms that rent out a percentage of their respected space forces to suitable buyers in exchange for partial (or full) looting rights. The limitation on alien ship sizes, at least from my POV, seems arbitrary. I must've missed the bit on HSR4s, however.
Gotcha. I guess that works. Could you do a HSR3 merc-raider w/ HSR2 and HSR1 escorts? You may want to work out how your xenos ship compares to the Imperial models used by the barbarians and the Kingdom. My sense is that it would be somewhat technologically inferior, but may boast some advantages for its unorthodox construction. Seems like we have a lot of raiders/mercs/privateers in this RP. I may adjust how the IC was going to start accordingly. Also, I'd be curious to know about your xenos' history during the Empire and the Dark Ages, and how they came to work for the Kingdom.
I wouldn't say he's 'inferior'--but Apedemak was made to be robust. Those that engineered him valued simplicity, durability, reliability, functionality, and redundancy over aesthetics and the implementation of state of the art technology, hence why his design paradigms (somewhat) mirror those of the august T-72 MBT or the A-10 Thunderbolt II and not customary aircraft or seacraft. Basically, he's a space tank--er, correction: a super-heavy space tank with an over-clocked bundle of torch drives nuclear salt-water rockets welded to his ass. A proper Lightning Bruiser if you will. You might've come to view Apedemak as technologically primitive after having noticed his lack of a fusion or antimatter reactor suite and Vres' utter distaste for fighters and DEWs (as well as coilguns and railguns). I've never liked antimatter reactors on account of them being both overused in fiction and having a knack of going absolutely fail deadly when the containment fields are cut; fusion, while safer than an AM reactor, isn't dirty or 'rusty' enough for what I'm going for. Railguns and coilguns are, again, overused, thus Vres uses fission pulse cannons (which utilize a shaped nuclear charge to propel a projectile out of a barrel at hypervelocity speeds) and launch cells packed full of high-yield, thermonuclear MIRV-esque missiles. In all honesty, Apedemak doesn't need anything better than fission because none of his weapon systems are power hungry enough to warrant the use of anything better. And as for the lack of fighters? That's simple. They were never my thing. I don't know what the Kingdom's technology is truly like because I don't have much information to go off of. I would've turned him into a fully-autonomous warship with exactly 32 crew members, but no one wants to read about Donald the Destruction Drone and his loyal button pusher and leaver puller subjects.
Hidden 9 yrs ago Post by Pepperm1nts
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I think I'll be an Admiral. There has to be someone to keep all these butt-sniffing animal-people in line.
Hidden 9 yrs ago Post by Rare
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I think I'll be an Admiral. There has to be someone to keep all these butt-sniffing animal-people in line.
Thank god that I am human :3
Hidden 9 yrs ago Post by ASTA
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I think I'll be an Admiral. There has to be someone to keep all these butt-sniffing animal-people in line.
Pfft.
Hidden 9 yrs ago Post by Pepperm1nts
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I am just waiting for Gorgenmast to post his sheet, because his sheet will make mention of my character (Admiral Rutherford). After he posts his, I'll get to finishing mine.
Hidden 9 yrs ago Post by Flagg
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I wouldn't say he's 'inferior'--but Apedemak was made to be robust. Those that engineered him valued simplicity, durability, reliability, functionality, and redundancy over aesthetics and the implementation of state of the art technology, hence why his design paradigms (somewhat) mirror those of the august T-72 MBT or the A-10 Thunderbolt II and not customary aircraft or seacraft. Basically, he's a space tank--er, correction: a super-heavy space tank with an over-clocked bundle of torch drives nuclear salt-water rockets welded to his ass. A proper Lightning Bruiser if you will.
Whatever you like. But I will ask that you use a HSR2 or HSR3 ship, comparable to the ships other players will be making. It would make sense for you to have smaller escorts of your own race, since you're essentially a mercenary force. You could even be working for the enemies of the Kingdom- in fact, if you're in tereted, that might be an interesting way to go.
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